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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: sdrattribute3d.hxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
#include <sal/types.h>
#include <com/sun/star/drawing/NormalsKind.hpp>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <com/sun/star/drawing/TextureKind2.hpp>
#include <com/sun/star/drawing/TextureMode.hpp>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace attribute {
class ImpSdr3DObjectAttribute;
class MaterialAttribute3D;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class Sdr3DObjectAttribute
{
private:
ImpSdr3DObjectAttribute* mpSdr3DObjectAttribute;
public:
// constructors/destructor
Sdr3DObjectAttribute(
::com::sun::star::drawing::NormalsKind aNormalsKind,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
::com::sun::star::drawing::TextureKind2 aTextureKind,
::com::sun::star::drawing::TextureMode aTextureMode,
const MaterialAttribute3D& rMaterial,
bool bNormalsInvert,
bool bDoubleSided,
bool bShadow3D,
bool bTextureFilter,
bool bReducedLineGeometry);
Sdr3DObjectAttribute();
Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate);
~Sdr3DObjectAttribute();
// assignment operator
Sdr3DObjectAttribute& operator=(const Sdr3DObjectAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const Sdr3DObjectAttribute& rCandidate) const;
// data read access
::com::sun::star::drawing::NormalsKind getNormalsKind() const;
::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const;
::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const;
::com::sun::star::drawing::TextureKind2 getTextureKind() const;
::com::sun::star::drawing::TextureMode getTextureMode() const;
const MaterialAttribute3D& getMaterial() const;
bool getNormalsInvert() const;
bool getDoubleSided() const;
bool getShadow3D() const;
bool getTextureFilter() const;
bool getReducedLineGeometry() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
// eof
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