/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _VIEWPT3D_HXX #define _VIEWPT3D_HXX #include "svx/svxdllapi.h" #include #include #include #include // predefines namespace basegfx { class B3DRange; } // end of namespace basegfx /************************************************************************* |* |* enums fuer Projektion und Seitenverhaeltnis |* \************************************************************************/ enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE }; enum AspectMapType { AS_NO_MAPPING, AS_HOLD_SIZE, AS_HOLD_X, AS_HOLD_Y }; /************************************************************************* |* |* 3D-Viewport nach PHIGS |* \************************************************************************/ class SVX_DLLPUBLIC Viewport3D { protected: basegfx::B3DHomMatrix aViewTf; // die eigentliche Transformationsmatrix basegfx::B3DPoint aVRP; // View Reference Point basegfx::B3DVector aVPN; // View Plane Normal basegfx::B3DVector aVUV; // View Up Vector basegfx::B3DPoint aPRP; // Projection Reference Point(View-Koordinaten) // bisher wird nur die Z-Koordinate beachtet double fVPD; // View Plane Distance double fNearClipDist; // Abstand der vorderen Clippingebene double fFarClipDist; // Abstand der hinteren Clippingebene ProjectionType eProjection; // Art der Projektion AspectMapType eAspectMapping; // Flag fuer Seitenverhaeltnis-Anpassung // bei Ausgabe auf das Geraet Rectangle aDeviceRect; // Position und Groesse des Ausgabebereichs struct { double X, Y, W, H; // Position und Groesse des View-Windows } aViewWin; // in View-Koordinaten basegfx::B3DPoint aViewPoint; // Beobachterstandpunkt in Weltkoordinaten; // wird mit der Transformation berechnet sal_Bool bTfValid; // Flag, ob Transformation gueltig ist double fWRatio; // Device/View-Seitenverhaeltnisse double fHRatio; void MakeTransform(void); public: Viewport3D(); void SetVRP(const basegfx::B3DPoint& rNewVRP); void SetVPN(const basegfx::B3DVector& rNewVPN); void SetVUV(const basegfx::B3DVector& rNewVUV); void SetPRP(const basegfx::B3DPoint& rNewPRP); void SetVPD(double fNewVPD); void SetNearClipDist(double fNewNCD); void SetFarClipDist(double fNewFCD); const basegfx::B3DPoint& GetVRP() const { return aVRP; } const basegfx::B3DVector& GetVPN() const { return aVPN; } const basegfx::B3DVector& GetVUV() const { return aVUV; } const basegfx::B3DPoint& GetPRP() const { return aPRP; } double GetVPD() const { return fVPD; } double GetNearClipDist() const { return fNearClipDist; } double GetFarClipDist() const { return fFarClipDist; } void SetProjection(ProjectionType ePrj) { eProjection = ePrj; bTfValid = sal_False; } ProjectionType GetProjection() const { return(eProjection); } void SetAspectMapping(AspectMapType eAsp) { eAspectMapping = eAsp; bTfValid = sal_False; } AspectMapType GetAspectMapping() { return eAspectMapping; } void SetViewWindow(double fX, double fY, double fW, double fH); void GetViewWindow(double& rX, double& rY, double& rW, double& rH) const; void SetDeviceWindow(const Rectangle& rRect); const Rectangle& GetDeviceWindow() const { return aDeviceRect; } // Beobachterstandpunkt in Weltkoordinaten zurueckgeben const basegfx::B3DPoint& GetViewPoint(); // View-Transformationen const basegfx::B3DHomMatrix& GetViewTransform(); // Projektion und Mapping basegfx::B3DPoint DoProjection(const basegfx::B3DPoint& rVec) const; basegfx::B3DPoint MapToDevice(const basegfx::B3DPoint& rVec) const; }; #endif // _VIEWPT3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */