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path: root/svx/source/table/viewcontactoftableobj.cxx
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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: viewcontactoftableobj.cxx,v $
 * $Revision: 1.4.18.1 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include "viewcontactoftableobj.hxx"
#include <svx/svdotable.hxx>
#include <com/sun/star/table/XTable.hpp>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/attribute/sdrattribute.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
#include <drawinglayer/attribute/sdrattribute.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <drawinglayer/attribute/fillattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx>
#include <svx/sdr/attribute/sdrallattribute.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
#include <svx/borderline.hxx>
#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>

#include "cell.hxx"
#include "tablelayouter.hxx"

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        class SdrCellPrimitive2D : public BasePrimitive2D
        {
        private:
            basegfx::B2DHomMatrix						maTransform;
            attribute::SdrFillTextAttribute				maSdrFTAttribute;

        protected:
            // local decomposition.
            virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& aViewInformation) const;

        public:
            SdrCellPrimitive2D(
                const basegfx::B2DHomMatrix& rTransform, 
                const attribute::SdrFillTextAttribute& rSdrFTAttribute)
            :	BasePrimitive2D(),
                maTransform(rTransform),
                maSdrFTAttribute(rSdrFTAttribute)
            {
            }

            // data access
            const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
            const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }

            // compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            // provide unique ID
            DeclPrimitrive2DIDBlock()
        };

        Primitive2DSequence SdrCellPrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
        {
            Primitive2DSequence aRetval;

            if(getSdrFTAttribute().getFill() || getSdrFTAttribute().getText())
            {
                // prepare unit polygon
                const basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
                const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::tools::createPolygonFromRect(aUnitRange));

                // add fill
                if(getSdrFTAttribute().getFill())
                {
                    appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createPolyPolygonFillPrimitive(
                        aUnitPolyPolygon, 
                        getTransform(), 
                        *getSdrFTAttribute().getFill(), 
                        getSdrFTAttribute().getFillFloatTransGradient()));
                }

                // add text
                if(getSdrFTAttribute().getText())
                {
                    appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createTextPrimitive(
                        aUnitPolyPolygon, 
                        getTransform(), 
                        *getSdrFTAttribute().getText(),
                        0,
                        true, false, false));
                }
            }

            return aRetval;
        }

        bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
        {
            if(BasePrimitive2D::operator==(rPrimitive))
            {
                const SdrCellPrimitive2D& rCompare = (SdrCellPrimitive2D&)rPrimitive;
                
                return (getTransform() == rCompare.getTransform()
                    && getSdrFTAttribute() == rCompare.getSdrFTAttribute());
            }

            return false;
        }

        // provide unique ID
        ImplPrimitrive2DIDBlock(SdrCellPrimitive2D, PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D)

    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        class SdrBorderlinePrimitive2D : public BasePrimitive2D
        {
        private:
            basegfx::B2DHomMatrix						maTransform;
            SvxBorderLine								maLeftLine;
            SvxBorderLine								maBottomLine;
            SvxBorderLine								maRightLine;
            SvxBorderLine								maTopLine;

            // bitfield
            unsigned									mbLeftIsOutside : 1;
            unsigned									mbBottomIsOutside : 1;
            unsigned									mbRightIsOutside : 1;
            unsigned									mbTopIsOutside : 1;
            unsigned									mbInTwips : 1;

        protected:
            // local decomposition.
            virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& aViewInformation) const;

        public:
            SdrBorderlinePrimitive2D(
                const basegfx::B2DHomMatrix& rTransform, 
                const SvxBorderLine& rLeftLine,
                const SvxBorderLine& rBottomLine,
                const SvxBorderLine& rRightLine,
                const SvxBorderLine& rTopLine,
                bool bLeftIsOutside,
                bool bBottomIsOutside,
                bool bRightIsOutside,
                bool bTopIsOutside,
                bool bInTwips)
            :	BasePrimitive2D(),
                maTransform(rTransform),
                maLeftLine(rLeftLine),
                maBottomLine(rBottomLine),
                maRightLine(rRightLine),
                maTopLine(rTopLine),
                mbLeftIsOutside(bLeftIsOutside),
                mbBottomIsOutside(bBottomIsOutside),
                mbRightIsOutside(bRightIsOutside),
                mbTopIsOutside(bTopIsOutside),
                mbInTwips(bInTwips)
            {
            }


