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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/color/bcolormodifier.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
class Geometry2DExtractingProcessor : public BaseProcessor3D
{
private:
// result holding vector (2D)
primitive2d::Primitive2DSequence maPrimitive2DSequence;
// object transformation for scene for 2d definition
basegfx::B2DHomMatrix maObjectTransformation;
// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
// as tooling, the process() implementation takes over API handling and calls this
// virtual render method when the primitive implementation is BasePrimitive3D-based.
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
public:
Geometry2DExtractingProcessor(
const geometry::ViewInformation3D& rViewInformation,
const basegfx::B2DHomMatrix& rObjectTransformation);
// data access
const primitive2d::Primitive2DSequence& getPrimitive2DSequence() const { return maPrimitive2DSequence; }
const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PROCESSOR3D_GEOMETRY2DEXTRACTOR_HXX
// eof
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