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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _E3D_OBJ3D_HXX #define _E3D_OBJ3D_HXX #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "svx/svxdllapi.h" //************************************************************ // Forward declaration //************************************************************ class SfxPoolItem; class Viewport3D; class E3dScene; class E3dPolyScene; namespace basegfx { class B3DPolyPolygon; } namespace sdr { namespace properties { class BaseProperties; class E3dProperties; class E3dCompoundProperties; class E3dExtrudeProperties; class E3dLatheProperties; class E3dSphereProperties; }} /************************************************************************* |* |* GeoData relevant for undo actions |* \************************************************************************/ class E3DObjGeoData : public SdrObjGeoData { public: basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object basegfx::B3DHomMatrix maTransformation; // lokal transformations E3DObjGeoData() {} }; /************************************************************************* |* |* List for 3D objects |* \************************************************************************/ class E3dObjList : public SdrObjList { public: TYPEINFO(); E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0); SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList); SVX_DLLPUBLIC virtual ~E3dObjList(); virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL); virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL); virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum); virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum); }; /************************************************************************* |* |* Base class for 3D objects |* \************************************************************************/ class SVX_DLLPUBLIC E3dObject : public SdrAttrObj { private: // to allow sdr::properties::E3dProperties access to StructureChanged() friend class sdr::properties::E3dProperties; // Allow everything for E3dObjList and E3dDragMethod friend class E3dObjList; friend class E3dDragMethod; protected: virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); E3dObjList maSubList; // child objekts basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation) basegfx::B3DHomMatrix maTransformation; // local transformation basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents) // Flags unsigned mbTfHasChanged : 1; unsigned mbIsSelected : 1; public: void SetBoundVolInvalid(); protected: void SetTransformChanged(); virtual void NewObjectInserted(const E3dObject* p3DObj); virtual void StructureChanged(); basegfx::B3DRange RecalcBoundVolume() const; protected: // E3dObject is only a helper class (for E3DScene and E3DCompoundObject) // and no instances should be created from anyone, so i move the constructors // to protected area E3dObject(); E3dObject(sal_Bool bIsFromChart); public: TYPEINFO(); virtual void RecalcSnapRect(); virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False); virtual ~E3dObject(); virtual sal_uInt32 GetObjInventor() const; virtual sal_uInt16 GetObjIdentifier() const; virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const; virtual void NbcSetLayer(SdrLayerID nLayer); virtual void SetObjList(SdrObjList* pNewObjList); virtual void SetPage(SdrPage* pNewPage); virtual void SetModel(SdrModel* pNewModel); virtual void NbcMove(const Size& rSize); virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); virtual SdrObjList* GetSubList() const; // Insert 3D object into the group; transfer to other owner! virtual void Insert3DObj(E3dObject* p3DObj); void Remove3DObj(E3dObject* p3DObj); E3dObject* GetParentObj() const; virtual E3dScene* GetScene() const; const basegfx::B3DRange& GetBoundVolume() const; void InvalidateBoundVolume(); // calculate complete transformation including all parents const basegfx::B3DHomMatrix& GetFullTransform() const; // get and (re)set transformation matrix const basegfx::B3DHomMatrix& GetTransform() const; virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix); virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix); // 2D rotations, are implemented as a rotation around the Z axis // which is vertical to the screen, plus a shift of the scene. // This means that also the scene (E3dScene) must define this // routine as virtual in its class. virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); // get wireframe polygon for local object. No transform is applied. basegfx::B3DPolyPolygon CreateWireframe() const; // TakeObjName...() is for the display in the UI, for example "3 frames selected". virtual void TakeObjNameSingul(String& rName) const; virtual void TakeObjNamePlural(String& rName) const; sal_uInt16 GetLogicalGroup() { return 0; } virtual E3dObject* Clone() const; E3dObject& operator=( const E3dObject& rObj ); virtual SdrObjGeoData *NewGeoData() const; virtual void SaveGeoData(SdrObjGeoData& rGeo) const; virtual void RestGeoData(const SdrObjGeoData& rGeo); // get/set the selection bool GetSelected() const { return mbIsSelected; } void SetSelected(bool bNew); // break up virtual sal_Bool IsBreakObjPossible(); virtual SdrAttrObj* GetBreakObj(); }; /************************************************************************* |* |* Class for all compound objects (Cube, Lathe, Scene, Extrude) |* This class saves some ISA queries and accelerates the behaviour |* significantly, because all the attributes etc. are kept through this. |* The polygons may only keep attributes if they are directly |* subordinated to the scene. |* \************************************************************************/ class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject { private: // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid() friend class sdr::properties::E3dCompoundProperties; friend class sdr::properties::E3dExtrudeProperties; friend class sdr::properties::E3dLatheProperties; friend class sdr::properties::E3dSphereProperties; protected: virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); // material of the object Color aMaterialAmbientColor; // attributes for geometry creation unsigned bCreateNormals : 1; unsigned bCreateTexture : 1; protected: void SetDefaultAttributes(E3dDefaultAttributes& rDefault); // convert given basegfx::B3DPolyPolygon to screen coor basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate); public : TYPEINFO(); E3dCompoundObject(); E3dCompoundObject(E3dDefaultAttributes& rDefault); virtual ~E3dCompoundObject(); virtual basegfx::B2DPolyPolygon TakeXorPoly() const; virtual sal_uInt32 GetHdlCount() const; virtual void AddToHdlList(SdrHdlList& rHdlList) const; // DoubleSided: sal_True/FALSE sal_Bool GetDoubleSided() const { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); } // NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE sal_uInt16 GetNormalsKind() const { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); } // NormalsInvert: sal_True/FALSE sal_Bool GetNormalsInvert() const { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); } // TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE sal_uInt16 GetTextureProjectionX() const { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); } // TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE sal_uInt16 GetTextureProjectionY() const { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); } // Shadow3D: sal_True/FALSE sal_Bool GetShadow3D() const { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); } // MaterialColor: Color Color GetMaterialColor() const { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); } // MaterialEmission: Color Color GetMaterialEmission() const { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); } // MaterialSpecular: Color Color GetMaterialSpecular() const { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); } // MaterialSpecularIntensity: sal_uInt16 GetMaterialSpecularIntensity() const { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); } // TextureFilter: sal_True/FALSE sal_Bool GetTextureFilter() const { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); } // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry sal_Bool GetReducedLineGeometry() const { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); } virtual sal_uInt16 GetObjIdentifier() const; virtual void RecalcSnapRect(); // set/get parameters for geometry creation sal_Bool GetCreateNormals() const { return bCreateNormals; } void SetCreateNormals(sal_Bool bNew); sal_Bool GetCreateTexture() const { return bCreateTexture; } void SetCreateTexture(sal_Bool bNew); virtual E3dCompoundObject* Clone() const; // material of the object const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; } void SetMaterialAmbientColor(const Color& rColor); sal_Bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const; }; #endif // _E3D_OBJ3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */