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/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

#ifndef _CONFIGMGR_TREE_VALUENODE_HXX
#define _CONFIGMGR_TREE_VALUENODE_HXX

#include "attributes.hxx"
#include "anypair.hxx"
#include <com/sun/star/uno/Any.h>
#include <rtl/ustring.hxx>

#include <string.h>
#ifndef INCLUDED_MEMORY
#include <memory>
#define INCLUDED_MEMORY
#endif

namespace configmgr
{

    namespace css = com::sun::star;
    namespace uno = css::uno;

    class INode;
    class ISubtree;
    class ValueNode;	

    // helper (tag) class
    namespace treeop { struct NoChildCopy {}; struct DeepChildCopy {}; enum { ALL_LEVELS = -1 }; }
    //==========================================================================
    //= Visitors
    //==========================================================================
    struct NodeAction
    {
        virtual void handle(ValueNode const&) = 0;
        virtual void handle(ISubtree const&) = 0;

        void applyToNode(INode const&);
        void applyToChildren(ISubtree const&);
    protected:  
        virtual ~NodeAction() {}
    };

    struct NodeModification
    {
        virtual void handle(ValueNode&) = 0;
        virtual void handle(ISubtree&) = 0;

        void applyToNode(INode&);
        void applyToChildren(ISubtree&);
    protected:  
        virtual ~NodeModification() {}
    };

    class INode
    {
        rtl::OUString          m_aName;
        node::Attributes  m_aAttributes;

    protected:
        INode(){}

        void markAsDefault(bool _bDefault = true) 
        { 
            m_aAttributes.markAsDefault(_bDefault);
        }
    public:
        explicit 
        INode(rtl::OUString const& aName, node::Attributes);

        virtual ~INode();

        virtual std::auto_ptr<INode> clone() const = 0;
    public:
        
        const rtl::OUString& getName() const { return m_aName; }
        node::Attributes getAttributes() const { return m_aAttributes; }

        bool isDefault()   const { return m_aAttributes.isDefault(); }
        bool isLocalized() const { return m_aAttributes.isLocalized(); }

        void modifyState(node::State _eNewState); 
        void modifyAccess(node::Access _aAccessLevel);
        void markMandatory();
        void markRemovable();
        void promoteAccessToDefault();

            // to be used with caution. If the node is referenced from somewhere else under it's old name,
            // you may have problems with this inconsistence
        void setName(const rtl::OUString& _rNewName) { m_aName = _rNewName; }
        
        virtual ValueNode* asValueNode();
        virtual ValueNode const* asValueNode() const;
        virtual ISubtree* asISubtree();
        virtual ISubtree const* asISubtree() const;

        // double dispatch support
        virtual void dispatch(NodeAction&) const = 0;
        virtual void dispatch(NodeModification&) = 0;
    };																  

// -----------------------------------------------------------------------------

    //==========================================================================
    //= ISubtree
    //==========================================================================
    class ISubtree : public INode
    {			
        sal_Int16 	    m_nLevel;					/// determines if everything is read
        sal_Int16 		m_nDefaultLevels;			/// determines if defaults are read
        rtl::OUString		m_sId;
        rtl::OUString		m_sTemplateName;			/// path of the template for child instantiation		
        rtl::OUString		m_sTemplateModule;			/// module of the template for child instantiation		
    
        virtual INode* doGetChild(rtl::OUString const& name) const = 0;		

    protected:
        ISubtree():m_nLevel(0){}

        ISubtree(ISubtree const& other)
        :INode(other)
        ,m_nLevel(other.m_nLevel)
        ,m_nDefaultLevels(other.m_nDefaultLevels)
        ,m_sId() // do not copy ID while cloning !
        ,m_sTemplateName(other.m_sTemplateName)
        ,m_sTemplateModule(other.m_sTemplateModule)
        {}

    public:
        // Ctor for group trees
        ISubtree(const rtl::OUString& aName, const node::Attributes& _rAttrs) 
            :INode(aName, _rAttrs)
            ,m_nLevel(0)
            ,m_nDefaultLevels(0)
            {}		

        // Ctor for set trees
        ISubtree(const rtl::OUString& aName, 
                 const rtl::OUString& _rTemplateName,
                 const rtl::OUString& _rTemplateModule, 
                 const node::Attributes& _rAttrs) 
            :INode(aName, _rAttrs)
            ,m_nLevel(0)
            ,m_nDefaultLevels(0)
            ,m_sTemplateName(_rTemplateName)
            ,m_sTemplateModule(_rTemplateModule){}	
    
        INode* getChild(rtl::OUString const& name)				{ return doGetChild(name); }
        INode const* getChild(rtl::OUString const& name) const	{ return doGetChild(name); }
        
