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-rw-r--r--svx/source/engine3d/camera3d.cxx3
-rw-r--r--svx/source/engine3d/cube3d.cxx3
-rw-r--r--svx/source/engine3d/deflt3d.cxx3
-rw-r--r--svx/source/engine3d/dragmt3d.cxx3
-rw-r--r--svx/source/engine3d/e3dsceneupdater.cxx3
-rw-r--r--svx/source/engine3d/e3dundo.cxx2
-rw-r--r--svx/source/engine3d/extrud3d.cxx3
-rw-r--r--svx/source/engine3d/float3d.cxx14
-rw-r--r--svx/source/engine3d/float3d.src6
-rw-r--r--svx/source/engine3d/helperhittest3d.cxx3
-rw-r--r--svx/source/engine3d/helperminimaldepth3d.cxx3
-rw-r--r--svx/source/engine3d/helperminimaldepth3d.hxx3
-rw-r--r--svx/source/engine3d/lathe3d.cxx3
-rw-r--r--svx/source/engine3d/obj3d.cxx3
-rw-r--r--svx/source/engine3d/objfac3d.cxx2
-rw-r--r--svx/source/engine3d/polygn3d.cxx3
-rw-r--r--svx/source/engine3d/polysc3d.cxx3
-rw-r--r--svx/source/engine3d/scene3d.cxx11
-rw-r--r--svx/source/engine3d/sphere3d.cxx3
-rw-r--r--svx/source/engine3d/svx3ditems.cxx325
-rw-r--r--svx/source/engine3d/view3d.cxx3
-rw-r--r--svx/source/engine3d/view3d1.cxx2
-rw-r--r--svx/source/engine3d/viewpt3d2.cxx3
23 files changed, 236 insertions, 174 deletions
diff --git a/svx/source/engine3d/camera3d.cxx b/svx/source/engine3d/camera3d.cxx
index c61e8dfdf3..2753de8e81 100644
--- a/svx/source/engine3d/camera3d.cxx
+++ b/svx/source/engine3d/camera3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -390,3 +391,5 @@ void Camera3D::SetFocalLengthWithCorrect(double fLen)
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/cube3d.cxx b/svx/source/engine3d/cube3d.cxx
index 616db93da6..444d031ee7 100644
--- a/svx/source/engine3d/cube3d.cxx
+++ b/svx/source/engine3d/cube3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -197,3 +198,5 @@ void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/deflt3d.cxx b/svx/source/engine3d/deflt3d.cxx
index 45750cbcaa..ae5f9bc8be 100644
--- a/svx/source/engine3d/deflt3d.cxx
+++ b/svx/source/engine3d/deflt3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -79,3 +80,5 @@ void E3dDefaultAttributes::Reset()
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/dragmt3d.cxx b/svx/source/engine3d/dragmt3d.cxx
index 61f17c167e..e55f7975d4 100644
--- a/svx/source/engine3d/dragmt3d.cxx
+++ b/svx/source/engine3d/dragmt3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -787,3 +788,5 @@ Pointer E3dDragMove::GetSdrDragPointer() const
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/e3dsceneupdater.cxx b/svx/source/engine3d/e3dsceneupdater.cxx
index 703ba77ae6..f5b71fc859 100644
--- a/svx/source/engine3d/e3dsceneupdater.cxx
+++ b/svx/source/engine3d/e3dsceneupdater.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -128,3 +129,5 @@ E3DModifySceneSnapRectUpdater::~E3DModifySceneSnapRectUpdater()
//////////////////////////////////////////////////////////////////////////////
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/e3dundo.cxx b/svx/source/engine3d/e3dundo.cxx
index 6e291b4703..aaba36b066 100644
--- a/svx/source/engine3d/e3dundo.cxx
+++ b/svx/source/engine3d/e3dundo.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -178,3 +179,4 @@ void E3dAttributesUndoAction::Repeat()
{
}
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/extrud3d.cxx b/svx/source/engine3d/extrud3d.cxx
index d0cbaf14b3..112606f89a 100644
--- a/svx/source/engine3d/extrud3d.cxx
+++ b/svx/source/engine3d/extrud3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -262,3 +263,5 @@ SdrAttrObj* E3dExtrudeObj::GetBreakObj()
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index c8001f8091..c71aa59827 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -189,7 +190,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aFLLight ( this, SVX_RES( FL_LIGHT ) ),
- // Texturen
+ // Textures
aFtTexKind ( this, SVX_RES( FT_TEX_KIND ) ),
aBtnTexLuminance ( this, SVX_RES( BTN_TEX_LUMINANCE ) ),
aBtnTexColor ( this, SVX_RES( BTN_TEX_COLOR ) ),
@@ -350,7 +351,7 @@ __EXPORT Svx3DWin::Svx3DWin( SfxBindings* pInBindings,
aBtnLight7.SetClickHdl( aLink );
aBtnLight8.SetClickHdl( aLink );
- // Texturen
+ // Textures
aBtnTexLuminance.SetClickHdl( aLink );
aBtnTexColor.SetClickHdl( aLink );
aBtnTexReplace.SetClickHdl( aLink );
@@ -1402,7 +1403,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
}
-// Texturen
+// Textures
// Art
if( bBitmap )
{
@@ -2112,7 +2113,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_AMBIENTCOLOR);
-// Texturen
+// Textures
// Art
nValue = 3;
if( aBtnTexLuminance.IsChecked() )
@@ -2524,7 +2525,7 @@ IMPL_LINK( Svx3DWin, ClickViewTypeHdl, void *, pBtn )
}
}
- // Texturen
+ // Textures
if( eViewType == VIEWTYPE_TEXTURE )
{
aFtTexKind.Show();
@@ -2716,7 +2717,7 @@ IMPL_LINK( Svx3DWin, ClickHdl, PushButton *, pBtn )
ClickLightHdl( pBtn );
bUpdatePreview = TRUE;
}
- // Texturen
+ // Textures
else if( pBtn == &aBtnTexLuminance ||
pBtn == &aBtnTexColor )
{
@@ -3331,3 +3332,4 @@ void SvxConvertTo3DItem::StateChanged(UINT16 /*_nId*/, SfxItemState eState, cons
}
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/float3d.src b/svx/source/engine3d/float3d.src
index 0fce465eca..1f77b7f819 100644
--- a/svx/source/engine3d/float3d.src
+++ b/svx/source/engine3d/float3d.src
@@ -242,7 +242,7 @@ DockingWindow RID_SVXFLOAT_3D
Maximum = 100 ;
Last = 100 ;
Unit = FUNIT_CUSTOM ;
- CustomUnitText = " %" ;
+ CustomUnitText = "%" ;
};
FixedText FT_BACKSCALE
{
@@ -262,7 +262,7 @@ DockingWindow RID_SVXFLOAT_3D
SpinSize = 5 ;
Maximum = 10000 ;
Unit = FUNIT_CUSTOM ;
- CustomUnitText = " %" ;
+ CustomUnitText = "%" ;
Last = 10000 ;
};
FixedText FT_END_ANGLE
@@ -1105,7 +1105,7 @@ DockingWindow RID_SVXFLOAT_3D
Repeat = TRUE ;
Spin = TRUE ;
Unit = FUNIT_CUSTOM ;
- CustomUnitText = " %" ;
+ CustomUnitText = "%" ;
Minimum = 1 ;
First = 1 ;
Maximum = 100 ;
