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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include "svdstr.hrc"
#include "svdglob.hxx"
#include <svx/cube3d.hxx>
#include "globl3d.hxx"
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
#include <svx/sdr/contact/viewcontactofe3dcube.hxx>

//////////////////////////////////////////////////////////////////////////////
// #110094# DrawContact section

sdr::contact::ViewContact* E3dCubeObj::CreateObjectSpecificViewContact()
{
    return new sdr::contact::ViewContactOfE3dCube(*this);
}

TYPEINIT1(E3dCubeObj, E3dCompoundObject);

/*************************************************************************
|*
|* Konstruktor:                                                 |
|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten  |__
|*                           (abhaengig von bPosIsCenter)      /
|*
\************************************************************************/

E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize)
:	E3dCompoundObject(rDefault)
{
    // Defaults setzen
    SetDefaultAttributes(rDefault);

    // uebergebene drueberbuegeln
    aCubePos = aPos;
    aCubeSize = r3DSize;
}

E3dCubeObj::E3dCubeObj()
:	E3dCompoundObject()
{
    // Defaults setzen
    E3dDefaultAttributes aDefault;
    SetDefaultAttributes(aDefault);
}

void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
    aCubePos = rDefault.GetDefaultCubePos();
    aCubeSize = rDefault.GetDefaultCubeSize();
    nSideFlags = rDefault.GetDefaultCubeSideFlags();
    bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
}

/*************************************************************************
|*
|* Identifier zurueckgeben
|*
\************************************************************************/

UINT16 E3dCubeObj::GetObjIdentifier() const
{
    return E3D_CUBEOBJ_ID;
}

/*************************************************************************
|*
|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
|*
\************************************************************************/

SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL /*bBezier*/) const
{
    return NULL;
}

/*************************************************************************
|*
|* Zuweisungsoperator
|*
\************************************************************************/

void E3dCubeObj::operator=(const SdrObject& rObj)
{
    // erstmal alle Childs kopieren
    E3dCompoundObject::operator=(rObj);

    // weitere Parameter kopieren
    const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;

    aCubePos = r3DObj.aCubePos;
    aCubeSize = r3DObj.aCubeSize;
    bPosIsCenter = r3DObj.bPosIsCenter;
    nSideFlags = r3DObj.nSideFlags;
}

/*************************************************************************
|*
|* Lokale Parameter setzen mit Geometrieneuerzeugung
|*
\************************************************************************/

void E3dCubeObj::SetCubePos(const basegfx::B3DPoint& rNew)
{
    if(aCubePos != rNew)
    {
        aCubePos = rNew;
        ActionChanged();
    }
}

void E3dCubeObj::SetCubeSize(const basegfx::B3DVector& rNew)
{
    if(aCubeSize != rNew)
    {
        aCubeSize = rNew;
        ActionChanged();
    }
}

void E3dCubeObj::SetPosIsCenter(BOOL bNew)
{
    if(bPosIsCenter != bNew)
    {
        bPosIsCenter = bNew;
        ActionChanged();
    }
}

void E3dCubeObj::SetSideFlags(UINT16 nNew)
{
    if(nSideFlags != nNew)
    {
        nSideFlags = nNew;
        ActionChanged();
    }
}

/*************************************************************************
|*
|* Get the name of the object (singular)
|*
\************************************************************************/

void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
{
    rName=ImpGetResStr(STR_ObjNameSingulCube3d);

    String aName( GetName() );
    if(aName.Len())
    {
        rName += sal_Unicode(' ');
        rName += sal_Unicode('\'');
        rName += aName;
        rName += sal_Unicode('\'');
    }
}

/*************************************************************************
|*
|* Get the name of the object (plural)
|*
\************************************************************************/

void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
{
    rName=ImpGetResStr(STR_ObjNamePluralCube3d);
}

// eof