            // data access
            const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
            const SvxBorderLine& getLeftLine() const { return maLeftLine; }
            const SvxBorderLine& getBottomLine() const { return maBottomLine; }
            const SvxBorderLine& getRightLine() const { return maRightLine; }
            const SvxBorderLine& getTopLine() const { return maTopLine; }
            bool getLeftIsOutside() const { return mbLeftIsOutside; }
            bool getBottomIsOutside() const { return mbBottomIsOutside; }
            bool getRightIsOutside() const { return mbRightIsOutside; }
            bool getTopIsOutside() const { return mbTopIsOutside; }
            bool getInTwips() const { return mbInTwips; }

            // compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            // provide unique ID
            DeclPrimitrive2DIDBlock()
        };

        sal_uInt16 getBorderLineOutWidth(const SvxBorderLine& rLineA)
        {
            return (1 == rLineA.GetOutWidth() ? 0 : rLineA.GetOutWidth());
        }

        sal_uInt16 getBorderLineDistance(const SvxBorderLine& rLineA)
        {
            return (1 == rLineA.GetDistance() ? 0 : rLineA.GetDistance());
        }

        sal_uInt16 getBorderLineInWidth(const SvxBorderLine& rLineA)
        {
            return (1 == rLineA.GetInWidth() ? 0 : rLineA.GetInWidth());
        }

        sal_uInt16 getBorderLineWidth(const SvxBorderLine& rLineA)
        {
            return getBorderLineOutWidth(rLineA) + getBorderLineDistance(rLineA) + getBorderLineInWidth(rLineA);
        }

        double getInnerExtend(const SvxBorderLine& rLineA, bool bSideToUse)
        {
            if(!rLineA.isEmpty())
            {
                if(rLineA.isDouble())
                {
                    // reduce to inner edge of associated matching line
                    return -((getBorderLineWidth(rLineA) / 2.0) - (bSideToUse ? getBorderLineOutWidth(rLineA) : getBorderLineInWidth(rLineA)));
                }
                else
                {
                    // extend to overlap with single line
                    return getBorderLineWidth(rLineA) / 2.0;
                }
            }

            return 0.0;
        }

        double getOuterExtend(const SvxBorderLine& rLineA)
        {
            if(!rLineA.isEmpty())
            {
                // extend to overlap with single line
                return getBorderLineWidth(rLineA) / 2.0;
            }

            return 0.0;
        }

        double getChangedValue(sal_uInt16 nValue, bool bChangeToMM)
        {
            if(1 == nValue)
                return 1.0;

            if(bChangeToMM)
                return nValue * (127.0 / 72.0);

            return (double)nValue;
        }

        Primitive2DSequence SdrBorderlinePrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
        {
            Primitive2DSequence xRetval(4);
            sal_uInt32 nInsert(0);
            const double fTwipsToMM(getInTwips() ? (127.0 / 72.0) : 1.0);

            if(!getLeftLine().isEmpty())
            {
                // create left line from top to bottom
                const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
                const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(0.0, 1.0));

                if(!aStart.equal(aEnd))
                {
                    const double fExtendIS(getInnerExtend(getTopLine(), false));
                    const double fExtendIE(getInnerExtend(getBottomLine(), true));
                    double fExtendOS(0.0);
                    double fExtendOE(0.0);

                    if(getLeftIsOutside())
                    {
                        if(getTopIsOutside())
                        {
                            fExtendOS = getOuterExtend(getTopLine());
                        }

