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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVDOGRAF_HXX #define _SVDOGRAF_HXX #include #include #include #include #include "svx/svxdllapi.h" ////////////////////////////////////////////////////////////////////////////// // predeclarations namespace sdr { namespace properties { class GraphicProperties; } // end of namespace properties namespace contact { class ViewObjectContactOfGraphic; } // end of namespace contact } // end of namespace sdr // ----------- // - Defines - // ----------- #define SDRGRAFOBJ_TRANSFORMATTR_NONE 0x00000000UL #define SDRGRAFOBJ_TRANSFORMATTR_COLOR 0x00000001UL #define SDRGRAFOBJ_TRANSFORMATTR_MIRROR 0x00000002UL #define SDRGRAFOBJ_TRANSFORMATTR_ROTATE 0x00000004UL #define SDRGRAFOBJ_TRANSFORMATTR_ALL 0xffffffffUL // --------------------- // - SdrGrafObjGeoData - // --------------------- // #109872# class SdrGrafObjGeoData : public SdrTextObjGeoData { public: sal_Bool bMirrored; SdrGrafObjGeoData() : bMirrored(sal_False) { } }; // -------------- // - SdrGrafObj - // -------------- class GraphicObject; class SdrGraphicLink; class SVX_DLLPUBLIC SdrGrafObj : public SdrRectObj { private: // BaseProperties section SVX_DLLPRIVATE virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); // DrawContact section private: virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); // to allow sdr::properties::GraphicProperties access to SetXPolyDirty() friend class sdr::properties::GraphicProperties; // to allow sdr::contact::ViewObjectContactOfGraphic access to ImpUpdateGraphicLink() friend class sdr::contact::ViewObjectContactOfGraphic; friend class SdrGraphicLink; protected: void ImpSetAttrToGrafInfo(); // Werte vom Pool kopieren void ImpSetGrafInfoToAttr(); // Werte in den Pool kopieren GraphicAttr aGrafInfo; Rectangle aCropRect; // Wenn aCropRect nicht Empty ist, dann enthaelt es den sichtbaren // Ausschnitt der Grafik in logischen Eingeiten der Grafik! Also Bitmap->=Pixel String aFileName; // Wenn es sich um einen Link handelt, steht hier der Dateiname drin. String aFilterName; GraphicObject* pGraphic; // Zur Beschleunigung von Bitmapausgaben, besonders von gedrehten. SdrGraphicLink* pGraphicLink; // Und hier noch ein Pointer fuer gelinkte Grafiken bool bMirrored; // True bedeutet, die Grafik ist horizontal, d.h. ueber die Y-Achse gespiegelt auszugeben. // #111096# // Flag for allowing text animation. Default is sal_true. unsigned mbGrafAnimationAllowed : 1; // #i25616# unsigned mbInsidePaint : 1; unsigned mbIsPreview : 1; protected: void ImpLinkAnmeldung(); void ImpLinkAbmeldung(); sal_Bool ImpUpdateGraphicLink() const; DECL_LINK( ImpSwapHdl, GraphicObject* ); public: TYPEINFO(); SdrGrafObj(); SdrGrafObj(const Graphic& rGrf); SdrGrafObj(const Graphic& rGrf, const Rectangle& rRect); virtual ~SdrGrafObj(); void SetGraphicObject( const GraphicObject& rGrfObj ); const GraphicObject& GetGraphicObject( bool bForceSwapIn = false) const; void SetGraphic(const Graphic& rGrf); const Graphic& GetGraphic() const; Graphic GetTransformedGraphic( ULONG nTransformFlags = SDRGRAFOBJ_TRANSFORMATTR_ALL ) const; GraphicType GetGraphicType() const; // #111096# // Keep ATM for SD. sal_Bool IsAnimated() const; sal_Bool IsEPS() const; sal_Bool IsSwappedOut() const; const MapMode& GetGrafPrefMapMode() const; const Size& GetGrafPrefSize() const; void SetGrafStreamURL( const String& rGraphicStreamURL ); String GetGrafStreamURL() const; void ForceSwapIn() const; void ForceSwapOut() const; void SetGraphicLink(const String& rFileName, const String& rFilterName); void ReleaseGraphicLink(); sal_Bool IsLinkedGraphic() const { return (BOOL)aFileName.Len(); } void SetFileName(const String& rFileName); const String& GetFileName() const { return aFileName; } void SetFilterName(const String& rFilterName); const String& GetFilterName() const { return aFilterName; } void StartAnimation(OutputDevice* pOutDev, const Point& rPoint, const Size& rSize, long nExtraData=0L); void StopAnimation(OutputDevice* pOutDev=NULL, long nExtraData=0L); virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const; virtual UINT16 GetObjIdentifier() const; virtual void TakeObjNameSingul(String& rName) const; virtual void TakeObjNamePlural(String& rName) const; // #i25616# virtual basegfx::B2DPolyPolygon TakeXorPoly() const; virtual void operator=(const SdrObject& rObj); virtual sal_uInt32 GetHdlCount() const; virtual SdrHdl* GetHdl(sal_uInt32 nHdlNum) const; virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); virtual void NbcMirror(const Point& rRef1, const Point& rRef2); virtual void NbcShear (const Point& rRef, long nWink, double tn, FASTBOOL bVShear); virtual void NbcSetSnapRect(const Rectangle& rRect); virtual void NbcSetLogicRect(const Rectangle& rRect); virtual SdrObjGeoData* NewGeoData() const; virtual void SaveGeoData(SdrObjGeoData& rGeo) const; virtual void RestGeoData(const SdrObjGeoData& rGeo); FASTBOOL HasGDIMetaFile() const; const GDIMetaFile* GetGDIMetaFile() const; virtual void SetPage(SdrPage* pNewPage); virtual void SetModel(SdrModel* pNewModel); virtual SdrObject* DoConvertToPolyObj(BOOL bBezier) const; void AdjustToMaxRect( const Rectangle& rMaxRect, BOOL bShrinkOnly ); virtual void Notify( SfxBroadcaster& rBC, const SfxHint& rHint ); bool IsMirrored() { return bMirrored; } void SetMirrored( bool _bMirrored ) { bMirrored = _bMirrored; } // #111096# // Access to GrafAnimationAllowed flag sal_Bool IsGrafAnimationAllowed() const; void SetGrafAnimationAllowed(sal_Bool bNew); // #i25616# sal_Bool IsObjectTransparent() const; ::com::sun::star::uno::Reference< ::com::sun::star::io::XInputStream > getInputStream(); // #i103116# FullDrag support virtual SdrObject* getFullDragClone() const; }; #endif //_SVDOGRAF_HXX