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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** HatchTexturePrimitive3D class
HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
a decomposition which is complicated enough for buffering. Since the group
primitive has no default buffering, it is necessary here to add a local
buffering mechanism for the decomposition
*/
class HatchTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the hatch definition
attribute::FillHatchAttribute maHatch;
/// the buffered decomposed hatch
Primitive3DSequence maBuffered3DDecomposition;
protected:
/// helper: local decomposition
Primitive3DSequence impCreate3DDecomposition() const;
/// local access methods to maBufferedDecomposition
const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
public:
/// constructor
HatchTexturePrimitive3D(
const attribute::FillHatchAttribute& rHatch,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
/// local decomposition.
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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