/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef SVX_SPELL_DIALOG_CHILD_WINDOW_HXX #define SVX_SPELL_DIALOG_CHILD_WINDOW_HXX #include #include #include "svx/svxdllapi.h" #include class AbstractSpellDialog; namespace svx { /** The child window wrapper of the actual spellin dialog. To use the spelling dialog in an application you have to do the ususal things:
  1. Call this class' RegisterChildWindow() method with the module as second argument that you want the dialog included in.
  2. In the SFX_IMPL_INTERFACE implementation of the view shell that wants to use the dialog call SFX_CHILDWINDOW_REGISTRATION() with the id returned by this class' GetChildWindowId() method.
  3. Include the item associated with this child window to the SDI description of the view shell.
*/ class SVX_DLLPUBLIC SpellDialogChildWindow : public SfxChildWindow { friend class SpellDialog; AbstractSpellDialog* m_pAbstractSpellDialog; public: SpellDialogChildWindow ( Window*pParent, sal_uInt16 nId, SfxBindings* pBindings, SfxChildWinInfo* pInfo); virtual ~SpellDialogChildWindow (); protected: /** This abstract method has to be defined by a derived class. It returns the next wrong sentence. @return returns an empty vector if no error could be found */ virtual SpellPortions GetNextWrongSentence (bool bRecheck) = 0; /** This abstract method applies the changes made in the spelling dialog to the document. The dialog always updates its settings when it gets the focus. The document can rely on the fact that the methods ApplyChangedSentence() is called for the position that the last GetNextWrongSentence() returned. If 'bRecheck' is set to true then the same sentence should be rechecked once from the start. This should be used too find errors that the user has introduced by manual changes in the edit field, and in order to not miss the still following errors in that sentence. */ virtual void ApplyChangedSentence(const SpellPortions& rChanged, bool bRecheck ) = 0; /** This methods determines whether the application supports AutoCorrection */ virtual bool HasAutoCorrection(); /** This method adds a word pair to the AutoCorrection - if available */ virtual void AddAutoCorrection(const String& rOld, const String& rNew, LanguageType eLanguage); /** Return the sfx bindings for this child window. They are retrieved from the dialog so they do not have to be stored in this class as well. The bindings may be necessary to be used by the abstract methods. */ /** This method determines if grammar checking is supported */ virtual bool HasGrammarChecking(); /** determines if grammar checking is switched on */ virtual bool IsGrammarChecking(); /** switches grammar checking on/off */ virtual void SetGrammarChecking(bool bOn); SfxBindings& GetBindings (void) const; /** Set the spell dialog into the 'resume' state. This method should be called to notify the SpellDialog about changes in the document that invalidate the current state which results in disabling most of the dialog controls and presenting a "Resume" button that initiates a reinitialization. */ void InvalidateSpellDialog(); /** Notifies the ChildWindow about the get focus event. The ChildWindow should no check if the spelling dialog should be set to the 'Resume' state by calling InvalidateSpellDialog() */ virtual void GetFocus() = 0; /** Notifies the ChildWindow about the lose focus event. The ChildWindow should use it to save the current selection/state. */ virtual void LoseFocus() = 0; }; } // end of namespace ::svx #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */