/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2008 by Sun Microsystems, Inc. * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: extrusioncontrols.hxx,v $ * $Revision: 1.10 $ * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVX_EXTRUSION_CONTROLS_HXX #define _SVX_EXTRUSION_CONTROLS_HXX #include #include #include #include #ifndef _SV_BUTTON_HXX #include #endif #include #include #include #include "svx/svxdllapi.h" class SfxBindings; class ToolbarMenu; class SfxStatusForwarder; //======================================================================== namespace svx { class ToolboxButtonColorUpdater; class ExtrusionDirectionWindow : public SfxPopupWindow { using FloatingWindow::StateChanged; private: ToolbarMenu* mpMenu; ValueSet* mpDirectionSet; ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame; SfxStatusForwarder* mpDirectionForewarder; SfxStatusForwarder* mpProjectionForewarder; Image maImgDirection[9]; Image maImgDirectionH[9]; Image maImgPerspective; Image maImgPerspectiveH; Image maImgParallel; Image maImgParallelH; bool mbPopupMode; DECL_LINK( SelectHdl, void * ); void FillValueSet(); void implSetDirection( sal_Int32 nSkew, bool bEnabled = true ); void implSetProjection( sal_Int32 nProjection, bool bEnabled = true ); void implInit(); protected: virtual BOOL Close(); virtual void PopupModeEnd(); /** This function is called when the window gets the focus. It grabs the focus to the line ends value set so that it can be controlled with the keyboard. */ virtual void GetFocus (void); public: ExtrusionDirectionWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame ); ExtrusionDirectionWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame, Window* pParentWindow ); ~ExtrusionDirectionWindow(); void StartSelection(); virtual SfxPopupWindow* Clone() const; virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); }; //======================================================================== class SVX_DLLPUBLIC ExtrusionDirectionControl : public SfxToolBoxControl { public: SFX_DECL_TOOLBOX_CONTROL(); ExtrusionDirectionControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx ); ~ExtrusionDirectionControl(); virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual SfxPopupWindowType GetPopupWindowType() const; virtual SfxPopupWindow* CreatePopupWindow(); }; //======================================================================== class ExtrusionDepthWindow : public SfxPopupWindow { using FloatingWindow::StateChanged; private: ToolbarMenu* mpMenu; Image maImgDepth0; Image maImgDepth1; Image maImgDepth2; Image maImgDepth3; Image maImgDepth4; Image maImgDepthInfinity; Image maImgDepth0h; Image maImgDepth1h; Image maImgDepth2h; Image maImgDepth3h; Image maImgDepth4h; Image maImgDepthInfinityh; SfxStatusForwarder* mpDepthForewarder; SfxStatusForwarder* mpMetricForewarder; ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame; bool mbPopupMode; FieldUnit meUnit; double mfDepth; bool mbEnabled; DECL_LINK( SelectHdl, void * ); void implFillStrings( FieldUnit eUnit ); void implSetDepth( double fDepth, bool bEnabled ); void implInit(); protected: virtual BOOL Close(); virtual void PopupModeEnd(); /** This function is called when the window gets the focus. It grabs the focus to the line ends value set so that it can be controlled with the keyboard. */ virtual void GetFocus (void); public: ExtrusionDepthWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame ); ExtrusionDepthWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame, Window* pParentWindow ); ~ExtrusionDepthWindow(); void StartSelection(); virtual SfxPopupWindow* Clone() const; virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); }; //======================================================================== class SVX_DLLPUBLIC ExtrusionDepthControl : public SfxToolBoxControl { public: SFX_DECL_TOOLBOX_CONTROL(); ExtrusionDepthControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx ); ~ExtrusionDepthControl(); virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual SfxPopupWindowType GetPopupWindowType() const; virtual SfxPopupWindow* CreatePopupWindow(); }; //======================================================================== class ExtrusionLightingWindow : public SfxPopupWindow { using FloatingWindow::StateChanged; private: ToolbarMenu* mpMenu; ValueSet* mpLightingSet; Image maImgLightingOff[9]; Image maImgLightingOn[9]; Image maImgLightingPreview[9]; Image maImgLightingOffh[9]; Image maImgLightingOnh[9]; Image maImgLightingPreviewh[9]; Image maImgBright; Image maImgNormal; Image maImgDim; Image maImgBrighth; Image maImgNormalh; Image maImgDimh; SfxStatusForwarder* mpLightingDirectionForewarder; SfxStatusForwarder* mpLightingIntensityForewarder; ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame; bool mbPopupMode; int mnLevel; bool mbLevelEnabled; int mnDirection; bool mbDirectionEnabled; void implSetIntensity( int nLevel, bool bEnabled ); void implSetDirection( int nDirection, bool bEnabled ); void implInit(); DECL_LINK( SelectHdl, void * ); protected: virtual BOOL Close(); virtual void PopupModeEnd(); /** This function is called when the window gets the focus. It grabs the focus to the line ends value set so that it can be controlled with the keyboard. */ virtual void GetFocus (void); public: ExtrusionLightingWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame ); ExtrusionLightingWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame, Window* pParentWindow ); ~ExtrusionLightingWindow(); void StartSelection(); virtual SfxPopupWindow* Clone() const; virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); }; //======================================================================== class SVX_DLLPUBLIC ExtrusionLightingControl : public SfxToolBoxControl { public: SFX_DECL_TOOLBOX_CONTROL(); ExtrusionLightingControl( USHORT nSlotid, USHORT nId, ToolBox& rTbx ); ~ExtrusionLightingControl(); virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual SfxPopupWindowType GetPopupWindowType() const; virtual SfxPopupWindow* CreatePopupWindow(); }; //======================================================================== class ExtrusionSurfaceWindow : public SfxPopupWindow { using FloatingWindow::StateChanged; private: ToolbarMenu* mpMenu; Image maImgSurface1; Image maImgSurface2; Image maImgSurface3; Image maImgSurface4; Image maImgSurface1h; Image maImgSurface2h; Image maImgSurface3h; Image maImgSurface4h; SfxStatusForwarder* mpSurfaceForewarder; ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > mxFrame; bool mbPopupMode; DECL_LINK( SelectHdl, void * ); void implSetSurface( int nSurface, bool bEnabled ); void implInit(); protected: virtual BOOL Close(); virtual void PopupModeEnd(); /** This function is called when the window gets the focus. It grabs the focus to the line ends value set so that it can be controlled with the keyboard. */ virtual void GetFocus (void); public: ExtrusionSurfaceWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame ); ExtrusionSurfaceWindow( USHORT nId, const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame, Window* pParentWindow ); ~ExtrusionSurfaceWindow(); void StartSelection(); virtual SfxPopupWindow* Clone() const; virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual void DataChanged( const DataChangedEvent& rDCEvt ); }; //======================================================================== class SVX_DLLPUBLIC ExtrusionSurfaceControl : public SfxToolBoxControl { public: SFX_DECL_TOOLBOX_CONTROL(); ExtrusionSurfaceControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx ); ~ExtrusionSurfaceControl(); virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual SfxPopupWindowType GetPopupWindowType() const; virtual SfxPopupWindow* CreatePopupWindow(); }; //======================================================================== class SVX_DLLPUBLIC ExtrusionColorControl : public SfxToolBoxControl { private: ToolboxButtonColorUpdater* mpBtnUpdater; public: SFX_DECL_TOOLBOX_CONTROL(); ExtrusionColorControl( USHORT nSlotId, USHORT nId, ToolBox& rTbx ); ~ExtrusionColorControl(); virtual void StateChanged( USHORT nSID, SfxItemState eState, const SfxPoolItem* pState ); virtual SfxPopupWindowType GetPopupWindowType() const; virtual SfxPopupWindow* CreatePopupWindow(); }; //======================================================================== class ExtrusionDepthDialog : public ModalDialog { FixedText maFLDepth; MetricField maMtrDepth; OKButton maOKButton; CancelButton maCancelButton; HelpButton maHelpButton; FieldUnit meDefaultUnit; public: ExtrusionDepthDialog( Window* pParent, double fDepth, FieldUnit eDefaultUnit ); ~ExtrusionDepthDialog(); double getDepth() const; }; } #endif