/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude) : ViewContactOfE3d(rExtrude) { } ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude() { } drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const { drawinglayer::primitive3d::Primitive3DSequence xRetval; const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); // get extrude geometry const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon()); // get 3D Object Attributes drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); // calculate texture size; use size of top/bottom cap to get a perfect mapping // for the caps. The in-between geometry will get a stretched size with a // relative factor size of caps to extrude depth const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon)); const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight()); // get more data const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth()); const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0); const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0); const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode()); const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack()); // create primitive and add const basegfx::B3DHomMatrix aWorldTransform; const drawinglayer::primitive3d::Primitive3DReference xReference( new drawinglayer::primitive3d::SdrExtrudePrimitive3D( aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); // delete 3D Object Attributes delete pSdr3DObjectAttribute; return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof /* vim:set shiftwidth=4 softtabstop=4 expandtab: */