summaryrefslogtreecommitdiff
path: root/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx
blob: 3facc1c03178060f3b35ac5dde0c91c80c4dfc21 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: viewcontactofsdrole2obj.cxx,v $
 *
 * $Revision: 1.2.18.1 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
#include <svx/svdoole2.hxx>
#include <svx/sdr/attribute/sdrallattribute.hxx>
#include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <svtools/colorcfg.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <vcl/svapp.hxx>
#include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        // Create a Object-Specific ViewObjectContact, set ViewContact and
        // ObjectContact. Always needs to return something.
        ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
        {
            ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
            DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");

            return *pRetval;
        }

        ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
        :	ViewContactOfSdrRectObj(rOle2Obj)
        {
        }

        ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
        {
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
            bool bHighContrast) const
        {
            drawinglayer::primitive2d::Primitive2DSequence xRetval;
            SdrText* pSdrText = GetOle2Obj().getText(0);

            if(pSdrText)
            {
                // take unrotated snap rect (direct model data) for position and size
                const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
                const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());

                // create object matrix
                const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
                const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
                const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
                basegfx::B2DHomMatrix aObjectMatrix;
                
                aObjectMatrix.scale(aObjectRange.getWidth(), aObjectRange.getHeight());
                aObjectMatrix.shearX(fShearX);
                aObjectMatrix.rotate(fRotate);
                aObjectMatrix.translate(aObjectRange.getMinX(), aObjectRange.getMinY());

                // Prepare attribute settings, will be used soon anyways
                const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
                drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);

                if(!pAttribute)
                {
                    // force existence, even when not visible
                    pAttribute = new drawinglayer::attribute::SdrLineFillShadowTextAttribute(0, 0, 0, 0, 0, 0);
                }

                // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
                // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
                // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
                // It will also take care of HighContrast and ScaleContent
                const drawinglayer::primitive2d::Primitive2DReference xOleContent(
                    new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
                        GetOle2Obj(),
                        aObjectMatrix,

                        // #i104867# add GraphicVersion number to be able to check for
                        // content change in the primitive later
                        GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(),

                        bHighContrast));
                
                // create primitive. Use Ole2 primitive here. Prepare attribute settings, will be used soon anyways.
                const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
                const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrOle2Primitive2D(
                    xOLEContent,
                    aObjectMatrix, 
                    *pAttribute));
                xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
                delete pAttribute;
            }

            return xRetval;
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
        {
            // do as if no HC and call standard creator
            return createPrimitive2DSequenceWithParameters(false);
        }
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof