/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _E3D_CUBE3D_HXX #define _E3D_CUBE3D_HXX #include #include "svx/svxdllapi.h" /************************************************************************* |* |* | |* Create a 3D cuboid; aPos: Center oder left, bottom, behind |__ |* (depending on bPosIsCenter) / |* nSideFlags indicates, if only some of the cuboid surfaces can |* be created; the corresponding bits are defined in the enum. |* The flag bDblSided indicates whether the created surfaces are |* two-sided (which only makes sense if not all of the surfaces were |* created). |* \************************************************************************/ enum { CUBE_BOTTOM = 0x0001, CUBE_BACK = 0x0002, CUBE_LEFT = 0x0004, CUBE_TOP = 0x0008, CUBE_RIGHT = 0x0010, CUBE_FRONT = 0x0020, CUBE_FULL = 0x003F, CUBE_OPEN_TB = 0x0036, CUBE_OPEN_LR = 0x002B, CUBE_OPEN_FB = 0x001D }; class SVX_DLLPUBLIC E3dCubeObj : public E3dCompoundObject { private: // Parameter basegfx::B3DPoint aCubePos; basegfx::B3DVector aCubeSize; sal_uInt16 nSideFlags; // BOOLeans unsigned bPosIsCenter : 1; protected: void SetDefaultAttributes(E3dDefaultAttributes& rDefault); virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); public: TYPEINFO(); E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize); E3dCubeObj(); virtual sal_uInt16 GetObjIdentifier() const; virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier) const; virtual E3dCubeObj* Clone() const; // Set local parameters with geometry recreation void SetCubePos(const basegfx::B3DPoint& rNew); const basegfx::B3DPoint& GetCubePos() { return aCubePos; } void SetCubeSize(const basegfx::B3DVector& rNew); const basegfx::B3DVector& GetCubeSize() { return aCubeSize; } void SetPosIsCenter(sal_Bool bNew); sal_Bool GetPosIsCenter() { return (sal_Bool)bPosIsCenter; } void SetSideFlags(sal_uInt16 nNew); sal_uInt16 GetSideFlags() { return nSideFlags; } // TakeObjName...() is for the display in the UI, for example "3 frames selected". virtual void TakeObjNameSingul(String& rName) const; virtual void TakeObjNamePlural(String& rName) const; }; #endif // _E3D_CUBE3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */