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path: root/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx
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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: viewcontactofsdrole2obj.cxx,v $
 *
 * $Revision: 1.2.18.1 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
#include <svx/svdoole2.hxx>
#include <svx/sdr/attribute/sdrallattribute.hxx>
#include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <svtools/colorcfg.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <vcl/svapp.hxx>
#include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        // Create a Object-Specific ViewObjectContact, set ViewContact and
        // ObjectContact. Always needs to return something.
        ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
        {
            ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
            DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");

            return *pRetval;
        }

        ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
        :	ViewContactOfSdrRectObj(rOle2Obj)
        {
        }

        ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
        {
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
            bool bHighContrast) const
        {
            drawinglayer::primitive2d::Primitive2DSequence xRetval;
            SdrText* pSdrText = GetOle2Obj().getText(0);

            if(pSdrText)
            {
                // take unrotated snap rect (direct model data) for position and size
                const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
                const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());

                // create object matrix
                const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
                const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
                const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
                basegfx::B2DHomMatrix aObjectMatrix;
                
                aObjectMatrix.scale(aObjectRange.getWidth(), aObjectRange.getHeight());
                aObjectMatrix.shearX(fShearX);
                aObjectMatrix.rotate(fRotate);
                aObjectMatrix.translate(aObjectRange.getMinX(), aObjectRange.getMinY());

                // Prepare attribute settings, will be used soon anyways
                const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
                drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);

                if(!pAttribute)
                {
                    // force existence, even when not visible
                    pAttribute = new drawinglayer::attribute::SdrLineFillShadowTextAttribute(0, 0, 0, 0, 0, 0);
                }

                // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
                // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
                // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
                // It will also take care of HighContrast and ScaleContent
                const drawinglayer::primitive2d::Primitive2DReference xOleContent(
                    new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
                        GetOle2Obj(),
                        aObjectMatrix,
                        bHighContrast));
                
                // create primitive. Use Ole2 primitive here. Prepare attribute settings, will be used soon anyways.
                const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
                const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrOle2Primitive2D(
                    xOLEContent,
                    aObjectMatrix, 
                    *pAttribute));
                xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
                delete pAttribute;
            }

            return xRetval;
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
        {
            // do as if no HC and call standard creator
            return createPrimitive2DSequenceWithParameters(false);
        }
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof