diff options
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofgraphic.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofgraphic.cxx | 335 |
1 files changed, 285 insertions, 50 deletions
diff --git a/svx/source/sdr/contact/viewcontactofgraphic.cxx b/svx/source/sdr/contact/viewcontactofgraphic.cxx index 3f6ac13caf..40f005dd5c 100644 --- a/svx/source/sdr/contact/viewcontactofgraphic.cxx +++ b/svx/source/sdr/contact/viewcontactofgraphic.cxx @@ -53,6 +53,18 @@ #include <svdglob.hxx> #include <vcl/svapp.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <drawinglayer/primitive2d/polygonprimitive2d.hxx> +#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> +#include <drawinglayer/primitive2d/textprimitive2d.hxx> +#include <drawinglayer/primitive2d/textlayoutdevice.hxx> +#include <drawinglayer/primitive2d/maskprimitive2d.hxx> + +#include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx> +#include <svx/eeitem.hxx> +#include <svx/colritem.hxx> +//#include <svx/xtable.hxx> + ////////////////////////////////////////////////////////////////////////////// namespace sdr @@ -78,6 +90,238 @@ namespace sdr { } + void ViewContactOfGraphic::flushGraphicObjects() + { + // #i102380# The graphic is swapped out. To let that have an effect ist is necessary to + // delete copies of the GraphicObject which are not swapped out and have no SwapHandler set + // (this is what happnes when the GraphicObject gets copied to a SdrGrafPrimitive2D). This + // is best achieved for the VC by clearing the local decomposition cache. It would be possible + // to also do this for the VOC cache, but that VOCs exist exactly expresss that the object + // gets visualised, so this would be wrong. + flushViewIndependentPrimitive2DSequence(); + } + + drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForPresObj( + const basegfx::B2DHomMatrix& rObjectMatrix, + const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute, + const GraphicAttr& rLocalGrafInfo) const + { + drawinglayer::primitive2d::Primitive2DSequence xRetval; + GraphicObject aEmptyGraphicObject; + GraphicAttr aEmptyGraphicAttr; + + // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts + const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( + rObjectMatrix, + rAttribute, + aEmptyGraphicObject, + aEmptyGraphicAttr)); + xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); + + // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and + // without attributes + basegfx::B2DHomMatrix aSmallerMatrix; + + // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic + // into account. Since EmptyPresObj's are only used in Draw/Impress, it is + // safe to assume 100th mm as target. + Size aPrefSize(GetGrafObject().GetGrafPrefSize()); + + if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit()) + { + aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM); + } + else + { + aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM); + } + + // decompose object matrix to get single values + basegfx::B2DVector aScale, aTranslate; + double fRotate, fShearX; + rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); + + const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0); + const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0); + + if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0)) + { + // create the EmptyPresObj fallback visualisation. The fallback graphic + // is already provided in rGraphicObject in this case, use it + aSmallerMatrix.scale(aPrefSize.getWidth(), aPrefSize.getHeight()); + aSmallerMatrix.translate(fOffsetX, fOffsetY); + aSmallerMatrix.shearX(fShearX); + aSmallerMatrix.rotate(fRotate); + aSmallerMatrix.translate(aTranslate.getX(), aTranslate.getY()); + + const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); + const drawinglayer::attribute::SdrLineFillShadowTextAttribute aEmptyAttributes(0, 0, 0, 0, 0, 0); + const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( + aSmallerMatrix, + aEmptyAttributes, + rGraphicObject, + rLocalGrafInfo)); + + drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB); + } + + return xRetval; + } + + drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createVIP2DSForDraft( + const basegfx::B2DHomMatrix& rObjectMatrix, + const drawinglayer::attribute::SdrLineFillShadowTextAttribute& rAttribute) const + { + drawinglayer::primitive2d::Primitive2DSequence xRetval; + GraphicObject aEmptyGraphicObject; + GraphicAttr aEmptyGraphicAttr; + + // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts + const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( + rObjectMatrix, + rAttribute, + aEmptyGraphicObject, + aEmptyGraphicAttr)); + xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); + + if(!rAttribute.getLine()) + { + // create a surrounding frame when no linestyle given + const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor()); + const basegfx::BColor aBColor(aColor.getBColor()); + const basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0); + + basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aUnitRange)); + aOutline.transform(rObjectMatrix); + + drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, + drawinglayer::primitive2d::Primitive2DReference( + new drawinglayer::primitive2d::PolygonHairlinePrimitive2D( + aOutline, + aBColor))); + } + + // decompose object matrix to get single values + basegfx::B2DVector aScale, aTranslate; + double fRotate, fShearX; + rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); + + // define a distance value, used for distance from bitmap to borders and from bitmap + // to text, too (2 mm) + const double fDistance(200.0); + + // consume borders from values + aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance))); + aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance))); + aTranslate.setX(aTranslate.getX() + fDistance); + aTranslate.setY(aTranslate.getY() + fDistance); + + // draw a draft bitmap + const Bitmap aDraftBitmap(ResId(BMAP_GrafikEi, *ImpGetResMgr())); + + if(!aDraftBitmap.IsEmpty()) + { + Size aPrefSize(aDraftBitmap.GetPrefSize()); + + if(MAP_PIXEL == aDraftBitmap.GetPrefMapMode().GetMapUnit()) + { + aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MAP_100TH_MM); + } + else + { + aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MAP_100TH_MM); + } + + const double fBitmapScaling(2.0); + const double fWidth(aPrefSize.getWidth() * fBitmapScaling); + const double fHeight(aPrefSize.getHeight() * fBitmapScaling); + + if(basegfx::fTools::more(fWidth, 1.0) + && basegfx::fTools::more(fHeight, 1.0) + && basegfx::fTools::lessOrEqual(fWidth, aScale.getX()) + && basegfx::fTools::lessOrEqual(fHeight, aScale.getY())) + { + basegfx::B2DHomMatrix aBitmapMatrix; + + aBitmapMatrix.scale(fWidth, fHeight); + aBitmapMatrix.shearX(fShearX); + aBitmapMatrix.rotate(fRotate); + aBitmapMatrix.translate(aTranslate.getX(), aTranslate.getY()); + + drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, + drawinglayer::primitive2d::Primitive2DReference( + new drawinglayer::primitive2d::BitmapPrimitive2D( + BitmapEx(aDraftBitmap), + aBitmapMatrix))); + + // consume bitmap size in X + aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance))); + aTranslate.setX(aTranslate.getX() + fWidth + fDistance); + } + } + + // Build the text for the draft object + XubString aDraftText = GetGrafObject().GetFileName(); + + if(!aDraftText.Len()) + { + aDraftText = GetGrafObject().GetName(); + aDraftText.AppendAscii(" ..."); + } + + if(aDraftText.Len() && GetGrafObject().GetModel()) + { + // #i103255# Goal is to produce TextPrimitives which hold the given text as + // BlockText in the available space. It would be very tricky to do + // an own word wrap/line layout here. + // Using SdrBlockTextPrimitive2D OTOH is critical since it internally + // uses the SdrObject it references. To solve this, create a temp + // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D + // directly and immediately decompose it. After that, it is no longer + // needed and can be deleted. + + // create temp RectObj as TextObj and set needed attributes + SdrRectObj aRectObj(OBJ_TEXT); + aRectObj.SetModel(GetGrafObject().GetModel()); + aRectObj.NbcSetText(aDraftText); + aRectObj.SetMergedItem(SvxColorItem(Color(COL_LIGHTRED), EE_CHAR_COLOR)); + + // get SdrText and OPO + SdrText* pSdrText = aRectObj.getText(0); + OutlinerParaObject* pOPO = aRectObj.GetOutlinerParaObject(); + + if(pSdrText && pOPO) + { + // directly use the remaining space as TextRangeTransform + basegfx::B2DHomMatrix aTextRangeTransform; + + aTextRangeTransform.scale(aScale.getX(), aScale.getY()); + aTextRangeTransform.shearX(fShearX); + aTextRangeTransform.rotate(fRotate); + aTextRangeTransform.translate(aTranslate.getX(), aTranslate.getY()); + + // directly create temp SdrBlockTextPrimitive2D + drawinglayer::primitive2d::SdrBlockTextPrimitive2D aBlockTextPrimitive( + *pSdrText, + *pOPO, + aTextRangeTransform, + false, + false, + false); + + // decompose immediately with neutral ViewInformation. This will + // layout the text to more simple TextPrimitives from drawinglayer + const drawinglayer::geometry::ViewInformation2D aViewInformation2D(0); + + drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence( + xRetval, + aBlockTextPrimitive.get2DDecomposition(aViewInformation2D)); + } + } + + return xRetval; + } + drawinglayer::primitive2d::Primitive2DSequence ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const { drawinglayer::primitive2d::Primitive2DSequence xRetval; @@ -86,7 +330,8 @@ namespace sdr if(pSdrText) { const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet(); - drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText); + drawinglayer::attribute::SdrLineFillShadowTextAttribute* pAttribute = + drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(rItemSet, *pSdrText); bool bVisible(pAttribute && pAttribute->isVisible()); // create and fill GraphicAttr @@ -131,7 +376,7 @@ namespace sdr // which will use the primitive data we just create in the near future const Rectangle& rRectangle = GetGrafObject().GetGeoRect(); const ::basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); - ::basegfx::B2DHomMatrix aObjectMatrix; + basegfx::B2DHomMatrix aObjectMatrix; // look for mirroring const GeoStat& rGeoStat(GetGrafObject().GetGeoStat()); @@ -170,60 +415,25 @@ namespace sdr // get the current, unchenged graphic obect from SdrGrafObj const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); - if(GetGrafObject().IsEmptyPresObj()) + if(visualisationUsesPresObj()) { // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one // with the content which is the placeholder graphic - GraphicObject aEmptyGraphicObject; - GraphicAttr aEmptyGraphicAttr; - drawinglayer::attribute::SdrLineFillShadowTextAttribute aEmptyAttributes(0, 0, 0, 0, 0, 0); - - // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts - const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( - aObjectMatrix, *pAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); - xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReferenceA, 1); - - // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and - // without attributes - basegfx::B2DHomMatrix aSmallerMatrix; - - // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic - // into account. Since EmptyPresObj's are only used in Draw/Impress, it is - // safe to assume 100th mm as target. - Size aPrefSize(GetGrafObject().GetGrafPrefSize()); - - if(MAP_PIXEL == GetGrafObject().GetGrafPrefMapMode().GetMapUnit()) - { - aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MAP_100TH_MM); - } - else - { - aPrefSize = Application::GetDefaultDevice()->LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MAP_100TH_MM); - } - - const double fOffsetX((aObjectRange.getWidth() - aPrefSize.getWidth()) / 2.0); - const double fOffsetY((aObjectRange.getHeight() - aPrefSize.getHeight()) / 2.0); - - if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0)) - { - aSmallerMatrix.scale(aPrefSize.getWidth(), aPrefSize.getHeight()); - aSmallerMatrix.translate(fOffsetX, fOffsetY); - aSmallerMatrix.shearX(fShearX); - aSmallerMatrix.rotate(fRotate); - aSmallerMatrix.translate(aObjectRange.getMinX(), aObjectRange.getMinY()); - - const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( - aSmallerMatrix, - aEmptyAttributes, - rGraphicObject, - aLocalGrafInfo)); - - drawinglayer::primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(xRetval, xReferenceB); - } + xRetval = createVIP2DSForPresObj(aObjectMatrix, *pAttribute, aLocalGrafInfo); + } + else if(visualisationUsesDraft()) + { + // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism + // which shows a swapped-out-visualisation (which gets created here now) and an asynchronious + // visual update mechanism for swapped-out grapgics when they were loaded (see AsynchGraphicLoadingEvent + // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster + // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages + xRetval = createVIP2DSForDraft(aObjectMatrix, *pAttribute); } else { - // create primitive + // create primitive. Info: Calling the copy-constructor of GraphicObject in this + // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::SdrGrafPrimitive2D( aObjectMatrix, *pAttribute, @@ -241,6 +451,31 @@ namespace sdr return xRetval; } + bool ViewContactOfGraphic::visualisationUsesPresObj() const + { + return GetGrafObject().IsEmptyPresObj(); + } + + bool ViewContactOfGraphic::visualisationUsesDraft() const + { + // no draft when already PresObj + if(visualisationUsesPresObj()) + return false; + + // draft when swapped out + const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(false); + static bool bAllowReplacements(true); + + if(rGraphicObject.IsSwappedOut() && bAllowReplacements) + return true; + + // draft when no graphic + if(GRAPHIC_NONE == rGraphicObject.GetType() || GRAPHIC_DEFAULT == rGraphicObject.GetType()) + return true; + + return false; + } + } // end of namespace contact } // end of namespace sdr |