summaryrefslogtreecommitdiff
path: root/svx/inc/svx/deflt3d.hxx
blob: ac6b8583b7ea0ac965884be79668edcaf7a9f998 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _E3D_DEFLT3D_HXX
#define _E3D_DEFLT3D_HXX

#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include "svx/svxdllapi.h"
#include <tools/color.hxx>

/*************************************************************************
|*
|* Class for managing the 3D default attributes
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dDefaultAttributes
{
private:
    // Compound object
    Color				aDefaultAmbientColor;
    sal_Bool				bDefaultCreateNormals;
    sal_Bool				bDefaultCreateTexture;

    // Cube object
    basegfx::B3DPoint	aDefaultCubePos;
    basegfx::B3DVector	aDefaultCubeSize;
    sal_uInt16				nDefaultCubeSideFlags;
    sal_Bool				bDefaultCubePosIsCenter;

    // Sphere object
    basegfx::B3DPoint	aDefaultSphereCenter;
    basegfx::B3DVector	aDefaultSphereSize;

    // Lathe object
    long				nDefaultLatheEndAngle;
    sal_Bool				bDefaultLatheSmoothed;
    sal_Bool				bDefaultLatheSmoothFrontBack;
    sal_Bool				bDefaultLatheCharacterMode;
    sal_Bool				bDefaultLatheCloseFront;
    sal_Bool				bDefaultLatheCloseBack;

    // Extrude object
    sal_Bool				bDefaultExtrudeSmoothed;
    sal_Bool				bDefaultExtrudeSmoothFrontBack;
    sal_Bool				bDefaultExtrudeCharacterMode;
    sal_Bool				bDefaultExtrudeCloseFront;
    sal_Bool				bDefaultExtrudeCloseBack;

public:
    // Construktor
    E3dDefaultAttributes();

    // Reset to defaults
    void Reset();

    // Getter/Setter for default values of all 3D objects
    // Compound object
    const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
    void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
    
    sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
    void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; }
    sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
    void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; }

    // Cube object
    const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
    void SetDefaultCubePos(const basegfx::B3DPoint& rNew) { aDefaultCubePos = rNew; }
    const basegfx::B3DVector& GetDefaultCubeSize() { return aDefaultCubeSize; }
    void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
    sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
    void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
    sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
    void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; }

    // Sphere object
    const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
    void SetDefaultSphereCenter(const basegfx::B3DPoint& rNew) { aDefaultSphereCenter = rNew; }
    const basegfx::B3DVector& GetDefaultSphereSize() { return aDefaultSphereSize; }
    void SetDefaultSphereSize(const basegfx::B3DPoint& rNew) { aDefaultSphereSize = rNew; }

    // Lathe object
    long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
    void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
    sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
    void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; }
    sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
    void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
    sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
    void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; }
    sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
    void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; }
    sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
    void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; }

    // Extrude object
    sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
    void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; }
    sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
    void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
    sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
    void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
    sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
    void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; }
    sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
    void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; }
};

#endif			// _E3D_DEFLT3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */