summaryrefslogtreecommitdiff
path: root/svx/inc/svx/sdr/contact/viewobjectcontactofe3dscene.hxx
blob: 1614add7d55e3c3f4e1dd54b3a662ec0906e54c5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX

#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        class SVX_DLLPUBLIC ViewObjectContactOfE3dScene : public ViewObjectContactOfSdrObj
        {
        protected:
            // 2d primitive creator
            virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;

        public:
            // basic constructor.
            ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact);
            virtual ~ViewObjectContactOfE3dScene();
            
            // process this primitive: Eventually also recursively travel an existing hierarchy, 
            // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
            virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;
        };
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3DSCENE_HXX

// eof