summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/helperhittest3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/source/engine3d/helperhittest3d.cxx')
-rw-r--r--svx/source/engine3d/helperhittest3d.cxx183
1 files changed, 6 insertions, 177 deletions
diff --git a/svx/source/engine3d/helperhittest3d.cxx b/svx/source/engine3d/helperhittest3d.cxx
index 401111be85..270e725024 100644
--- a/svx/source/engine3d/helperhittest3d.cxx
+++ b/svx/source/engine3d/helperhittest3d.cxx
@@ -36,18 +36,10 @@
#include <svx/svdpage.hxx>
#include <svx/scene3d.hxx>
#include <svditer.hxx>
-#include <drawinglayer/processor3d/baseprocessor3d.hxx>
-#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
-#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
-#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
-#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <drawinglayer/processor3d/cutfindprocessor3d.hxx>
#include <svx/sdr/contact/viewcontactofe3d.hxx>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
-#include <basegfx/polygon/b3dpolygontools.hxx>
-#include <basegfx/polygon/b3dpolypolygontools.hxx>
-#include <drawinglayer/primitive3d/hittestprimitive3d.hxx>
#include <com/sun/star/uno/Sequence.h>
-#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -80,176 +72,13 @@ public:
//////////////////////////////////////////////////////////////////////////////
-namespace drawinglayer
-{
- namespace processor3d
- {
- class CutFindProcessor : public BaseProcessor3D
- {
- private:
- // the start and stop point for the cut vector
- basegfx::B3DPoint maFront;
- basegfx::B3DPoint maBack;
-
- // the found cut points
- ::std::vector< basegfx::B3DPoint > maResult;
-
- // #i102956# the transformation change from TransformPrimitive3D processings
- // needs to be remembered to be able to transform found cuts to the
- // basic coordinate system the processor starts with
- basegfx::B3DHomMatrix maCombinedTransform;
-
- // as tooling, the process() implementation takes over API handling and calls this
- // virtual render method when the primitive implementation is BasePrimitive3D-based.
- virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
-
- public:
- CutFindProcessor(const geometry::ViewInformation3D& rViewInformation,
- const basegfx::B3DPoint& rFront,
- const basegfx::B3DPoint& rBack)
- : BaseProcessor3D(rViewInformation),
- maFront(rFront),
- maBack(rBack),
- maResult(),
- maCombinedTransform()
- {}
-
- // data access
- const ::std::vector< basegfx::B3DPoint >& getCutPoints() const { return maResult; }
- };
-
- void CutFindProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
- {
- // it is a BasePrimitive3D implementation, use getPrimitiveID() call for switch
- switch(rCandidate.getPrimitiveID())
- {
- case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
- {
- // transform group.
- const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
-
- // remember old and transform front, back to object coordinates
- const basegfx::B3DPoint aLastFront(maFront);
- const basegfx::B3DPoint aLastBack(maBack);
- basegfx::B3DHomMatrix aInverseTrans(rPrimitive.getTransformation());
- aInverseTrans.invert();
- maFront *= aInverseTrans;
- maBack *= aInverseTrans;
-
- // remember current and create new transformation; add new object transform from right side
- const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
- const geometry::ViewInformation3D aNewViewInformation3D(
- aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
- aLastViewInformation3D.getOrientation(),
- aLastViewInformation3D.getProjection(),
- aLastViewInformation3D.getDeviceToView(),
- aLastViewInformation3D.getViewTime(),
- aLastViewInformation3D.getExtendedInformationSequence());
- updateViewInformation(aNewViewInformation3D);
-
- // #i102956# remember needed back-transform for found cuts (combine from right side)
- const basegfx::B3DHomMatrix aLastCombinedTransform(maCombinedTransform);
- maCombinedTransform = maCombinedTransform * rPrimitive.getTransformation();
-
- // let break down
- process(rPrimitive.getChildren());
-
- // restore transformations and front, back
- maCombinedTransform = aLastCombinedTransform;
- updateViewInformation(aLastViewInformation3D);
- maFront = aLastFront;
- maBack = aLastBack;
- break;
- }
- case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
- {
- // PolygonHairlinePrimitive3D, not used for hit test with planes, ignore. This
- // means that also thick line expansion will not be hit-tested as
- // PolyPolygonMaterialPrimitive3D
- break;
- }
- case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
- {
- // #i97321#
- // For HatchTexturePrimitive3D, do not use the decomposition since it will produce
- // clipped hatch lines in 3D. It can be used when the hatch also has a filling, but for
- // simplicity, just use the children which are the PolyPolygonMaterialPrimitive3D
- // which define the hatched areas anyways; for HitTest this is more than adequate
- const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rCandidate);
- process(rPrimitive.getChildren());
- break;
- }
- case PRIMITIVE3D_ID_HITTESTPRIMITIVE3D :
- {
- // HitTestPrimitive3D, force usage due to we are doing a hit test and this
- // primitive only gets generated on 3d objects without fill, exactly for this
- // purpose
- const primitive3d::HitTestPrimitive3D& rPrimitive = static_cast< const primitive3d::HitTestPrimitive3D& >(rCandidate);
- process(rPrimitive.getChildren());
- break;
- }
- case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
- {
- // PolyPolygonMaterialPrimitive3D
- const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
-
- if(!maFront.equal(maBack))
- {
- const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
- const sal_uInt32 nPolyCount(rPolyPolygon.count());
-
- if(nPolyCount)
- {
- const basegfx::B3DPolygon aPolygon(rPolyPolygon.getB3DPolygon(0));
- const sal_uInt32 nPointCount(aPolygon.count());
-
- if(nPointCount > 2)
- {
- const basegfx::B3DVector aPlaneNormal(aPolygon.getNormal());
-
- if(!aPlaneNormal.equalZero())
- {
- const basegfx::B3DPoint aPointOnPlane(aPolygon.getB3DPoint(0));
- double fCut(0.0);
-
- if(basegfx::tools::getCutBetweenLineAndPlane(aPlaneNormal, aPointOnPlane, maFront, maBack, fCut))
- {
- const basegfx::B3DPoint aCutPoint(basegfx::interpolate(maFront, maBack, fCut));
-
- if(basegfx::tools::isInside(rPolyPolygon, aCutPoint, false))
- {
- // #i102956# add result. Do not forget to do this in the coordinate
- // system the processor get started with, so use the collected
- // combined transformation from processed TransformPrimitive3D's
- maResult.push_back(maCombinedTransform * aCutPoint);
- }
- }
- }
- }
- }
- }
-
- break;
- }
- default :
- {
- // process recursively
- process(rCandidate.get3DDecomposition(getViewInformation3D()));
- break;
- }
- }
- }
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
void getAllHit3DObjectWithRelativePoint(
const basegfx::B3DPoint& rFront,
const basegfx::B3DPoint& rBack,
const E3dCompoundObject& rObject,
const drawinglayer::geometry::ViewInformation3D& rObjectViewInformation3D,
- ::std::vector< basegfx::B3DPoint >& o_rResult)
+ ::std::vector< basegfx::B3DPoint >& o_rResult,
+ bool bAnyHit)
{
o_rResult.clear();
@@ -271,7 +100,7 @@ void getAllHit3DObjectWithRelativePoint(
if(aObjectRange.overlaps(aFrontBackRange))
{
// bound volumes hit, geometric cut tests needed
- drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(rObjectViewInformation3D, rFront, rBack);
+ drawinglayer::processor3d::CutFindProcessor aCutFindProcessor(rObjectViewInformation3D, rFront, rBack, bAnyHit);
aCutFindProcessor.process(aPrimitives);
o_rResult = aCutFindProcessor.getCutPoints();
}
@@ -388,7 +217,7 @@ SVX_DLLPUBLIC void getAllHit3DObjectsSortedFrontToBack(
{
// get all hit points with object
::std::vector< basegfx::B3DPoint > aHitsWithObject;
- getAllHit3DObjectWithRelativePoint(aFront, aBack, *pCandidate, aViewInfo3D, aHitsWithObject);
+ getAllHit3DObjectWithRelativePoint(aFront, aBack, *pCandidate, aViewInfo3D, aHitsWithObject, false);
for(sal_uInt32 a(0); a < aHitsWithObject.size(); a++)
{
@@ -452,7 +281,7 @@ bool checkHitSingle3DObject(
{
// get all hit points with object
::std::vector< basegfx::B3DPoint > aHitsWithObject;
- getAllHit3DObjectWithRelativePoint(aFront, aBack, rCandidate, aViewInfo3D, aHitsWithObject);
+ getAllHit3DObjectWithRelativePoint(aFront, aBack, rCandidate, aViewInfo3D, aHitsWithObject, true);
if(aHitsWithObject.size())
{