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Diffstat (limited to 'svx/source/sdr/contact/viewcontactofsdrole2obj.cxx')
-rw-r--r--svx/source/sdr/contact/viewcontactofsdrole2obj.cxx21
1 files changed, 9 insertions, 12 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx b/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx
index dfa3214c0b..1ad45c22c3 100644
--- a/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx
+++ b/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -69,8 +69,7 @@ namespace sdr
{
}
- drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
- bool bHighContrast) const
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters() const
{
// take unrotated snap rect (direct model data) for position and size
const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
@@ -88,7 +87,7 @@ namespace sdr
const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
- rItemSet,
+ rItemSet,
GetOle2Obj().getText(0)));
// #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
@@ -102,18 +101,17 @@ namespace sdr
// #i104867# add GraphicVersion number to be able to check for
// content change in the primitive later
- GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(),
+ GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion()
+ ));
- bHighContrast));
-
- // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
- // be used soon anyways. Always create primitives to allow the decomposition of
+ // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
+ // be used soon anyways. Always create primitives to allow the decomposition of
// SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrOle2Primitive2D(
xOLEContent,
- aObjectMatrix,
+ aObjectMatrix,
aAttribute));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
@@ -121,8 +119,7 @@ namespace sdr
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
{
- // do as if no HC and call standard creator
- return createPrimitive2DSequenceWithParameters(false);
+ return createPrimitive2DSequenceWithParameters();
}
} // end of namespace contact
} // end of namespace sdr