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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: animationstate.hxx,v $
* $Revision: 1.5 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SDR_ANIMATION_ANIMATIONSTATE_HXX
#define _SDR_ANIMATION_ANIMATIONSTATE_HXX
#include <sal/types.h>
#include <vector>
#include <svx/sdr/animation/scheduler.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
//////////////////////////////////////////////////////////////////////////////
// predeclarations
namespace sdr
{
namespace contact
{
class ViewObjectContact;
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace animation
{
class PrimitiveAnimation : public Event
{
protected:
// the animated VOC
sdr::contact::ViewObjectContact& mrVOContact;
// the vetor of animated primitives
drawinglayer::primitive2d::Primitive2DSequence maAnimatedPrimitives;
// local helpers
double getSmallestNextTime(double fCurrentTime);
void prepareNextEvent();
public:
// basic constructor.
PrimitiveAnimation(sdr::contact::ViewObjectContact& rVOContact, const drawinglayer::primitive2d::Primitive2DSequence& rAnimatedPrimitives);
// destructor
virtual ~PrimitiveAnimation();
// execute event, from base class Event
virtual void Trigger(sal_uInt32 nTime);
};
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_ANIMATION_ANIMATIONSTATE_HXX
// eof
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