summaryrefslogtreecommitdiff
path: root/svx/inc/svx/camera3d.hxx
blob: 0f1a8aba3766c583c262c86bcc5e6486d2c9d4ec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * 
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _CAMERA3D_HXX
#define _CAMERA3D_HXX

#include <svx/viewpt3d.hxx>
#include "svx/svxdllapi.h"

/*************************************************************************
|*
|* Camera derivative
|*
\************************************************************************/

class SVX_DLLPUBLIC Camera3D : public Viewport3D
{
 protected:
    basegfx::B3DPoint	aResetPos;
    basegfx::B3DPoint	aResetLookAt;
    double		fResetFocalLength;
    double		fResetBankAngle;

    basegfx::B3DPoint	aPosition;
    basegfx::B3DPoint	aLookAt;
    double		fFocalLength;
    double		fBankAngle;

    bool bAutoAdjustProjection;

 public:
    Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
             double fFocalLen = 35.0, double fBankAng = 0);
    Camera3D();

    // Reset to default values
    void Reset();

    void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
                     double fFocalLen = 35.0, double fBankAng = 0);

    void SetViewWindow(double fX, double fY, double fW, double fH);

    void SetPosition(const basegfx::B3DPoint& rNewPos);
    const basegfx::B3DPoint& GetPosition() const { return aPosition; }
    void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
    const basegfx::B3DPoint& GetLookAt() const { return aLookAt; }
    void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);

    // Focal length in mm
    void	SetFocalLength(double fLen);
    void	SetFocalLengthWithCorrect(double fLen);
    double	GetFocalLength() const { return fFocalLength; }

    // Bank angle links/rechts
    void	SetBankAngle(double fAngle);
    double	GetBankAngle() const { return fBankAngle; }

    // For rotating the camera position. Changes LookAt.
    void Rotate(double fHAngle, double fVAngle);

    // For changing the point of view. Changes the position.
    void RotateAroundLookAt(double fHAngle, double fVAngle);

    void SetAutoAdjustProjection(bool bAdjust = true)
        { bAutoAdjustProjection = bAdjust; }
    bool IsAutoAdjustProjection() const { return bAutoAdjustProjection; }
};

#endif		// _CAMERA3D_HXX

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */