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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrprimitive3d.hxx,v $
*
* $Revision: 1.8 $
*
* last change: $Author: aw $ $Date: 2008-06-10 09:29:21 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
class SdrPrimitive3D : public BasePrimitive3D
{
private:
basegfx::B3DHomMatrix maTransform;
basegfx::B2DVector maTextureSize;
attribute::SdrLineFillShadowAttribute maSdrLFSAttribute;
attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
protected:
// Standard implementation for primitive3D which
// will use maTransform as range and expand by evtl. line width / 2
basegfx::B3DRange getStandard3DRange() const;
// implementation for primitive3D which
// will use given Slice3Ds and expand by evtl. line width / 2
basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
public:
SdrPrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
// data access
const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
const attribute::SdrLineFillShadowAttribute& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
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