/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: connctrl.cxx,v $ * $Revision: 1.15 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" // include --------------------------------------------------------------- #include #include #include #include #include // SdrObjList #include "connctrl.hxx" #include #include "dlgutil.hxx" // #110094# #include // #110094# #include #include /************************************************************************* |* |* Ctor SvxXConnectionPreview |* *************************************************************************/ SvxXConnectionPreview::SvxXConnectionPreview( Window* pParent, const ResId& rResId, const SfxItemSet& rInAttrs ) : Control ( pParent, rResId ), rAttrs ( rInAttrs ), pEdgeObj( NULL ), pObjList( NULL ), pView ( NULL ) { SetMapMode( MAP_100TH_MM ); SetStyles(); } /************************************************************************* |* |* Dtor SvxXConnectionPreview |* *************************************************************************/ SvxXConnectionPreview::~SvxXConnectionPreview() { delete pObjList; } /************************************************************************* |* |* Dtor SvxXConnectionPreview |* *************************************************************************/ void SvxXConnectionPreview::Construct() { DBG_ASSERT( pView, "Keine gueltige View Uebergeben!" ); const SdrMarkList& rMarkList = pView->GetMarkedObjectList(); ULONG nMarkCount = rMarkList.GetMarkCount(); if( nMarkCount >= 1 ) { BOOL bFound = FALSE; const SdrObject* pObj = rMarkList.GetMark(0)->GetMarkedSdrObj(); for( USHORT i = 0; i < nMarkCount && !bFound; i++ ) { pObj = rMarkList.GetMark( i )->GetMarkedSdrObj(); UINT32 nInv = pObj->GetObjInventor(); UINT16 nId = pObj->GetObjIdentifier(); if( nInv == SdrInventor && nId == OBJ_EDGE ) { bFound = TRUE; SdrEdgeObj* pTmpEdgeObj = (SdrEdgeObj*) pObj; pEdgeObj = (SdrEdgeObj*) pTmpEdgeObj->Clone(); SdrObjConnection& rConn1 = (SdrObjConnection&)pEdgeObj->GetConnection( TRUE ); SdrObjConnection& rConn2 = (SdrObjConnection&)pEdgeObj->GetConnection( FALSE ); rConn1 = pTmpEdgeObj->GetConnection( TRUE ); rConn2 = pTmpEdgeObj->GetConnection( FALSE ); SdrObject* pTmpObj1 = pTmpEdgeObj->GetConnectedNode( TRUE ); SdrObject* pTmpObj2 = pTmpEdgeObj->GetConnectedNode( FALSE ); // #110094# // potential memory leak here (!). Create SdrObjList only when there is // not yet one. if(!pObjList) { pObjList = new SdrObjList( pView->GetModel(), NULL ); } if( pTmpObj1 ) { SdrObject* pObj1 = pTmpObj1->Clone(); pObjList->InsertObject( pObj1 ); pEdgeObj->ConnectToNode( TRUE, pObj1 ); } if( pTmpObj2 ) { SdrObject* pObj2 = pTmpObj2->Clone(); pObjList->InsertObject( pObj2 ); pEdgeObj->ConnectToNode( FALSE, pObj2 ); } pObjList->InsertObject( pEdgeObj ); } } } if( !pEdgeObj ) pEdgeObj = new SdrEdgeObj(); // Groesse anpassen if( pObjList ) { OutputDevice* pOD = pView->GetFirstOutputDevice(); // GetWin( 0 ); Rectangle aRect = pObjList->GetAllObjBoundRect(); MapMode aMapMode = GetMapMode(); aMapMode.SetMapUnit( pOD->GetMapMode().GetMapUnit() ); SetMapMode( aMapMode ); MapMode aDisplayMap( aMapMode ); Point aNewPos; Size aNewSize; const Size aWinSize = PixelToLogic( GetOutputSizePixel(), aDisplayMap ); const long nWidth = aWinSize.Width(); const long nHeight = aWinSize.Height(); double fRectWH = (double) aRect.GetWidth() / aRect.GetHeight(); double fWinWH = (double) nWidth / nHeight; // Bitmap an Thumbgroesse anpassen (hier nicht!) if ( fRectWH < fWinWH) { aNewSize.Width() = (long) ( (double) nHeight * fRectWH ); aNewSize.Height()= nHeight; } else { aNewSize.Width() = nWidth; aNewSize.Height()= (long) ( (double) nWidth / fRectWH ); } Fraction aFrac1( aWinSize.Width(), aRect.GetWidth() ); Fraction aFrac2( aWinSize.Height(), aRect.GetHeight() ); Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 ); // MapMode umsetzen aDisplayMap.SetScaleX( aMinFrac ); aDisplayMap.SetScaleY( aMinFrac ); // Zentrierung aNewPos.X() = ( nWidth - aNewSize.Width() ) >> 1; aNewPos.Y() = ( nHeight - aNewSize.Height() ) >> 1; aDisplayMap.SetOrigin( LogicToLogic( aNewPos, aMapMode, aDisplayMap ) ); SetMapMode( aDisplayMap ); // Ursprung aNewPos = aDisplayMap.GetOrigin(); aNewPos -= Point( aRect.TopLeft().X(), aRect.TopLeft().Y() ); aDisplayMap.SetOrigin( aNewPos ); SetMapMode( aDisplayMap ); Point aPos; MouseEvent aMEvt( aPos, 1, 0, MOUSE_RIGHT ); MouseButtonDown( aMEvt ); /* Point aPt( -aRect.TopLeft().X(), -aRect.TopLeft().Y() ); aMapMode.SetOrigin( aPt ); // Skalierung Size aSize = GetOutputSize(); Fraction aFrac1( aSize.Width(), aRect.GetWidth() ); Fraction aFrac2( aSize.Height(), aRect.GetHeight() ); Fraction aMaxFrac( aFrac1 > aFrac2 ? aFrac1 : aFrac2 ); Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 ); BOOL bChange = (BOOL) ( (double)aMinFrac > 1.0 ); aMapMode.SetScaleX( aMinFrac ); aMapMode.SetScaleY( aMinFrac ); // zentrieren long nXXL = aSize.Width() > aRect.GetWidth() ? aSize.Width() : aRect.GetWidth(); long nXS = aSize.Width() <= aRect.GetWidth() ? aSize.Width() : aRect.GetWidth(); if( bChange ) { long nTmp = nXXL; nXXL = nXS; nXS = nTmp; } long nX = (long) ( (double)aMinFrac * (double)nXXL ); nX = (long) ( (double)labs( nXS - nX ) / (double)aMinFrac / 2.0 ); long nYXL = aSize.Height() > aRect.GetHeight() ? aSize.Height() : aRect.GetHeight(); long nYS = aSize.Height() <= aRect.GetHeight() ? aSize.Height() : aRect.GetHeight(); if( bChange ) { long nTmp = nXXL; nXXL = nXS; nXS = nTmp; } long nY = (long) ( (double)aMinFrac * (double)nYXL ); nY = (long) ( (double)labs( nYS - nY ) / (double)aMinFrac / 2.0 ); aPt += Point( nX, nY ); aMapMode.SetOrigin( aPt ); SetMapMode( aMapMode ); */ } } /************************************************************************* |* |* SvxXConnectionPreview: Paint() |* *************************************************************************/ void SvxXConnectionPreview::Paint( const Rectangle& ) { if( pObjList ) { // #110094# // This will not work anymore. To not start at Adam and Eve, i will // ATM not try to change all this stuff to really using an own model // and a view. I will just try to provide a mechanism to paint such // objects without own model and without a page/view with the new // mechanism. // New stuff: Use a ObjectContactOfObjListPainter. sdr::contact::SdrObjectVector aObjectVector; for(sal_uInt32 a(0L); a < pObjList->GetObjCount(); a++) { SdrObject* pObject = pObjList->GetObj(a); DBG_ASSERT(pObject, "SvxXConnectionPreview::Paint: Corrupt ObjectList (!)"); aObjectVector.push_back(pObject); } sdr::contact::ObjectContactOfObjListPainter aPainter(*this, aObjectVector, 0); sdr::contact::DisplayInfo aDisplayInfo; // do processing aPainter.ProcessDisplay(aDisplayInfo); } } /************************************************************************* |* |* SvxXConnectionPreview: SetAttributes() |* *************************************************************************/ void SvxXConnectionPreview::SetAttributes( const SfxItemSet& rInAttrs ) { //pEdgeObj->SetItemSetAndBroadcast(rInAttrs); pEdgeObj->SetMergedItemSetAndBroadcast(rInAttrs); Invalidate(); } /************************************************************************* |* |* Ermittelt die Anzahl der Linienversaetze anhand des Preview-Objektes |* *************************************************************************/ USHORT SvxXConnectionPreview::GetLineDeltaAnz() { const SfxItemSet& rSet = pEdgeObj->GetMergedItemSet(); sal_uInt16 nCount(0); if(SFX_ITEM_DONTCARE != rSet.GetItemState(SDRATTR_EDGELINEDELTAANZ)) nCount = ((const SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue(); return nCount; } /************************************************************************* |* |* SvxXConnectionPreview: MouseButtonDown() |* *************************************************************************/ void SvxXConnectionPreview::MouseButtonDown( const MouseEvent& rMEvt ) { BOOL bZoomIn = rMEvt.IsLeft() && !rMEvt.IsShift(); BOOL bZoomOut = rMEvt.IsRight() || rMEvt.IsShift(); BOOL bCtrl = rMEvt.IsMod1(); if( bZoomIn || bZoomOut ) { MapMode aMapMode = GetMapMode(); Fraction aXFrac = aMapMode.GetScaleX(); Fraction aYFrac = aMapMode.GetScaleY(); Fraction* pMultFrac; if( bZoomIn ) { if( bCtrl ) pMultFrac = new Fraction( 3, 2 ); else pMultFrac = new Fraction( 11, 10 ); } else { if( bCtrl ) pMultFrac = new Fraction( 2, 3 ); else pMultFrac = new Fraction( 10, 11 ); } aXFrac *= *pMultFrac; aYFrac *= *pMultFrac; if( (double)aXFrac > 0.001 && (double)aXFrac < 1000.0 && (double)aYFrac > 0.001 && (double)aYFrac < 1000.0 ) { aMapMode.SetScaleX( aXFrac ); aMapMode.SetScaleY( aYFrac ); SetMapMode( aMapMode ); Size aOutSize( GetOutputSize() ); Point aPt( aMapMode.GetOrigin() ); long nX = (long)( ( (double)aOutSize.Width() - ( (double)aOutSize.Width() * (double)*pMultFrac ) ) / 2.0 + 0.5 ); long nY = (long)( ( (double)aOutSize.Height() - ( (double)aOutSize.Height() * (double)*pMultFrac ) ) / 2.0 + 0.5 ); aPt.X() += nX; aPt.Y() += nY; aMapMode.SetOrigin( aPt ); SetMapMode( aMapMode ); Invalidate(); } delete pMultFrac; } } void SvxXConnectionPreview::SetStyles() { const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings(); SetDrawMode( GetDisplayBackground().GetColor().IsDark() ? OUTPUT_DRAWMODE_CONTRAST : OUTPUT_DRAWMODE_COLOR ); SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) ); } void SvxXConnectionPreview::DataChanged( const DataChangedEvent& rDCEvt ) { Control::DataChanged( rDCEvt ); if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) ) { SetStyles(); } }