        ISubtree* asISubtree();
        ISubtree const* asISubtree() const;

        using INode::markAsDefault;

        sal_Int16 getLevel()         const { return m_nLevel; }

        void setLevels(sal_Int16 _nLevel,sal_Int16 _nDefaultsLevel);

        bool isSetNode() const { return m_sTemplateName.getLength() != 0; }

        void makeSetNode(rtl::OUString const& _sTemplateName, rtl::OUString const& _sTemplateModule) 
        { m_sTemplateName = _sTemplateName; m_sTemplateModule = _sTemplateModule; }

        rtl::OUString const& getElementTemplateName()   const { return m_sTemplateName; }		
        rtl::OUString const& getElementTemplateModule() const { return m_sTemplateModule; }	
        
        virtual INode* addChild(std::auto_ptr<INode> node) =0;						// takes ownership
        virtual ::std::auto_ptr<INode> removeChild(rtl::OUString const& name) =0;	// releases ownership
        
        // Iteration support, stop if (action returns true)
        virtual void forEachChild(NodeAction& anAction) const = 0;
        virtual void forEachChild(NodeModification& anAction) = 0;
        
        // double dispatch support
        virtual void dispatch(NodeAction& anAction) const { anAction.handle(*this); }
        virtual void dispatch(NodeModification& anAction) { anAction.handle(*this); } 
    };

    //==========================================================================
    //= ValueNode
    //==========================================================================
    class ValueNode : public INode
    {
        AnyPair m_aValuePair;
        // uno::Type		m_aType;
        // uno::Any		m_aValue;
        // uno::Any		m_aDefaultValue;		

    public:
        //ValueNode(){}
        
        //explicit ValueNode(node::Attributes _aAttrs):INode(_aAttrs){}
        
        /*
        ValueNode(rtl::OUString const& aName, node::Attributes _aAttrs)
        : INode(aName, _aAttrs)
        , m_aValuePair()
        {}
        */
        ValueNode(rtl::OUString const& aName,uno::Type const& aType, node::Attributes _aAttrs)
        : INode(aName, _aAttrs)
        , m_aValuePair(aType) 
        {
        }
        ValueNode(rtl::OUString const& aName,uno::Any const& anAny, node::Attributes _aAttrs)
        : INode(aName, _aAttrs)
        , m_aValuePair(anAny, selectMember(_aAttrs.isDefault()))
        {
        }
        ValueNode(rtl::OUString const& aName,uno::Any const& anAny,uno::Any const& aDefault, node::Attributes _aAttrs)
        : INode(aName, _aAttrs)
        , m_aValuePair(anAny, aDefault) 
        {
        }
    
        bool isEmpty()      const {return  m_aValuePair.isEmpty();}
        bool isValid()      const {return !m_aValuePair.isEmpty();}
        
        bool isNull()       const {return m_aValuePair.isNull();}
        bool hasUsableDefault()   const {return getAttributes().isNullable() || m_aValuePair.hasSecond();}
        
        uno::Type   getValueType()  const {return m_aValuePair.getValueType();}
        uno::Any    getValue()      const {return m_aValuePair.getValue( selectMember(this->isDefault()) );}
        uno::Any    getUserValue()  const {return m_aValuePair.getFirst();}
        uno::Any    getDefault()    const {return m_aValuePair.getSecond();}
        
        bool setValueType(uno::Type const& _aType);
        bool setValue(uno::Any const& _aValue);
        void setDefault();

        bool changeDefault(uno::Any const& _aValue);
        void promoteToDefault();
        
        virtual std::auto_ptr<INode> clone() const;

        ValueNode* asValueNode();
        ValueNode const* asValueNode() const;
        // double dispatch support
        virtual void dispatch(NodeAction& anAction) const { anAction.handle(*this); }
        virtual void dispatch(NodeModification& anAction) { anAction.handle(*this); } 

    private:
        static AnyPair::SelectMember selectValue() { return AnyPair::SELECT_FIRST; }
        static AnyPair::SelectMember selectDeflt() { return AnyPair::SELECT_SECOND; }
        static AnyPair::SelectMember selectMember(bool bDeflt) 
        { return bDeflt ? AnyPair::SELECT_SECOND : AnyPair::SELECT_FIRST; }
    };
    //==========================================================================

    extern bool isLocalizedValueSet(ISubtree const& _aSubtree);

    //==========================================================================
    //= inlines
    //==========================================================================
    inline void NodeAction::applyToNode(INode const& aNode)
    { aNode.dispatch(*this); }
    inline void NodeAction::applyToChildren(ISubtree const& aSubtree)
    { aSubtree.forEachChild(*this); }

    inline void NodeModification::applyToNode(INode& aNode)
    { aNode.dispatch(*this); }
    inline void NodeModification::applyToChildren(ISubtree& aSubtree)
    { aSubtree.forEachChild(*this); }

    
} // namespace configmgr

#endif