diff --git a/svx/source/engine3d/helperhittest3d.cxx b/svx/source/engine3d/helperhittest3d.cxx
index 86f172da7d..a7177f1cc0 100644
--- a/svx/source/engine3d/helperhittest3d.cxx
+++ b/svx/source/engine3d/helperhittest3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -293,3 +294,5 @@ bool checkHitSingle3DObject(
//////////////////////////////////////////////////////////////////////////////
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/helperminimaldepth3d.cxx b/svx/source/engine3d/helperminimaldepth3d.cxx
index 6fb31d6e19..bbe70996a5 100644
--- a/svx/source/engine3d/helperminimaldepth3d.cxx
+++ b/svx/source/engine3d/helperminimaldepth3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -210,3 +211,5 @@ double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject)
//////////////////////////////////////////////////////////////////////////////
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/helperminimaldepth3d.hxx b/svx/source/engine3d/helperminimaldepth3d.hxx
index 94f09f9f41..9a7fd359c8 100644
--- a/svx/source/engine3d/helperminimaldepth3d.hxx
+++ b/svx/source/engine3d/helperminimaldepth3d.hxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -58,3 +59,5 @@ double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject);
#endif // INCLUDED_SVX_HELPERMINIMALDEPTH_HXX
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/lathe3d.cxx b/svx/source/engine3d/lathe3d.cxx
index a8ee638100..681520a145 100644
--- a/svx/source/engine3d/lathe3d.cxx
+++ b/svx/source/engine3d/lathe3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -275,3 +276,5 @@ SdrAttrObj* E3dLatheObj::GetBreakObj()
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/obj3d.cxx b/svx/source/engine3d/obj3d.cxx
index 8543c9d247..5516022c17 100644
--- a/svx/source/engine3d/obj3d.cxx
+++ b/svx/source/engine3d/obj3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -1278,3 +1279,5 @@ sal_Bool E3dCompoundObject::IsAOrdNumRemapCandidate(E3dScene*& prScene) const
//////////////////////////////////////////////////////////////////////////////
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/objfac3d.cxx b/svx/source/engine3d/objfac3d.cxx
index 717dd668c8..0244032b1f 100644
--- a/svx/source/engine3d/objfac3d.cxx
+++ b/svx/source/engine3d/objfac3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -108,3 +109,4 @@ IMPL_LINK( E3dObjFactory, MakeObject, SdrObjFactory*, pObjFactory)
}
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/polygn3d.cxx b/svx/source/engine3d/polygn3d.cxx
index e496a23ee6..4dd347c544 100644
--- a/svx/source/engine3d/polygn3d.cxx
+++ b/svx/source/engine3d/polygn3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -359,3 +360,5 @@ void E3dPolygonObj::SetLineOnly(BOOL bNew)
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/polysc3d.cxx b/svx/source/engine3d/polysc3d.cxx
index b42c963ec3..86e251a9c3 100644
--- a/svx/source/engine3d/polysc3d.cxx
+++ b/svx/source/engine3d/polysc3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -72,3 +73,5 @@ UINT16 E3dPolyScene::GetObjIdentifier() const
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 0bd03d0229..43e0db6742 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -840,7 +841,7 @@ basegfx::B2DPolyPolygon E3dScene::TakeCreatePoly(const SdrDragStat& /*rDrag*/) c
return TakeXorPoly();
}
-FASTBOOL E3dScene::BegCreate(SdrDragStat& rStat)
+bool E3dScene::BegCreate(SdrDragStat& rStat)
{
rStat.SetOrtho4Possible();
Rectangle aRect1(rStat.GetStart(), rStat.GetNow());
@@ -850,7 +851,7 @@ FASTBOOL E3dScene::BegCreate(SdrDragStat& rStat)
return TRUE;
}
-FASTBOOL E3dScene::MovCreate(SdrDragStat& rStat)
+bool E3dScene::MovCreate(SdrDragStat& rStat)
{
Rectangle aRect1;
rStat.TakeCreateRect(aRect1);
@@ -862,7 +863,7 @@ FASTBOOL E3dScene::MovCreate(SdrDragStat& rStat)
return TRUE;
}
-FASTBOOL E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
+bool E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
{
Rectangle aRect1;
rStat.TakeCreateRect(aRect1);
@@ -872,7 +873,7 @@ FASTBOOL E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
return (eCmd==SDRCREATE_FORCEEND || rStat.GetPointAnz()>=2);
}
-FASTBOOL E3dScene::BckCreate(SdrDragStat& /*rStat*/)
+bool E3dScene::BckCreate(SdrDragStat& /*rStat*/)
{
return FALSE;
}
@@ -882,3 +883,5 @@ void E3dScene::BrkCreate(SdrDragStat& /*rStat*/)
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/sphere3d.cxx b/svx/source/engine3d/sphere3d.cxx
index 00f85df53a..7ee6a34618 100644
--- a/svx/source/engine3d/sphere3d.cxx
+++ b/svx/source/engine3d/sphere3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -224,3 +225,5 @@ void E3dSphereObj::TakeObjNamePlural(XubString& rName) const
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx
index ce4c86ae3f..fba7365d12 100644
--- a/svx/source/engine3d/svx3ditems.cxx
+++ b/svx/source/engine3d/svx3ditems.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -42,40 +43,40 @@ using namespace ::rtl;
using namespace ::com::sun::star;
//////////////////////////////////////////////////////////////////////////////
-Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal)
+Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal)
{}
-Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
+Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
{}
-Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
-: SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
+Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
{}
-Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
-: SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
+Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
{}
-Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
-: SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
+Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
{}
-Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
-: SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
+Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
{}
-Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
+Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
{}
//////////////////////////////////////////////////////////////////////////////
// #i28528#
// Added extra Item (Bool) for chart2 to be able to show reduced line geometry
-Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
+Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
{}
sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
@@ -98,183 +99,183 @@ SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nIte
//////////////////////////////////////////////////////////////////////////////
-Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
+Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
{}
-Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal)
+Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal)
{}
-Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
+Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
{}
-Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
+Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
{}
-Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal)
+Svx3DShadow3DItem::Svx3DShadow3DItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal)
{}
-Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR)
+Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR)
{}
-Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION)
+Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION)
{}
-Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR)
+Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR)
{}
-Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal)
+Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal)
{}
-Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
+Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
{}
-Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
+Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
{}
-Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal)
+Svx3DTextureFilterItem::Svx3DTextureFilterItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal)
{}
-Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
+Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
{}
-Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
-: SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
+Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
{}
-Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
-: SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
+Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
+: SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
{}
-Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
+Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
{}
-Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1)
+Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1)
{}
-Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2)
+Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2)
{}
-Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3)
+Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3)
{}
-Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4)
+Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4)
{}
-Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5)
+Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5)
{}
-Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6)
+Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6)
{}
-Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7)
+Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7)
{}
-Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8)
+Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8)
{}
-Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol)
-: SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR)
+Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol)
+: SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR)
{}
-Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal)
+Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal)
{}
-Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal)
+Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal)
{}
-Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal)
+Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal)
{}
-Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal)
+Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal)
{}
-Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal)
+Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal)
{}
-Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal)
+Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal)
{}
-Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal)
+Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal)
{}
-Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
+Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
{}
-Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec)
+Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec)
{}
-Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec)
+Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec)
{}
-Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec)
+Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec)
{}
-Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec)
+Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec)
{}
-Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec)
+Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec)
{}
-Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec)
+Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec)
{}
-Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec)
+Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec)
{}
-Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec)
-: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec)
+Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec)
+: SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec)
{}
-Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal)
+Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal)
{}
-Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
-: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
+Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
+: SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
{}
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
+Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
{}
sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
@@ -298,8 +299,8 @@ SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersi
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
+Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
{}
sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
@@ -323,8 +324,8 @@ SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion)
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
+Svx3DCharacterModeItem::Svx3DCharacterModeItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
{}
sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
@@ -348,8 +349,8 @@ SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersi
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
+Svx3DCloseFrontItem::Svx3DCloseFrontItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
{}
sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
@@ -373,8 +374,8 @@ SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion)
//////////////////////////////////////////////////////////////////////////////
// #107245#
-Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal)
-: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
+Svx3DCloseBackItem::Svx3DCloseBackItem(BOOL bVal)
+: SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
{}
sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
@@ -398,150 +399,152 @@ SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion)
//////////////////////////////////////////////////////////////////////////////
// Svx3DNormalsKindItem: use drawing::NormalsKind
-sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::NormalsKind)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::NormalsKind eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DNormalsKindItem(*this);
}
// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
-sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::TextureProjectionMode)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::TextureProjectionMode eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DTextureProjectionXItem(*this);
}
// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
-sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::TextureProjectionMode)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::TextureProjectionMode eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DTextureProjectionYItem(*this);
}
// Svx3DTextureKindItem: use drawing::TextureKind
-sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::TextureKind)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::TextureKind eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DTextureKindItem(*this);
}
// Svx3DTextureModeItem: use drawing:TextureMode
-sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::TextureMode)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::TextureMode eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DTextureModeItem(*this);
}
// Svx3DPerspectiveItem: use drawing::ProjectionMode
-sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::ProjectionMode)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::ProjectionMode eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DPerspectiveItem(*this);
}
// Svx3DShadeModeItem: use drawing::ShadeMode
-sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
+bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/) const
{
rVal <<= (drawing::ShadeMode)GetValue();
- return sal_True;
+ return true;
}
-sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
+bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/)
{
drawing::ShadeMode eVar;
if(!(rVal >>= eVar))
- return sal_False;
+ return false;
SetValue((sal_Int16)eVar);
- return sal_True;
+ return true;
}
-SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
-{
+SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
+{
return new Svx3DShadeModeItem(*this);
}
// EOF
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/view3d.cxx b/svx/source/engine3d/view3d.cxx
index 8f56c8b331..e1b3102f16 100644
--- a/svx/source/engine3d/view3d.cxx
+++ b/svx/source/engine3d/view3d.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -1925,3 +1926,5 @@ void E3dView::CheckPossibilities()
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/view3d1.cxx b/svx/source/engine3d/view3d1.cxx
index 22aa9583f1..8e34e7e997 100644
--- a/svx/source/engine3d/view3d1.cxx
+++ b/svx/source/engine3d/view3d1.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -228,3 +229,4 @@ double E3dView::GetDefaultCamFocal()
return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
}
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/svx/source/engine3d/viewpt3d2.cxx b/svx/source/engine3d/viewpt3d2.cxx
index ed95cd8e6c..cb3b42b9f5 100644
--- a/svx/source/engine3d/viewpt3d2.cxx
+++ b/svx/source/engine3d/viewpt3d2.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -392,3 +393,5 @@ void Viewport3D::SetFarClipDist(double fNewFCD)
}
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */