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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace drawinglayer { namespace attribute {
class ImpMaterialAttribute3D;
}}
namespace basegfx {
class BColor;
}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class MaterialAttribute3D
{
private:
ImpMaterialAttribute3D* mpMaterialAttribute3D;
public:
// constructors/destructor
MaterialAttribute3D(
const basegfx::BColor& rColor,
const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission,
sal_uInt16 nSpecularIntensity);
MaterialAttribute3D(const basegfx::BColor& rColor);
MaterialAttribute3D();
MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
~MaterialAttribute3D();
// assignment operator
MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const MaterialAttribute3D& rCandidate) const;
// data read access
const basegfx::BColor& getColor() const;
const basegfx::BColor& getSpecular() const;
const basegfx::BColor& getEmission() const;
sal_uInt16 getSpecularIntensity() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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