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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SFXMSG_HXX
#define _SFXMSG_HXX
#include <tools/rtti.hxx>
#include <sfx2/shell.hxx>
#include <rtl/string.hxx>
#include <rtl/ustring.hxx>
#include <sfx2/dllapi.h>
//--------------------------------------------------------------------
#define SFX_SLOT_CACHABLE 0x0001L // exklusiv zu VOLATILE, default
#define SFX_SLOT_VOLATILE 0x0002L // per Timer alle 2s neu geholt, exklusiv zu CACHABLE
#define SFX_SLOT_TOGGLE 0x0004L // invertiert bei Execute alten Wert
#define SFX_SLOT_AUTOUPDATE 0x0008L // invalidiert den Status nach Execute automatisch
#define SFX_SLOT_SYNCHRON 0x0010L // exklusiv zu ASYNCHRON, default
#define SFX_SLOT_ASYNCHRON 0x0020L // via Post-Message, exklusiv zu SYNCHRON
#define SFX_SLOT_HASCOREID 0x0040L // Slot-ID/Which-ID Mappting durchf"uhren
#define SFX_SLOT_HASDIALOG 0x0080L // Punkte fuer Dialog nach recofig
#define SFX_SLOT_NORECORD 0x0100L // kein Recording
#define SFX_SLOT_RECORDPERITEM 0x0200L // je Item ein Statement
#define SFX_SLOT_RECORDPERSET 0x0400L // das ganze Set ist ein Statement, def.
#define SFX_SLOT_RECORDMANUAL 0x0800L // Recording vom Applikationsentwickler iss-default
#define SFX_SLOT_RECORDABSOLUTE 0x1000000L // Recording mit absolutem Target
#define SFX_SLOT_STANDARD ( SFX_SLOT_CACHABLE | \
SFX_SLOT_SYNCHRON | \
SFX_SLOT_RECORDPERSET )
#define SFX_SLOT_PROPGET 0x1000L // abfragbares Property
#define SFX_SLOT_PROPSET 0x2000L // setzbares Property, exklusiv zu SFX_SLOT_METHOD
#define SFX_SLOT_METHOD 0x4000L // Methode, exklusiv zu SFX_SLOT_PROPSET
#define SFX_SLOT_FASTCALL 0x8000L // vor Execute keine Pr"ufung, ob disabled
#define SFX_SLOT_STATUSBARCONFIG 0x10000L // konfigurierbar in Statuszeile
#define SFX_SLOT_MENUCONFIG 0x20000L // konfigurierbar im Men"u
#define SFX_SLOT_TOOLBOXCONFIG 0x40000L // konfigurierbar in Toolboxen
#define SFX_SLOT_ACCELCONFIG 0x80000L // konfigurierbar auf Tasten
#define SFX_SLOT_CONTAINER 0x100000L // beim InPlace vom Container bedient
#define SFX_SLOT_READONLYDOC 0x200000L // auch bei readonly-Docs verf"ugbar
#define SFX_SLOT_IMAGEROTATION 0x400000L // bei Vertical/Bidi writing Image drehen
#define SFX_SLOT_IMAGEREFLECTION 0x800000L // bei Vertical/Bidi writing Image spiegeln
//--------------------------------------------------------------------
class SfxRequest;
class SfxItemSet;
#define SFX_EXEC_STUB( aShellClass, aExecMethod) \
void SfxStub##aShellClass##aExecMethod( \
SfxShell *pShell, SfxRequest& rReq) \
{ \
(( aShellClass* ) pShell )->aExecMethod( rReq ); \
}
#define SFX_STATE_STUB( aShellClass, aStateMethod) \
void SfxStub##aShellClass##aStateMethod( \
SfxShell *pShell, SfxItemSet& rSet) \
{ \
(( aShellClass* ) pShell )->aStateMethod( rSet ); \
}
#define SFX_STUB_PTR( aShellClass, aMethod ) \
&SfxStub##aShellClass##aMethod
#define SFX_STUB_PTR_EXEC_NONE &SfxShell::EmptyExecStub
#define SFX_STUB_PTR_STATE_NONE &SfxShell::EmptyStateStub
//--------------------------------------------------------------------
enum SfxSlotKind
{
SFX_KIND_STANDARD,
SFX_KIND_ENUM,
SFX_KIND_ATTR
};
//=========================================================================
struct SfxTypeAttrib
{
USHORT nAID;
const char* pName;
};
struct SfxType
{
TypeId aTypeId;
USHORT nAttribs;
SfxTypeAttrib aAttrib[16];
const TypeId& Type() const
{ return aTypeId; }
SfxPoolItem* CreateItem() const
{ return (SfxPoolItem*) aTypeId(); }
};
struct SfxType0
{
TypeId aTypeId;
USHORT nAttribs;
const TypeId& Type() const
{ return aTypeId; }
SfxPoolItem* CreateItem() const
{ return (SfxPoolItem*) aTypeId(); }
};
#define SFX_DECL_TYPE(n) struct SfxType##n \
{ \
TypeId aTypeId; \
USHORT nAttribs; \
SfxTypeAttrib aAttrib[n]; \
}
#define SFX_TYPE(Class) &a##Class##_Impl
SFX_DECL_TYPE(1);
SFX_DECL_TYPE(2);
SFX_DECL_TYPE(3);
SFX_DECL_TYPE(4);
SFX_DECL_TYPE(5);
SFX_DECL_TYPE(6);
SFX_DECL_TYPE(7);
SFX_DECL_TYPE(8);
SFX_DECL_TYPE(10); // for SfxDocInfoItem
SFX_DECL_TYPE(11);
SFX_DECL_TYPE(13); // for SwAddPrinterItem, Sd...
SFX_DECL_TYPE(14);
SFX_DECL_TYPE(16); // for SwDocDisplayItem
SFX_DECL_TYPE(17); // for SvxAddressItem
SFX_DECL_TYPE(18); // for SvxSearchItem
// all SfxTypes must be in this header
#undef SFX_DECL_TYPE
#define SFX_SLOT_ARG( aShellClass, id, GroupId, ExecMethodPtr, StateMethodPtr, Flags, ItemClass, nArg0, nArgs, Name, Prop ) \
{ id, GroupId, id, Flags | Prop, \
USHRT_MAX, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
Name, Name, 0, 0, \
&a##aShellClass##Args_Impl[nArg0], nArgs, 0, Name \
}
#define SFX_SLOT( aShellClass, id, GroupId, ExecMethodPtr, StateMethodPtr, Flags, ItemClass ) \
{ id, GroupId, id, Flags, \
0, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
0, 0, 0, 0, 0, 0, 0 \
}
#define SFX_SLOT_ATTR( id, GroupId, Dummy, ExecMethodPtr, StateMethodPtr, Flags, ItemClass ) \
{ id, GroupId, id, Flags, \
USHRT_MAX, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
0, 0, 0, 0, 0, 0, 0 \
}
#define SFX_SLOT_ENUM( SlaveId, GroupId, MasterId, Value, Flags ) \
{ SlaveId, GroupId, id, Flags, \
MasterId, Value, 0, 0, \
(const SfxType*) &aSfxBoolItem_Impl, \
0, 0, 0, 0, 0, 0, 0 \
}
#define SFX_NEW_SLOT_ARG( aShellClass, id, hid, GroupId, pLinked, pNext, ExecMethodPtr, StateMethodPtr, Flags, DisableFlags, ItemClass, nArg0, nArgs, Name, Prop, UnoName ) \
{ id, GroupId, hid, Flags | Prop, \
USHRT_MAX, 0, \
ExecMethodPtr, \
StateMethodPtr, \
(const SfxType*) &a##ItemClass##_Impl, \
Name, Name, \
pLinked, pNext, \
&a##aShellClass##Args_Impl[nArg0], nArgs, DisableFlags, UnoName \
}
#define SFX_NEW_SLOT_ENUM( SlaveId, hid, GroupId, pMaster, pNext, MasterId, Value, Flags, DisableFlags, UnoName ) \
{ SlaveId, GroupId, hid, Flags, \
MasterId, Value, \
0, \
0, \
(const SfxType*) &aSfxBoolItem_Impl, \
0, 0, \
pMaster, \
pNext, \
0, 0, DisableFlags, UnoName \
}
#define SFX_SLOTMAP_NONE(ShellClass) \
static SfxFormalArgument a##ShellClass##Args_Impl[1]; \
static SfxSlot a##ShellClass##Slots_Impl[] = \
{ { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }
#define SFX_ARGUMENT( ArgSlotId, ArgName, ArgTypeId ) \
{ (const SfxType*) &a##ArgTypeId##_Impl, ArgName, ArgSlotId }
//--------------------------------------------------------------------
class SfxPoolItem;
struct SfxFormalArgument
{
const SfxType* pType; // Typ des Parameters (SfxPoolItem Subklasse)
const char* pName; // Name des Parameters
USHORT nSlotId;// Slot-Id zur Identifikation des Parameters
const TypeId& Type() const
{ return pType->aTypeId; }
SfxPoolItem* CreateItem() const
{ return (SfxPoolItem*) pType->aTypeId(); }
};
//--------------------------------------------------------------------
class SfxSlot
{
public:
USHORT nSlotId; // in Shell eindeutige Slot-Id
USHORT nGroupId; // f"ur Konfigurations-Bereich
ULONG nHelpId; // i.d.R. == nSlotId
ULONG nFlags; // artihm. veroderte Flags
USHORT nMasterSlotId; // Enum-Slot bzw. Which-Id
USHORT nValue; // Wert, falls Enum-Slot
SfxExecFunc fnExec; // Funktion zum Ausf"uhren
SfxStateFunc fnState; // Funktion f"ur Status
const SfxType* pType; // SfxPoolItem-Typ (Status)
const char* pName; // Name des Slots
const char* pMethodName; // Name der Method falls anders
const SfxSlot* pLinkedSlot; // Master-Slot f"ur Enum-Werte
const SfxSlot* pNextSlot; // mit derselben Status-Methode
const SfxFormalArgument* pFirstArgDef; // erste formale Argument-Definition
USHORT nArgDefCount; // Anzahl der formalen Argumente
long nDisableFlags; // DisableFlags, die vorhanden sein
// m"ussen, damit der Slot enabled ist
const char* pUnoName; // UnoName des Slots
public:
SfxSlotKind GetKind() const;
USHORT GetSlotId() const;
ULONG GetHelpId() const;
ULONG GetMode() const;
BOOL IsMode( ULONG nMode ) const;
USHORT GetGroupId() const;
USHORT GetMasterSlotId() const { return nMasterSlotId; }
USHORT GetWhich( const SfxItemPool &rPool ) const;
USHORT GetValue() const { return nValue; }
const SfxType* GetType() const { return pType; }
const char* GetUnoName() const { return pUnoName; }
SFX2_DLLPUBLIC rtl::OString GetCommand() const;
SFX2_DLLPUBLIC rtl::OUString GetCommandString() const;
USHORT GetFormalArgumentCount() const { return nArgDefCount; }
const SfxFormalArgument& GetFormalArgument( USHORT nNo ) const
{ return pFirstArgDef[nNo]; }
SfxExecFunc GetExecFnc() const { return fnExec; }
SfxStateFunc GetStateFnc() const { return fnState; }
const SfxSlot* GetLinkedSlot() const { return pLinkedSlot; }
const SfxSlot* GetNextSlot() const { return pNextSlot; }
};
//=========================================================================
// returns the id of the function
inline USHORT SfxSlot::GetSlotId() const
{
return nSlotId;
}
//--------------------------------------------------------------------
// returns the help-id of the slot
inline ULONG SfxSlot::GetHelpId() const
{
return nHelpId;
}
//--------------------------------------------------------------------
// returns a bitfield with flags
inline ULONG SfxSlot::GetMode() const
{
return nFlags;
}
//--------------------------------------------------------------------
// determines if the specified mode is assigned
inline BOOL SfxSlot::IsMode( ULONG nMode ) const
{
return (nFlags & nMode) != 0;
}
//--------------------------------------------------------------------
// returns the id of the associated group
inline USHORT SfxSlot::GetGroupId() const
{
return nGroupId;
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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