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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVX_TABLEUNDO_HXX_ #define _SVX_TABLEUNDO_HXX_ #include #include #include "svx/svdotable.hxx" #include "svx/svdobj.hxx" #include "svx/svdundo.hxx" #include "celltypes.hxx" namespace sdr { namespace properties { class TextProperties; } } class OutlinerParaObject; // ----------------------------------------------------------------------------- namespace sdr { namespace table { class CellUndo : public SdrUndoAction, public sdr::ObjectUser { public: CellUndo( const SdrObjectWeakRef& xObjRef, const CellRef& xCell ); virtual ~CellUndo(); virtual void Undo(); virtual void Redo(); virtual BOOL Merge( SfxUndoAction *pNextAction ); void dispose(); virtual void ObjectInDestruction(const SdrObject& rObject); private: struct Data { sdr::properties::TextProperties* mpProperties; OutlinerParaObject* mpOutlinerParaObject; ::com::sun::star::table::CellContentType mnCellContentType; ::rtl::OUString msFormula; double mfValue; ::sal_Int32 mnError; ::sal_Bool mbMerged; ::sal_Int32 mnRowSpan; ::sal_Int32 mnColSpan; Data() : mpProperties(0), mpOutlinerParaObject(0) {}; }; void setDataToCell( const Data& rData ); void getDataFromCell( Data& rData ); SdrObjectWeakRef mxObjRef; CellRef mxCell; Data maUndoData; Data maRedoData; bool mbUndo; }; // ----------------------------------------------------------------------------- class InsertRowUndo : public SdrUndoAction { public: InsertRowUndo( const TableModelRef& xTable, sal_Int32 nIndex, RowVector& aNewRows ); virtual ~InsertRowUndo(); virtual void Undo(); virtual void Redo(); private: TableModelRef mxTable; sal_Int32 mnIndex; RowVector maRows; bool mbUndo; }; // ----------------------------------------------------------------------------- class RemoveRowUndo : public SdrUndoAction { public: RemoveRowUndo( const TableModelRef& xTable, sal_Int32 nIndex, RowVector& aRemovedRows ); virtual ~RemoveRowUndo(); virtual void Undo(); virtual void Redo(); private: TableModelRef mxTable; sal_Int32 mnIndex; RowVector maRows; bool mbUndo; }; // ----------------------------------------------------------------------------- class InsertColUndo : public SdrUndoAction { public: InsertColUndo( const TableModelRef& xTable, sal_Int32 nIndex, ColumnVector& aNewCols, CellVector& aCells ); virtual ~InsertColUndo(); virtual void Undo(); virtual void Redo(); private: TableModelRef mxTable; sal_Int32 mnIndex; ColumnVector maColumns; CellVector maCells; bool mbUndo; }; // ----------------------------------------------------------------------------- class RemoveColUndo : public SdrUndoAction { public: RemoveColUndo( const TableModelRef& xTable, sal_Int32 nIndex, ColumnVector& aNewCols, CellVector& aCells ); virtual ~RemoveColUndo(); virtual void Undo(); virtual void Redo(); private: TableModelRef mxTable; sal_Int32 mnIndex; ColumnVector maColumns; CellVector maCells; bool mbUndo; }; // ----------------------------------------------------------------------------- class TableColumnUndo : public SdrUndoAction { public: TableColumnUndo( const TableColumnRef& xCol ); virtual ~TableColumnUndo(); virtual void Undo(); virtual void Redo(); virtual BOOL Merge( SfxUndoAction *pNextAction ); private: struct Data { sal_Int32 mnColumn; sal_Int32 mnWidth; sal_Bool mbOptimalWidth; sal_Bool mbIsVisible; sal_Bool mbIsStartOfNewPage; ::rtl::OUString maName; }; void setData( const Data& rData ); void getData( Data& rData ); TableColumnRef mxCol; Data maUndoData; Data maRedoData; bool mbHasRedoData; }; // ----------------------------------------------------------------------------- class TableRowUndo : public SdrUndoAction { public: TableRowUndo( const TableRowRef& xRow ); virtual ~TableRowUndo(); virtual void Undo(); virtual void Redo(); virtual BOOL Merge( SfxUndoAction *pNextAction ); private: struct Data { CellVector maCells; sal_Int32 mnRow; sal_Int32 mnHeight; sal_Bool mbOptimalHeight; sal_Bool mbIsVisible; sal_Bool mbIsStartOfNewPage; ::rtl::OUString maName; }; void setData( const Data& rData ); void getData( Data& rData ); TableRowRef mxRow; Data maUndoData; Data maRedoData; bool mbHasRedoData; }; // ----------------------------------------------------------------------------- class TableStyleUndo : public SdrUndoAction { public: TableStyleUndo( const SdrTableObj& rTableObj ); virtual void Undo(); virtual void Redo(); private: SdrObjectWeakRef mxObjRef; struct Data { TableStyleSettings maSettings; ::com::sun::star::uno::Reference< ::com::sun::star::container::XIndexAccess > mxTableStyle; }; void setData( const Data& rData ); void getData( Data& rData ); Data maUndoData; Data maRedoData; bool mbHasRedoData; }; } } #endif