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/*************************************************************************
 *
 *  OpenOffice.org - a multi-platform office productivity suite
 *
 *  $RCSfile: sdrlatheprimitive3d.hxx,v $
 *
 *  $Revision: 1.9 $
 *
 *  last change: $Author: aw $ $Date: 2008-06-24 15:30:17 $
 *
 *  The Contents of this file are made available subject to
 *  the terms of GNU Lesser General Public License Version 2.1.
 *
 *
 *    GNU Lesser General Public License Version 2.1
 *    =============================================
 *    Copyright 2005 by Sun Microsystems, Inc.
 *    901 San Antonio Road, Palo Alto, CA 94303, USA
 *
 *    This library is free software; you can redistribute it and/or
 *    modify it under the terms of the GNU Lesser General Public
 *    License version 2.1, as published by the Free Software Foundation.
 *
 *    This library is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    Lesser General Public License for more details.
 *
 *    You should have received a copy of the GNU Lesser General Public
 *    License along with this library; if not, write to the Free Software
 *    Foundation, Inc., 59 Temple Place, Suite 330, Boston,
 *    MA  02111-1307  USA
 *
 ************************************************************************/

#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX

#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        class SdrLathePrimitive3D : public SdrPrimitive3D
        {
        private:
            // geometry helper for slices
            basegfx::B2DPolyPolygon						maCorrectedPolyPolygon;
            Slice3DVector								maSlices;

            // primitive data
            basegfx::B2DPolyPolygon						maPolyPolygon;
            sal_uInt32									mnHorizontalSegments;
            sal_uInt32									mnVerticalSegments;
            double										mfDiagonal;
            double										mfBackScale;
            double										mfRotation;

            // decomposition data when ReducedLineGeometry is used, see get3DDecomposition
            geometry::ViewInformation3D*                mpLastRLGViewInformation;

            // bitfield
            unsigned									mbSmoothNormals : 1; // Plane self
            unsigned									mbSmoothHorizontalNormals : 1; // always
            unsigned									mbSmoothLids : 1; // Front/back
            unsigned									mbCharacterMode : 1;
            unsigned									mbCloseFront : 1;
            unsigned									mbCloseBack : 1;

            // create slices
            void impCreateSlices();

            // get (evtl. create) slices
            const Slice3DVector& getSlices() const;

        protected:
            // local helpers
            void impCreateOutlines(
                const geometry::ViewInformation3D& rViewInformation, 
                const basegfx::B3DPolygon& rLoopA, 
                const basegfx::B3DPolygon& rLoopB, 
                basegfx::B3DPolyPolygon& rTarget) const;
            
            bool impHasCutWith(
                const basegfx::B2DPolygon& rPoly, 
                const basegfx::B2DPoint& rStart, 
                const basegfx::B2DPoint& rEnd) const;

            // local decomposition.
            virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const;

        public:
            SdrLathePrimitive3D(
                const basegfx::B3DHomMatrix& rTransform, 
                const basegfx::B2DVector& rTextureSize,
                const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute, 
                const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
                const basegfx::B2DPolyPolygon& rPolyPolygon,
                sal_uInt32 nHorizontalSegments,
                sal_uInt32 nVerticalSegments,
                double fDiagonal, 
                double fBackScale,
                double fRotation,
                bool bSmoothNormals, 
                bool bSmoothHorizontalNormals,
                bool bSmoothLids, 
                bool bCharacterMode, 
                bool bCloseFront, 
                bool bCloseBack);
            virtual ~SdrLathePrimitive3D();

            // data access
            const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
            sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
            sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
            double getDiagonal() const { return mfDiagonal; }
            double getBackScale() const { return mfBackScale; }
            double getRotation() const { return mfRotation; }
            bool getSmoothNormals() const { return mbSmoothNormals; }
            bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; }
            bool getSmoothLids() const { return mbSmoothLids; }
            bool getCharacterMode() const { return mbCharacterMode; }
            bool getCloseFront() const { return mbCloseFront; }
            bool getCloseBack() const { return mbCloseBack; }

            // compare operator
            virtual bool operator==(const BasePrimitive3D& rPrimitive) const;

            // get range
            virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;

            // Overloaded to allow for reduced line mode to decide if to buffer decomposition or not
            virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;

            // provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX

//////////////////////////////////////////////////////////////////////////////
// eof