                        if(getBottomIsOutside())
                        {
                            fExtendOE = getOuterExtend(getBottomLine());
                        }
                    }

                    xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
                        aStart,
                        aEnd,
                        getChangedValue(getLeftLine().GetOutWidth(), getInTwips()),
                        getChangedValue(getLeftLine().GetDistance(), getInTwips()),
                        getChangedValue(getLeftLine().GetInWidth(), getInTwips()),
                        fExtendIS * fTwipsToMM,
                        fExtendIE * fTwipsToMM,
                        fExtendOS * fTwipsToMM,
                        fExtendOE * fTwipsToMM,
                        true,
                        getLeftIsOutside(),
                        getLeftLine().GetColor().getBColor()));
                }
            }

            if(!getBottomLine().isEmpty())
            {
                // create bottom line from left to right
                const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 1.0));
                const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));

                if(!aStart.equal(aEnd))
                {
                    const double fExtendIS(getInnerExtend(getLeftLine(), true));
                    const double fExtendIE(getInnerExtend(getRightLine(), false));
                    double fExtendOS(0.0);
                    double fExtendOE(0.0);

                    if(getBottomIsOutside())
                    {
                        if(getLeftIsOutside())
                        {
                            fExtendOS = getOuterExtend(getLeftLine());
                        }

                        if(getRightIsOutside())
                        {
                            fExtendOE = getOuterExtend(getRightLine());
                        }
                    }

                    xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
                        aStart,
                        aEnd,
                        getChangedValue(getBottomLine().GetOutWidth(), getInTwips()),
                        getChangedValue(getBottomLine().GetDistance(), getInTwips()),
                        getChangedValue(getBottomLine().GetInWidth(), getInTwips()),
                        fExtendIS * fTwipsToMM,
                        fExtendIE * fTwipsToMM,
                        fExtendOS * fTwipsToMM,
                        fExtendOE * fTwipsToMM,
                        true,
                        getBottomIsOutside(),
                        getBottomLine().GetColor().getBColor()));
                }
            }

            if(!getRightLine().isEmpty())
            {
                // create right line from top to bottom
                const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(1.0, 0.0));
                const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));

                if(!aStart.equal(aEnd))
                {
                    const double fExtendIS(getInnerExtend(getTopLine(), false));
                    const double fExtendIE(getInnerExtend(getBottomLine(), true));
                    double fExtendOS(0.0);
                    double fExtendOE(0.0);

                    if(getRightIsOutside())
                    {
                        if(getTopIsOutside())
                        {
                            fExtendOS = getOuterExtend(getTopLine());
                        }

                        if(getBottomIsOutside())
                        {
                            fExtendOE = getOuterExtend(getBottomLine());
                        }
                    }

                    xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
                        aStart,
                        aEnd,
                        getChangedValue(getRightLine().GetOutWidth(), getInTwips()),
                        getChangedValue(getRightLine().GetDistance(), getInTwips()),
                        getChangedValue(getRightLine().GetInWidth(), getInTwips()),
                        fExtendOS * fTwipsToMM,
                        fExtendOE * fTwipsToMM,
                        fExtendIS * fTwipsToMM,
                        fExtendIE * fTwipsToMM,
                        getRightIsOutside(),
                        true,
                        getRightLine().GetColor().getBColor()));
                }
            }

            if(!getTopLine().isEmpty())
            {
                // create top line from left to right
                const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
                const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 0.0));

                if(!aStart.equal(aEnd))
                {
                    const double fExtendIS(getInnerExtend(getLeftLine(), true));
                    const double fExtendIE(getInnerExtend(getRightLine(), false));
                    double fExtendOS(0.0);
                    double fExtendOE(0.0);

                    if(getTopIsOutside())
                    {
                        if(getLeftIsOutside())
                        {
                            fExtendOS = getOuterExtend(getLeftLine());
                        }

                        if(getRightIsOutside())
                        {
                            fExtendOE = getOuterExtend(getRightLine());
                        }
                    }

                    xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
                        aStart,
                        aEnd,
                        getChangedValue(getTopLine().GetOutWidth(), getInTwips()),
                        getChangedValue(getTopLine().GetDistance(), getInTwips()),
                        getChangedValue(getTopLine().GetInWidth(), getInTwips()),
                        fExtendOS * fTwipsToMM,
                        fExtendOE * fTwipsToMM,
                        fExtendIS * fTwipsToMM,
                        fExtendIE * fTwipsToMM,
                        getTopIsOutside(),
                        true,
                        getTopLine().GetColor().getBColor()));
                }
            }

            xRetval.realloc(nInsert);
            return xRetval;
        }

        bool SdrBorderlinePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
        {
            if(BasePrimitive2D::operator==(rPrimitive))
            {
                const SdrBorderlinePrimitive2D& rCompare = (SdrBorderlinePrimitive2D&)rPrimitive;
                
                return (getTransform() == rCompare.getTransform()
                    && getLeftLine() == rCompare.getLeftLine()
                    && getBottomLine() == rCompare.getBottomLine()
                    && getRightLine() == rCompare.getRightLine()
                    && getTopLine() == rCompare.getTopLine()
                    && getLeftIsOutside() == rCompare.getLeftIsOutside()
                    && getBottomIsOutside() == rCompare.getBottomIsOutside()
                    && getRightIsOutside() == rCompare.getRightIsOutside()
                    && getTopIsOutside() == rCompare.getTopIsOutside()
                    && getInTwips() == rCompare.getInTwips());
            }

            return false;
        }

        // provide unique ID
        ImplPrimitrive2DIDBlock(SdrBorderlinePrimitive2D, PRIMITIVE2D_ID_SDRBORDERLINEPRIMITIVE2D)

    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        void impGetLine(SvxBorderLine& aLine, const sdr::table::TableLayouter& rLayouter, sal_Int32 nX, sal_Int32 nY, bool bHorizontal, sal_Int32 nColCount, sal_Int32 nRowCount, bool bIsRTL)
        {
            if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
            {
                const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);

                if(pLine)
                {
                    // copy line content
                    aLine = *pLine;

                    // check for mirroring. This shall always be done when it is
                    // not a top- or rightmost line
                    bool bMirror(aLine.isDouble());

                    if(bMirror)
                    {
                        if(bHorizontal)
                        {
                            // mirror all bottom lines
                            bMirror = (0 != nY);
                        }
                        else
                        {
                            // mirror all left lines
                            bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
                        }
                    }
                        
                    if(bMirror)
                    {
                        aLine.SetOutWidth(pLine->GetInWidth());
                        aLine.SetInWidth(pLine->GetOutWidth());
                    }

                    return;
                }
            }

            // no success, copy empty line
            const SvxBorderLine aEmptyLine;
            aLine = aEmptyLine;
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfTableObj::createViewIndependentPrimitive2DSequence() const
        {
            drawinglayer::primitive2d::Primitive2DSequence xRetval;
            const sdr::table::SdrTableObj& rTableObj = GetTableObj();
            const uno::Reference< com::sun::star::table::XTable > xTable = rTableObj.getTable();
               const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();

            if(xTable.is())
            {
                // create primitive representation for table
                const sal_Int32 nRowCount(xTable->getRowCount());
                const sal_Int32 nColCount(xTable->getColumnCount());
                const sal_Int32 nAllCount(nRowCount * nColCount);

                if(nAllCount)
                {
                    const sdr::table::TableLayouter& rTableLayouter = rTableObj.getTableLayouter();
                    const bool bIsRTL(com::sun::star::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
                    sdr::table::CellPos aCellPos;
                    sdr::table::CellRef xCurrentCell;
                    basegfx::B2IRectangle aCellArea;

                    // create range using the model data directly. This is in SdrTextObj::aRect which i will access using
                    // GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
                    const Rectangle& rObjectRectangle(rTableObj.GetGeoRect());
                    const basegfx::B2DRange aObjectRange(rObjectRectangle.Left(), rObjectRectangle.Top(), rObjectRectangle.Right(), rObjectRectangle.Bottom());

                    // for each cell we need potentially a cell primitive and a border primitive
                    // (e.g. single cell). Prepare sequences and input counters
                    drawinglayer::primitive2d::Primitive2DSequence xCellSequence(nAllCount);
                    drawinglayer::primitive2d::Primitive2DSequence xBorderSequence(nAllCount);
                    sal_uInt32 nCellInsert(0);
                    sal_uInt32 nBorderInsert(0);
                    
                    // variables for border lines
                    SvxBorderLine aLeftLine;
                    SvxBorderLine aBottomLine;
                    SvxBorderLine aRightLine;
                    SvxBorderLine aTopLine;
                    
                    // create single primitives per cell
                    for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
                    {
                        for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
                        {
                            xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get()));

                            if(xCurrentCell.is() && !xCurrentCell->isMerged())
                            {
                                if(rTableLayouter.getCellArea(aCellPos, aCellArea))
                                {
                                    // create cell transformation matrix
                                    basegfx::B2DHomMatrix aCellMatrix;
                                    aCellMatrix.set(0, 0, (double)aCellArea.getWidth());
                                    aCellMatrix.set(1, 1, (double)aCellArea.getHeight());
                                    aCellMatrix.set(0, 2, (double)aCellArea.getMinX() + aObjectRange.getMinX());
                                    aCellMatrix.set(1, 2, (double)aCellArea.getMinY() + aObjectRange.getMinY());

                                    // handle cell fillings and text
                                    const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
                                    const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
                                    const SdrText* pSdrText = rTableObj.getText(nTextIndex);
                                    drawinglayer::attribute::SdrFillTextAttribute* pAttribute = 0;
                                    
                                    if(pSdrText)
                                    {
                                        // #i101508# take cell's local text frame distances into account
                                        const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
                                        const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
                                        const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
                                        const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());

                                        pAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
                                            rCellItemSet, 
                                            pSdrText,
                                            &nLeft,
                                            &nUpper,
                                            &nRight,
                                            &nLower);
                                    }
                                    else
                                    {
                                        pAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
                                            rCellItemSet, 
                                            pSdrText);
                                    }

                                    if(pAttribute)
                                    {
                                        if(pAttribute->isVisible())
                                        {
                                            const drawinglayer::primitive2d::Primitive2DReference xCellReference(new drawinglayer::primitive2d::SdrCellPrimitive2D(
                                                aCellMatrix, *pAttribute));
                                            xCellSequence[nCellInsert++] = xCellReference;
                                        }

                                        delete pAttribute;
                                    }

                                    // handle cell borders
                                    const sal_Int32 nX(bIsRTL ? nColCount - aCellPos.mnCol : aCellPos.mnCol);
                                    const sal_Int32 nY(aCellPos.mnRow);

                                    // get access values for X,Y at the cell's end
                                    const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
                                    const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
                                    const sal_Int32 nXRight(bIsRTL ? nX - nXSpan : nX + nXSpan);
                                    const sal_Int32 nYBottom(nY + nYSpan);
                                    
                                    // get basic lines
                                    impGetLine(aLeftLine, rTableLayouter, nX, nY, false, nColCount, nRowCount, bIsRTL);
                                    impGetLine(aBottomLine, rTableLayouter, nX, nYBottom, true, nColCount, nRowCount, bIsRTL);
                                    impGetLine(aRightLine, rTableLayouter, nXRight, nY, false, nColCount, nRowCount, bIsRTL);
                                    impGetLine(aTopLine, rTableLayouter, nX, nY, true, nColCount, nRowCount, bIsRTL);
                                    
                                    // create the primtive containing all data for one cell with borders
                                    xBorderSequence[nBorderInsert++] = drawinglayer::primitive2d::Primitive2DReference(
                                        new drawinglayer::primitive2d::SdrBorderlinePrimitive2D(
                                            aCellMatrix,
                                            aLeftLine, 
                                            aBottomLine, 
                                            aRightLine, 
                                            aTopLine,
                                            bIsRTL ? nX == nColCount : 0 == nX,
                                            nRowCount == nYBottom,
                                            bIsRTL ? 0 == nXRight : nXRight == nColCount,
                                            0 == nY,
                                            true));
                                }
                            }
                        }
                    }

                    // no empty references; reallocate sequences by used count
                    xCellSequence.realloc(nCellInsert);
                    xBorderSequence.realloc(nBorderInsert);

                    // append to target. We want fillings and text first
                    xRetval = xCellSequence;
                    drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xBorderSequence);
                }
            }

            if(xRetval.hasElements())
            {
                // check and create evtl. shadow for created content
                drawinglayer::attribute::SdrShadowAttribute* pNewShadowAttribute = drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet);

                if(pNewShadowAttribute)
                {
                    xRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(xRetval, *pNewShadowAttribute);
                    delete pNewShadowAttribute;
                }
            }

            return xRetval;
        }

        ViewContactOfTableObj::ViewContactOfTableObj(::sdr::table::SdrTableObj& rTableObj)
        :	ViewContactOfSdrObj(rTableObj)
        {
        }

        ViewContactOfTableObj::~ViewContactOfTableObj()
        {
        }
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof