/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere) : ViewContactOfE3d(rSphere) { } ViewContactOfE3dSphere::~ViewContactOfE3dSphere() { } drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const { drawinglayer::primitive3d::Primitive3DSequence xRetval; const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get sphere center and size for geometry basegfx::B3DRange aSphereRange; const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center()); const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size()); basegfx::B3DHomMatrix aWorldTransform; aWorldTransform.translate(-0.5, -0.5, -0.5); aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ()); aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); // get segment count const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments()); const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments()); // calculate texture size, use radii for (2 * PI * r) to get a perfect // mapping on the sphere const basegfx::B2DVector aTextureSize( F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d // create primitive and add const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrSpherePrimitive3D( aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, nHorizontalSegments, nVerticalSegments)); xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); // delete 3D Object Attributes delete pSdr3DObjectAttribute; return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */