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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrlatheprimitive3d.hxx,v $
*
* $Revision: 1.9 $
*
* last change: $Author: aw $ $Date: 2008-06-24 15:30:17 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/sdrprimitive3d.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
class SdrLathePrimitive3D : public SdrPrimitive3D
{
private:
// geometry helper for slices
basegfx::B2DPolyPolygon maCorrectedPolyPolygon;
Slice3DVector maSlices;
// primitive data
basegfx::B2DPolyPolygon maPolyPolygon;
sal_uInt32 mnHorizontalSegments;
sal_uInt32 mnVerticalSegments;
double mfDiagonal;
double mfBackScale;
double mfRotation;
// decomposition data when ReducedLineGeometry is used, see get3DDecomposition
geometry::ViewInformation3D* mpLastRLGViewInformation;
// bitfield
unsigned mbSmoothNormals : 1; // Plane self
unsigned mbSmoothHorizontalNormals : 1; // always
unsigned mbSmoothLids : 1; // Front/back
unsigned mbCharacterMode : 1;
unsigned mbCloseFront : 1;
unsigned mbCloseBack : 1;
// create slices
void impCreateSlices();
// get (evtl. create) slices
const Slice3DVector& getSlices() const;
protected:
// local helpers
void impCreateOutlines(
const geometry::ViewInformation3D& rViewInformation,
const basegfx::B3DPolygon& rLoopA,
const basegfx::B3DPolygon& rLoopB,
basegfx::B3DPolyPolygon& rTarget) const;
bool impHasCutWith(
const basegfx::B2DPolygon& rPoly,
const basegfx::B2DPoint& rStart,
const basegfx::B2DPoint& rEnd) const;
// local decomposition.
virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
public:
SdrLathePrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
const basegfx::B2DPolyPolygon& rPolyPolygon,
sal_uInt32 nHorizontalSegments,
sal_uInt32 nVerticalSegments,
double fDiagonal,
double fBackScale,
double fRotation,
bool bSmoothNormals,
bool bSmoothHorizontalNormals,
bool bSmoothLids,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack);
virtual ~SdrLathePrimitive3D();
// data access
const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; }
sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; }
double getDiagonal() const { return mfDiagonal; }
double getBackScale() const { return mfBackScale; }
double getRotation() const { return mfRotation; }
bool getSmoothNormals() const { return mbSmoothNormals; }
bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; }
bool getSmoothLids() const { return mbSmoothLids; }
bool getCharacterMode() const { return mbCharacterMode; }
bool getCloseFront() const { return mbCloseFront; }
bool getCloseBack() const { return mbCloseBack; }
// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
// get range
virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
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