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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: defaultprocessor3d.hxx,v $
*
* $Revision: 1.6 $
*
* last change: $Author: aw $ $Date: 2008-06-24 15:30:18 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/color/bcolormodifier.hxx>
#include <svtools/optionsdrawinglayer.hxx>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BZPixelRaster;
class B3DPolygon;
class B3DPolyPolygon;
}
namespace drawinglayer { namespace attribute {
class SdrSceneAttribute;
class SdrLightingAttribute;
class MaterialAttribute3D;
}}
namespace drawinglayer { namespace primitive3d {
class PolygonHairlinePrimitive3D;
class PolyPolygonMaterialPrimitive3D;
class GradientTexturePrimitive3D;
class HatchTexturePrimitive3D;
class BitmapTexturePrimitive3D;
class TransformPrimitive3D;
class ModifiedColorPrimitive3D;
}}
namespace drawinglayer { namespace texture {
class GeoTexSvx;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
class DefaultProcessor3D : public BaseProcessor3D
{
protected:
// render information
const attribute::SdrSceneAttribute& mrSdrSceneAttribute; // read-only scene infos (normal handling, etc...)
const attribute::SdrLightingAttribute& mrSdrLightingAttribute; // read-only light infos (lights, etc...)
// renderer range. Need to be correctly set by the derived implementations
basegfx::B2DRange maRasterRange; // the (0, 0, W, H) range from mpBZPixelRaster
// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
// the current active texture
texture::GeoTexSvx* mpGeoTexSvx;
// the current active transparence texture
texture::GeoTexSvx* mpTransparenceGeoTexSvx;
// SvtOptionsDrawinglayer incarnation to react on diverse settings
const SvtOptionsDrawinglayer maDrawinglayerOpt;
// bitfield
unsigned mbModulate : 1;
unsigned mbFilter : 1;
unsigned mbSimpleTextureActive : 1;
//////////////////////////////////////////////////////////////////////////////
// rendering support
void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive);
void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive);
void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
//////////////////////////////////////////////////////////////////////////////
// rasterconversions for filled and non-filled polygons. These NEED to be
// implemented from derivations
virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
// the processing method for a single, known primitive
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive);
public:
DefaultProcessor3D(
const geometry::ViewInformation3D& rViewInformation,
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
const attribute::SdrLightingAttribute& rSdrLightingAttribute);
virtual ~DefaultProcessor3D();
// data read access
const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
// data read access renderer stuff
const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
const texture::GeoTexSvx* getGeoTexSvx() const { return mpGeoTexSvx; }
const texture::GeoTexSvx* getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
// access to Drawinglayer configuration options
const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
// eof
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