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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HITTESTPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HITTESTPRIMITIVE2D_HXX

#include <drawinglayer/primitive2d/groupprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        // This primitive is used to represent geometry for non-visible objects,
        // e.g. a PresObj's outline. To still be able to use primitives for HitTest 
        // functionality, the 2d decompositions will produce an as much as possible 
        // simplified line geometry encapsulated in this primtive when there is no 
        // line geometry. In a further enchanced version this may change to 'if neither 
        // filled nor lines' creation criteria. The whole primitive decomposes to nothing, 
        // so no one not knowing it will be influenced. Only helper processors for hit test 
        // (and maybe BoundRect extractors) will use it and it's children subcontent.
        class HitTestPrimitive2D : public GroupPrimitive2D
        {
        protected:
            // local decomposition. Implementation will return empty Primitive2DSequence
            // since this is no visualisation data
            virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const;

        public:
            HitTestPrimitive2D(const Primitive2DSequence& rChildren);

            // despite returning an empty decomposition since it's no visualisation data, 
            // range calculation is intended to use invisible replacement geometry, so
            // the local implementation will return the children's range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            // provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HITTESTPRIMITIVE2D_HXX

//////////////////////////////////////////////////////////////////////////////
// eof