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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HITTESTPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HITTESTPRIMITIVE3D_HXX

#include <drawinglayer/primitive3d/groupprimitive3d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive3d
    {
        // This primitive is used to represent geometry for non-visible objects,
        // e.g. a 3D cube without fill attributes. To still be able to use 
        // primitives for HitTest functionality, the 3d decompositions produce 
        // an as much as possible simplified fill geometry encapsulated in this 
        // primtive when there is no fill geometry. Currently, the 3d hit test
        // uses only areas, so maybe in a further enchanced version this will change
        // to 'if neither filled nor lines' creation criteria. The whole primitive
        // decomposes to nothing, so no one not knowing it will be influenced. Only
        // helper processors for hit test (and maybe BoundRect extractors) will
        // use it and it's children subcontent.
        class HitTestPrimitive3D : public GroupPrimitive3D
        {
        protected:
            // local decomposition. Implementation will return empty Primitive3DSequence
            // since this is no visualisation data
            virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const;

        public:
            HitTestPrimitive3D(const Primitive3DSequence& rChildren);

            // despite returning an empty decomposition since it's no visualisation data, 
            // range calculation is intended to use invisible replacement geometry, so
            // the local implementation will return the children's range
            virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;

            // provide unique ID
            DeclPrimitrive3DIDBlock()
        };
    } // end of namespace primitive3d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HITTESTPRIMITIVE3D_HXX

//////////////////////////////////////////////////////////////////////////////
// eof