summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/objfac3d.cxx
blob: e4925cbbb4bf4905111d1b9fc909983fba2df730 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <svx/polysc3d.hxx>
#include <svx/cube3d.hxx>
#include <svx/sphere3d.hxx>
#include <svx/extrud3d.hxx>
#include <svx/lathe3d.hxx>
#include <svx/polygn3d.hxx>
#include "svx/objfac3d.hxx"
#include <svx/svdobj.hxx>

/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/

static BOOL bInit = FALSE;

E3dObjFactory::E3dObjFactory()
{
    if ( !bInit )
    {
        SdrObjFactory::InsertMakeObjectHdl(LINK(this, E3dObjFactory, MakeObject));
        bInit = TRUE;
    }
}

/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/

E3dObjFactory::~E3dObjFactory()
{
}

/*************************************************************************
|*
|* Chart-interne Objekte erzeugen
|*
\************************************************************************/

IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
{
    if ( pObjFactory->nInventor == E3dInventor )
    {
        switch ( pObjFactory->nIdentifier )
        {
            case E3D_POLYSCENE_ID:
                pObjFactory->pNewObj = new E3dPolyScene();
                break;
            case E3D_POLYGONOBJ_ID	:
                pObjFactory->pNewObj = new E3dPolygonObj();
                break;
            case E3D_CUBEOBJ_ID	:
                pObjFactory->pNewObj = new E3dCubeObj();
                break;
            case E3D_SPHEREOBJ_ID:
                    // FG: ruft den dummy constructor, da dieser Aufruf nur beim Laden von Dokumenten erfolgt.
                    //     die wirkliche Anzahkl Segmente wird aber erst nach dem Laden der Member festgelegt.
                    //     dies hat zur Folge das die erste Kugel gleich wieder zerstoert wird, obwohl sie nie
                    //     gebraucht worden ist.
                pObjFactory->pNewObj = new E3dSphereObj(123);
                break;
            case E3D_EXTRUDEOBJ_ID:
                pObjFactory->pNewObj = new E3dExtrudeObj();
                break;
            case E3D_LATHEOBJ_ID:
                pObjFactory->pNewObj = new E3dLatheObj();
                break;
            case E3D_COMPOUNDOBJ_ID:
                pObjFactory->pNewObj = new E3dCompoundObject();
                break;
        }
    }
    return 0;
}