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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: sdrcustomshapeprimitive2d.cxx,v $
 *
 * $Revision: 1.2.18.1 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#include "precompiled_svx.hxx"
#include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>

//////////////////////////////////////////////////////////////////////////////

using namespace com::sun::star;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        Primitive2DSequence SdrCustomShapePrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
        {
            Primitive2DSequence aRetval(getSubPrimitives());

            // add text
            if(getSdrSTAttribute().getText())
            {
                const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(basegfx::B2DRange(0.0, 0.0, 1.0, 1.0)));
                appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createTextPrimitive(
                    basegfx::B2DPolyPolygon(aUnitOutline),
                    getTextBox(),
                    *getSdrSTAttribute().getText(),
                    0,
                    false,
                    getWordWrap(),
                    isForceTextClipToTextRange()));
            }

            // add shadow
            if(aRetval.hasElements() && getSdrSTAttribute().getShadow())
            {
                // #i105323# add generic shadow only for 2D shapes. For
                // 3D shapes shadow will be set at the individual created
                // visualisation objects and be visualized by the 3d renderer
                // as a single shadow.
                //
                // The shadow for AutoShapes could be handled uniformely by not setting any
                // shadow items at the helper model objects and only adding shadow here for
                // 2D and 3D (and it works, too), but this would lead to two 3D scenes for
                // the 3D object; one for the shadow aond one for the content. The one for the
                // shadow will be correct (using ColorModifierStack), but expensive.
                if(!get3DShape())
                {
                    aRetval = createEmbeddedShadowPrimitive(aRetval, *getSdrSTAttribute().getShadow());
                }
            }

            return aRetval;
        }

        SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
            const attribute::SdrShadowTextAttribute& rSdrSTAttribute,
            const Primitive2DSequence& rSubPrimitives,
            const basegfx::B2DHomMatrix& rTextBox,
            bool bWordWrap,
            bool bForceTextClipToTextRange,
            bool b3DShape)
        :	BasePrimitive2D(),
            maSdrSTAttribute(rSdrSTAttribute),
            maSubPrimitives(rSubPrimitives),
            maTextBox(rTextBox),
            mbWordWrap(bWordWrap),
            mbForceTextClipToTextRange(bForceTextClipToTextRange),
            mb3DShape(b3DShape)
        {
        }

        bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
        {
            if(BasePrimitive2D::operator==(rPrimitive))
            {
                const SdrCustomShapePrimitive2D& rCompare = (SdrCustomShapePrimitive2D&)rPrimitive;
                
                return (getSdrSTAttribute() == rCompare.getSdrSTAttribute()
                    && getSubPrimitives() == rCompare.getSubPrimitives()
                    && getTextBox() == rCompare.getTextBox()
                    && getWordWrap() == rCompare.getWordWrap()
                    && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange()
                    && get3DShape() == rCompare.get3DShape());
            }

            return false;
        }

        // provide unique ID
        ImplPrimitrive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D)

    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof