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-rw-r--r--svx/source/sdr/contact/viewcontactofgraphic.cxx335
1 files changed, 285 insertions, 50 deletions
diff --git a/svx/source/sdr/contact/viewcontactofgraphic.cxx b/svx/source/sdr/contact/viewcontactofgraphic.cxx
index 3f6ac13caf..29ee7efce1 100644
--- a/svx/source/sdr/contact/viewcontactofgraphic.cxx
+++ b/svx/source/sdr/contact/viewcontactofgraphic.cxx
@@ -53,6 +53,18 @@
#include <svdglob.hxx>
#include <vcl/svapp.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+#include <drawinglayer/primitive2d/textprimitive2d.hxx>
+#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
+#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
+
+#include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx>
+#include <svx/eeitem.hxx>
+#include <svx/colritem.hxx>
+//#include <svx/xtable.hxx>
+
//////////////////////////////////////////////////////////////////////////////
namespace sdr
@@ -78,6 +90,238 @@ namespace sdr
{
}
+ void ViewContactOfGraphic::flushGraphicObjects()
+ {
+ // #i102380# The graphic is swapped out. To let that have an effect ist is necessary to
+ // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set
+ // (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This
+ // is best achieved for the VC by clearing the local decomposition cache. It would be possible
+ // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object
+ // gets visualised, so this would be wrong.
+ flushViewIndependentPrimitive2DSequence();
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj(
+ const basegfx::B2DHomMatrix& rObjectMatrix,
+ const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute,
+ const GraphicAttr& rLocalGrafInfo) const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+ GraphicObject aEmptyGraphicObject;
+ GraphicAttr aEmptyGraphicAttr;
+
+ // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
+ const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
+ rObjectMatrix,
+ rAttribute,
+ aEmptyGraphicObject,
+ aEmptyGraphicAttr));
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
+
+ // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and
+ // without attributes
+ basegfx::B2DHomMatrix aSmallerMatrix;
+
+ // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic
+ // into account. Since EmptyPresObj's are only used in Draw/Impress, it is
+ // safe to assume 100th mm as target.
+ Size aPrefSize(GetGrafObject().GetGrafPrefSize());
+
+ if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit())
+ {
+ aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM);
+ }
+ else
+ {
+ aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM);
+ }
+
+ // decompose object matrix to get single values
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
+
+ const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0);
+ const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0);
+
+ if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0))
+ {
+ // create the EmptyPresObj fallback visualisation. The fallback graphic
+ // is already provided in rGraphicObject in this case, use it
+ aSmallerMatrix.scale(aPrefSize.getWidth(), aPrefSize.getHeight());
+ aSmallerMatrix.translate(fOffsetX, fOffsetY);
+ aSmallerMatrix.shearX(fShearX);
+ aSmallerMatrix.rotate(fRotate);
+ aSmallerMatrix.translate(aTranslate.getX(), aTranslate.getY());
+
+ const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
+ const drawinglayer::attribute::SdrLineFillShadowTextAttribute aEmptyAttributes(0, 0, 0, 0, 0, 0);
+ const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
+ aSmallerMatrix,
+ aEmptyAttributes,
+ rGraphicObject,
+ rLocalGrafInfo));
+
+ drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB);
+ }
+
+ return xRetval;
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft(
+ const basegfx::B2DHomMatrix& rObjectMatrix,
+ const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+ GraphicObject aEmptyGraphicObject;
+ GraphicAttr aEmptyGraphicAttr;
+
+ // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
+ const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
+ rObjectMatrix,
+ rAttribute,
+ aEmptyGraphicObject,
+ aEmptyGraphicAttr));
+ xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
+
+ if(!rAttribute.getLine())
+ {
+ // create a surrounding frame when no linestyle given
+ const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor());
+ const basegfx::BColor aBColor(aColor.getBColor());
+ const basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
+
+ basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aUnitRange));
+ aOutline.transform(rObjectMatrix);
+
+ drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
+ drawinglayer::primitive2d::Primitive2DReference(
+ new drawinglayer::primitive2d::PolygonHairlinePrimitive2D(
+ aOutline,
+ aBColor)));
+ }
+
+ // decompose object matrix to get single values
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX);
+
+ // define a distance value, used for distance from bitmap to borders and from bitmap
+ // to text, too (2 mm)
+ const double fDistance(200.0);
+
+ // consume borders from values
+ aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance)));
+ aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance)));
+ aTranslate.setX(aTranslate.getX() + fDistance);
+ aTranslate.setY(aTranslate.getY() + fDistance);
+
+ // draw a draft bitmap
+ const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr()));
+
+ if(!aDraftBitmap.IsEmpty())
+ {
+ Size aPrefSize(aDraftBitmap.GetPrefSize());
+
+ if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit())
+ {
+ aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM);
+ }
+ else
+ {
+ aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM);
+ }
+
+ const double fBitmapScaling(2.0);
+ const double fWidth(aPrefSize.getWidth() * fBitmapScaling);
+ const double fHeight(aPrefSize.getHeight() * fBitmapScaling);
+
+ if(basegfx::fTools::more(fWidth, 1.0)
+ && basegfx::fTools::more(fHeight, 1.0)
+ && basegfx::fTools::lessOrEqual(fWidth, aScale.getX())
+ && basegfx::fTools::lessOrEqual(fHeight, aScale.getY()))
+ {
+ basegfx::B2DHomMatrix aBitmapMatrix;
+
+ aBitmapMatrix.scale(fWidth, fHeight);
+ aBitmapMatrix.shearX(fShearX);
+ aBitmapMatrix.rotate(fRotate);
+ aBitmapMatrix.translate(aTranslate.getX(), aTranslate.getY());
+
+ drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval,
+ drawinglayer::primitive2d::Primitive2DReference(
+ new drawinglayer::primitive2d::BitmapPrimitive2D(
+ BitmapEx(aDraftBitmap),
+ aBitmapMatrix)));
+
+ // consume bitmap size in X
+ aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance)));
+ aTranslate.setX(aTranslate.getX() + fWidth + fDistance);
+ }
+ }
+
+ // Build the text for the draft object
+ XubString aDraftText = GetGrafObject().GetFileName();
+
+ if(!aDraftText.Len())
+ {
+ aDraftText = GetGrafObject().GetName();
+ aDraftText.AppendAscii(" ...");
+ }
+
+ if(aDraftText.Len() && GetGrafObject().GetModel())
+ {
+ // #i103255# Goal is to produce TextPrimitives which hold the given text as
+ // BlockText in the available space. It would be very tricky to do
+ // an own word wrap/line layout here.
+ // Using SdrBlockTextPrimitive2D OTOH is critical since it internally
+ // uses the SdrObject it references. To solve this, create a temp
+ // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D
+ // directly and immediately decompose it. After that, it is no longer
+ // needed and can be deleted.
+
+ // create temp RectObj as TextObj and set needed attributes
+ SdrRectObj aRectObj(OBJ_TEXT);
+ aRectObj.SetModel(GetGrafObject().GetModel());
+ aRectObj.NbcSetText(aDraftText);
+ aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR));
+
+ // get SdrText and OPO
+ SdrText* pSdrText = aRectObj.getText(0);
+ OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject();
+
+ if(pSdrText && pOPO)
+ {
+ // directly use the remaining space as TextRangeTransform
+ basegfx::B2DHomMatrix aTextRangeTransform;
+
+ aTextRangeTransform.scale(aScale.getX(), aScale.getY());
+ aTextRangeTransform.shearX(fShearX);
+ aTextRangeTransform.rotate(fRotate);
+ aTextRangeTransform.translate(aTranslate.getX(), aTranslate.getY());
+
+ // directly create temp SdrBlockTextPrimitive2D
+ drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive(
+ pSdrText,
+ *pOPO,
+ aTextRangeTransform,
+ false,
+ false,
+ false);
+
+ // decompose immediately with neutral ViewInformation. This will
+ // layout the text to more simple TextPrimitives from drawinglayer
+ const drawinglayer::geometry::ViewInformation2D aViewInformation2D(0);
+
+ drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(
+ xRetval,
+ aBlockTextPrimitive.get2DDecomposition(aViewInformation2D));
+ }
+ }
+
+ return xRetval;
+ }
+
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const
{
drawinglayer::primitive2d::Primitive2DSequence xRetval;
@@ -86,7 +330,8 @@ namespace sdr
if(pSdrText)
{
const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet();
- drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);
+ drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute =
+ drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText);
bool bVisible(pAttribute && pAttribute->isVisible());
// create and fill GraphicAttr
@@ -131,7 +376,7 @@ namespace sdr
// which will use the primitive data we just create in the near future
const Rectangle& rRectangle = GetGrafObject().GetGeoRect();
const ::basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
- ::basegfx::B2DHomMatrix aObjectMatrix;
+ basegfx::B2DHomMatrix aObjectMatrix;
// look for mirroring
const GeoStat& rGeoStat(GetGrafObject().GetGeoStat());
@@ -170,60 +415,25 @@ namespace sdr
// get the current, unchenged graphic obect from SdrGrafObj
const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
- if(GetGrafObject().IsEmptyPresObj())
+ if(visualisationUsesPresObj())
{
// it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one
// with the content which is the placeholder graphic
- GraphicObject aEmptyGraphicObject;
- GraphicAttr aEmptyGraphicAttr;
- drawinglayer::attribute::SdrLineFillShadowTextAttribute aEmptyAttributes(0, 0, 0, 0, 0, 0);
-
- // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts
- const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
- aObjectMatrix, *pAttribute, aEmptyGraphicObject, aEmptyGraphicAttr));
- xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1);
-
- // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and
- // without attributes
- basegfx::B2DHomMatrix aSmallerMatrix;
-
- // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic
- // into account. Since EmptyPresObj's are only used in Draw/Impress, it is
- // safe to assume 100th mm as target.
- Size aPrefSize(GetGrafObject().GetGrafPrefSize());
-
- if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit())
- {
- aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM);
- }
- else
- {
- aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM);
- }
-
- const double fOffsetX((aObjectRange.getWidth() - aPrefSize.getWidth()) / 2.0);
- const double fOffsetY((aObjectRange.getHeight() - aPrefSize.getHeight()) / 2.0);
-
- if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0))
- {
- aSmallerMatrix.scale(aPrefSize.getWidth(), aPrefSize.getHeight());
- aSmallerMatrix.translate(fOffsetX, fOffsetY);
- aSmallerMatrix.shearX(fShearX);
- aSmallerMatrix.rotate(fRotate);
- aSmallerMatrix.translate(aObjectRange.getMinX(), aObjectRange.getMinY());
-
- const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
- aSmallerMatrix,
- aEmptyAttributes,
- rGraphicObject,
- aLocalGrafInfo));
-
- drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB);
- }
+ xRetval = createVIP2DSForPresObj(aObjectMatrix, *pAttribute, aLocalGrafInfo);
+ }
+ else if(visualisationUsesDraft())
+ {
+ // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism
+ // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious
+ // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent
+ // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster
+ // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages
+ xRetval = createVIP2DSForDraft(aObjectMatrix, *pAttribute);
}
else
{
- // create primitive
+ // create primitive. Info: Calling the copy-constructor of GraphicObject in this
+ // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic
const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrGrafPrimitive2D(
aObjectMatrix,
*pAttribute,
@@ -241,6 +451,31 @@ namespace sdr
return xRetval;
}
+ bool ViewContactOfGraphic::visualisationUsesPresObj() const
+ {
+ return GetGrafObject().IsEmptyPresObj();
+ }
+
+ bool ViewContactOfGraphic::visualisationUsesDraft() const
+ {
+ // no draft when already PresObj
+ if(visualisationUsesPresObj())
+ return false;
+
+ // draft when swapped out
+ const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false);
+ static bool bAllowReplacements(true);
+
+ if(rGraphicObject.IsSwappedOut() && bAllowReplacements)
+ return true;
+
+ // draft when no graphic
+ if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType())
+ return true;
+
+ return false;
+ }
+
} // end of namespace contact
} // end of namespace sdr