/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _E3D_SCENEUPDATER_HXX #define _E3D_SCENEUPDATER_HXX #include ////////////////////////////////////////////////////////////////////////////// // predeclarations class SdrObject; class E3dScene; namespace drawinglayer { namespace geometry { class ViewInformation3D; }} ////////////////////////////////////////////////////////////////////////////// // This class is a helper to encapsulate 3D object changes which shall change the // scene's 2D geometry. E.g. when moving one 3D object in a scene, the visualisation // would not change since the scene's 2D attributes are defined by it's 2D object // transformation and the changed content would be projected to the same 2D bounds // as before. To reflect the fact that the 2D positions may 'change' for the user's // imagination, it is necessary to calculate a new 2D object transformation of the scene // (the SnapRect) using the old 3D transformation stack and the eventually changed // 3D content and tu use it. This is only wanted if changes to the scene's // content are intended to change the scene's 2D geometry attributes class SVX_DLLPUBLIC E3DModifySceneSnapRectUpdater { // the scene which may be changed. This gets set to the outmost scene // of the to-be-changed 3D object when the scene has a 3d transformation // stack at construction time. In all other cases it's set to zero and // no action needs to be taken E3dScene* mpScene; // the 3d transformation stack at the time of construction, valid when // mpScene is not zero drawinglayer::geometry::ViewInformation3D* mpViewInformation3D; public: // the constructor evaluates and sets the members at construction time E3DModifySceneSnapRectUpdater(const SdrObject* pObject); // the destructor will take action if mpScene is not zero and modify the // 2D geomeztry of the target scene ~E3DModifySceneSnapRectUpdater(); }; #endif // _E3D_SCENEUPDATER_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */