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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SFX_BINDINGS_HXX #define _SFX_BINDINGS_HXX #include "sal/config.h" #include "sfx2/dllapi.h" #include "sal/types.h" #include #include #include #include //________________________________________________________________________________________________________________ // some other includes //________________________________________________________________________________________________________________ #include #include //________________________________________________________________________________________________________________ // forwards, typedefs, declarations //________________________________________________________________________________________________________________ class SfxConfigManager; class SystemWindow; class SfxArg; class SfxSlot; class SfxSlotServer; class SfxControllerItem; class SfxStateCache; class SfxItemSet; class SfxDispatcher; class SfxBindings; class SfxBindings_Impl; class Timer; struct SfxFoundCache_Impl; class SfxFoundCacheArr_Impl; class SfxWorkWindow; class SfxUnoControllerItem; typedef SfxUnoControllerItem* SfxUnoControllerItemPtr; SV_DECL_PTRARR( SfxUnoControllerArr_Impl, SfxUnoControllerItemPtr, 20, 20 ) //________________________________________________________________________________________________________________ // defines //________________________________________________________________________________________________________________ #define SFX_CALLMODE_SLOT 0x00 // sync/async vom Slot #define SFX_CALLMODE_SYNCHRON 0x01 // synchron im selben Stackframe #define SFX_CALLMODE_ASYNCHRON 0x02 // asynchron per AppEvent #define SFX_CALLMODE_RECORD 0x04 // beim Recorden ber"ucksichtigen #define SFX_CALLMODE_API 0x08 // Call von der API (silent) #define SFX_CALLMODE_MODAL 0x10 // trotz ModalMode #define SFX_CALLMODE_STANDARD SFX_CALLMODE_RECORD typedef sal_uInt16 SfxCallMode; enum SfxPopupAction { SFX_POPUP_DELETE, SFX_POPUP_HIDE, SFX_POPUP_SHOW }; //==================================================================== class SFX2_DLLPUBLIC SfxBindings: public SfxBroadcaster /* [Beschreibung] In jeder SFx-Applikation existiert "uber die Laufzeit von vor bis nach eine Instanz der Klasse SfxBindings. Sie wird von der SfxApplication automatisch angelegt und zerst"ort. Instanzen werden aber i.d.R. "uber das Makro oder den zugeh"origen besorgt werden. Die SfxBindings verwalten alle in den an ihr angemeldeten Controllern gebundenen Slot-Ids und cachen die jeweiligen (so nenne wir die Kombination aus SfxShell-Instanz und SfxSlot). In den SfxBindings ist gespeichert, ob und welche Controller dirty sind sowie welche Slot-Server-Caches jeweils dirty sind. Sie fa"st Status-Anfragen (Aufrufe der in der IDL genannten Status-Methoden) zusammen, die von derselben Status-Methode bedient werden, und sorgt f"ur die Simulation der . */ { friend class SfxApplication; friend class SfxShell; friend class SfxBindings_Impl; SfxBindings_Impl*pImp; // Daten der Bindings-Instanz SfxDispatcher* pDispatcher; // zu verwendender Dispatcher sal_uInt16 nRegLevel; // Lock-Level waehrend Reconfig private: SAL_DLLPRIVATE const SfxPoolItem* Execute_Impl( sal_uInt16 nSlot, const SfxPoolItem **pArgs, sal_uInt16 nModi, SfxCallMode nCall, const SfxPoolItem **pInternalArgs, BOOL bGlobalOnly=FALSE); SAL_DLLPRIVATE void SetSubBindings_Impl( SfxBindings* ); SAL_DLLPRIVATE void UpdateSlotServer_Impl(); // SlotServer aktualisieren SAL_DLLPRIVATE SfxItemSet* CreateSet_Impl( SfxStateCache* &pCache, const SfxSlot* &pRealSlot, const SfxSlotServer**, SfxFoundCacheArr_Impl& ); SAL_DLLPRIVATE sal_uInt16 GetSlotPos( sal_uInt16 nId, sal_uInt16 nStartSearchAt = 0 ); SAL_DLLPRIVATE void Update_Impl( SfxStateCache* pCache ); SAL_DLLPRIVATE void UpdateControllers_Impl( const SfxInterface* pIF, const SfxFoundCache_Impl* pFound, const SfxPoolItem *pItem, SfxItemState eItemState ); DECL_DLLPRIVATE_LINK( NextJob_Impl, Timer * ); public: SfxBindings(); ~SfxBindings(); void HidePopups( bool bHide = true ); SAL_DLLPRIVATE void HidePopupCtrls_Impl( bool bHide = true ); void SetDispatcher(SfxDispatcher *pDisp); void Update( sal_uInt16 nId ); // z.B. aus Menu::Activate void Update(); SAL_DLLPRIVATE void StartUpdate_Impl(sal_Bool bComplete=sal_False); void Invalidate( sal_uInt16 nId ); void Invalidate( const sal_uInt16* pIds ); void InvalidateShell( const SfxShell &rSh, sal_Bool bDeep = sal_False ); void InvalidateAll( sal_Bool bWithMsg ); void SetState( const SfxItemSet &rSet ); void SetState( const SfxPoolItem &rItem ); void Invalidate( sal_uInt16 nId, sal_Bool bWithItem, sal_Bool bWithMsg=sal_False); void Invalidate( sal_uInt16 nId, sal_Bool bWithMsg); sal_Bool IsInUpdate() const; void SetVisibleState( sal_uInt16 nId, sal_Bool bShow ); sal_Bool IsBound( sal_uInt16 nMsgId, sal_uInt16 nStartSearchAt = 0 ); const SfxSlot* GetSlot( sal_uInt16 nMsgId ); SfxStateCache* GetStateCache( sal_uInt16 nId, sal_uInt16 *pPos = 0 ); SAL_DLLPRIVATE SfxStateCache* GetAnyStateCache_Impl( sal_uInt16 nId ); SfxItemState QueryState( sal_uInt16 nSID, SfxPoolItem* &rpState ); const SfxPoolItem* ExecuteSynchron( sal_uInt16 nSlot, const SfxPoolItem **pArgs = 0, sal_uInt16 nModi = 0, const SfxPoolItem **pInternalArgs = 0); sal_Bool Execute( sal_uInt16 nSlot, const SfxPoolItem **pArgs = 0, sal_uInt16 nModi = 0, SfxCallMode nCall = SFX_CALLMODE_SLOT, const SfxPoolItem **pInternalArgs = 0); SAL_DLLPRIVATE void SetDispatchProvider_Impl( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & rFrame ); SAL_DLLPRIVATE const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & GetDispatchProvider_Impl() const; void SetActiveFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > & rFrame ); const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetActiveFrame() const; // Reconfig int IsInRegistrations() const; sal_uInt16 EnterRegistrations(const char *pFile = 0, int nLine = 0); void LeaveRegistrations( sal_uInt16 nLevel = USHRT_MAX, const char *pFile = 0, int nLine = 0 ); void Register( SfxControllerItem& rBinding ); void Release( SfxControllerItem& rBinding ); SystemWindow* GetSystemWindow() const; SfxDispatcher* GetDispatcher() const { return pDispatcher; } com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder > GetRecorder() const; com::sun::star::uno::Reference < com::sun::star::frame::XDispatch > GetDispatch( const SfxSlot*, const com::sun::star::util::URL& aURL, sal_Bool bMasterCommand ); SAL_DLLPRIVATE void ContextChanged_Impl(); SAL_DLLPRIVATE void Execute_Impl( SfxRequest& rReq, const SfxSlot* pSlot, SfxShell* pShell ); SAL_DLLPRIVATE void DeleteControllers_Impl(); SAL_DLLPRIVATE SfxPopupAction GetPopupAction_Impl() const; SAL_DLLPRIVATE SfxDispatcher* GetDispatcher_Impl() { return pDispatcher; } SAL_DLLPRIVATE void ClearCache_Impl( sal_uInt16 nSlotId ); SAL_DLLPRIVATE sal_Bool IsInUpdate_Impl() const{ return IsInUpdate(); } SAL_DLLPRIVATE void RegisterInternal_Impl( SfxControllerItem& rBinding ); SAL_DLLPRIVATE void Register_Impl( SfxControllerItem& rBinding, BOOL ); SAL_DLLPRIVATE SfxWorkWindow* GetWorkWindow_Impl() const; SAL_DLLPRIVATE void SetWorkWindow_Impl( SfxWorkWindow* ); SAL_DLLPRIVATE SfxBindings* GetSubBindings_Impl( sal_Bool bTop = sal_False ) const; SAL_DLLPRIVATE void InvalidateUnoControllers_Impl(); SAL_DLLPRIVATE void RegisterUnoController_Impl( SfxUnoControllerItem* ); SAL_DLLPRIVATE void ReleaseUnoController_Impl( SfxUnoControllerItem* ); SAL_DLLPRIVATE BOOL ExecuteCommand_Impl( const String& rCommand ); SAL_DLLPRIVATE void SetRecorder_Impl( com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder >& ); SAL_DLLPRIVATE void ExecuteGlobal_Impl( USHORT nId ); SAL_DLLPRIVATE void InvalidateSlotsInMap_Impl(); SAL_DLLPRIVATE void AddSlotToInvalidateSlotsMap_Impl( USHORT nId ); }; #ifdef DBG_UTIL #define ENTERREGISTRATIONS() EnterRegistrations(__FILE__, __LINE__) #define LEAVEREGISTRATIONS() LeaveRegistrations(USHRT_MAX, __FILE__, __LINE__) #define DENTERREGISTRATIONS( ) \ EnterRegistrations( (ByteString(__FILE__).Append('(').Append(ByteString::CreateFromInt64((sal_uIntPtr)this).Append(')'))).GetBufferAccess(), __LINE__ ) #define DLEAVEREGISTRATIONS( ) \ LeaveRegistrations( USHRT_MAX, (ByteString(__FILE__).Append('(').Append(ByteString::CreateFromInt64((sal_uIntPtr)this).Append(')'))).GetBufferAccess(), __LINE__ ) #else #define ENTERREGISTRATIONS() EnterRegistrations() #define LEAVEREGISTRATIONS() LeaveRegistrations() #define DENTERREGISTRATIONS( ) EnterRegistrations() #define DLEAVEREGISTRATIONS( ) LeaveRegistrations() #endif //-------------------------------------------------------------------- inline int SfxBindings::IsInRegistrations() const /* [Beschreibung] Stellt fest, ob an der SfxBindings Instanz gerade an- oder abgemeldet werden, also noch Aufrufe nicht mit geschlo"sen wurden. [R"uckgabewert] int sal_True Die SfxBindings Instanz ist gerade im Registrierungs- Modus. Es erfolgen also keine Status-Updates. sal_False Die SfxBindings Instanz ist gerade im normalen Modus. Es k"oennen also Status-Updates erfolgen. */ { return 0 != nRegLevel; } //-------------------------------------------------------------------- #endif