/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _CAMERA3D_HXX #define _CAMERA3D_HXX #include #include "svx/svxdllapi.h" /************************************************************************* |* |* Camera derivative |* \************************************************************************/ class SVX_DLLPUBLIC Camera3D : public Viewport3D { protected: basegfx::B3DPoint aResetPos; basegfx::B3DPoint aResetLookAt; double fResetFocalLength; double fResetBankAngle; basegfx::B3DPoint aPosition; basegfx::B3DPoint aLookAt; double fFocalLength; double fBankAngle; bool bAutoAdjustProjection; public: Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, double fFocalLen = 35.0, double fBankAng = 0); Camera3D(); // Reset to default values void Reset(); void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, double fFocalLen = 35.0, double fBankAng = 0); void SetViewWindow(double fX, double fY, double fW, double fH); void SetPosition(const basegfx::B3DPoint& rNewPos); const basegfx::B3DPoint& GetPosition() const { return aPosition; } void SetLookAt(const basegfx::B3DPoint& rNewLookAt); const basegfx::B3DPoint& GetLookAt() const { return aLookAt; } void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt); // Focal length in mm void SetFocalLength(double fLen); void SetFocalLengthWithCorrect(double fLen); double GetFocalLength() const { return fFocalLength; } // Bank angle links/rechts void SetBankAngle(double fAngle); double GetBankAngle() const { return fBankAngle; } // For rotating the camera position. Changes LookAt. void Rotate(double fHAngle, double fVAngle); // For changing the point of view. Changes the position. void RotateAroundLookAt(double fHAngle, double fVAngle); void SetAutoAdjustProjection(bool bAdjust = true) { bAutoAdjustProjection = bAdjust; } bool IsAutoAdjustProjection() const { return bAutoAdjustProjection; } }; #endif // _CAMERA3D_HXX /* vim:set shiftwidth=4 softtabstop=4 expandtab: */