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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX

#include <drawinglayer/processor2d/baseprocessor2d.hxx>

//////////////////////////////////////////////////////////////////////////////
// predeclarations

namespace basegfx { class B2DPolygon; }
namespace basegfx { class B2DPolyPolygon; }
namespace drawinglayer { namespace primitive2d { class ScenePrimitive2D; }}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace processor2d
    {
        class HitTestProcessor2D : public BaseProcessor2D
        {
        private:
            // discrete HitTest position
            basegfx::B2DPoint			maDiscreteHitPosition;

            // discrete HitTolerance
            double						mfDiscreteHitTolerance;

            // bitfield
            unsigned					mbHit : 1;
            unsigned					mbHitToleranceUsed : 1;

            // this flag decides if primitives of type HitTestPrimitive2D
            // will be taken into account for HitTesting or not. Those primitives
            // are created for objects which are else completely invisible and normally 
            // their content exists of hairline primitives describing the object's contour
            unsigned					mbUseHitTestPrimitiveContent : 1;

            // flag to concentraze on text hits only
            unsigned                    mbHitTextOnly : 1;

            // tooling methods
            void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
            bool checkHairlineHitWithTolerance(
                const basegfx::B2DPolygon& rPolygon,
                double fDiscreteHitTolerance);
            bool checkFillHitWithTolerance(
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                double fDiscreteHitTolerance);
            void check3DHit(const primitive2d::ScenePrimitive2D& rCandidate);

        public:
            HitTestProcessor2D(
                const geometry::ViewInformation2D& rViewInformation,
                const basegfx::B2DPoint& rLogicHitPosition,
                double fLogicHitTolerance,
                bool bHitTextOnly);
            virtual ~HitTestProcessor2D();

            // data write access
            void setUseHitTestPrimitiveContent(bool bNew)
            {
                if((bool)mbUseHitTestPrimitiveContent != bNew) mbUseHitTestPrimitiveContent = bNew;
            }

            // data read access
            const basegfx::B2DPoint& getDiscreteHitPosition() const { return maDiscreteHitPosition; }
            double getDiscreteHitTolerance() const { return mfDiscreteHitTolerance; }
            bool getHit() const { return mbHit; }
            bool getHitToleranceUsed() const { return mbHitToleranceUsed; }
            bool getUseHitTestPrimitiveContent() const { return mbUseHitTestPrimitiveContent;}
            bool getHitTextOnly() const { return mbHitTextOnly; }
        };
    } // end of namespace processor2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX

// eof