summaryrefslogtreecommitdiff
path: root/drawinglayer/source/processor3d/defaultprocessor3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'drawinglayer/source/processor3d/defaultprocessor3d.cxx')
-rw-r--r--drawinglayer/source/processor3d/defaultprocessor3d.cxx569
1 files changed, 0 insertions, 569 deletions
diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx
deleted file mode 100644
index 8768d25dc3..0000000000
--- a/drawinglayer/source/processor3d/defaultprocessor3d.cxx
+++ /dev/null
@@ -1,569 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_drawinglayer.hxx"
-
-#include <drawinglayer/processor3d/defaultprocessor3d.hxx>
-#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
-#include <drawinglayer/texture/texture.hxx>
-#include <drawinglayer/texture/texture3d.hxx>
-#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
-#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
-#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
-#include <basegfx/polygon/b3dpolygontools.hxx>
-#include <drawinglayer/attribute/materialattribute3d.hxx>
-#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
-#include <basegfx/polygon/b3dpolypolygontools.hxx>
-#include <com/sun/star/drawing/ShadeMode.hpp>
-#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
-#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
-#include <vcl/bitmapex.hxx>
-#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
-#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-using namespace com::sun::star;
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace processor3d
- {
- void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
- {
- const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
-
- if(rSubSequence.hasElements())
- {
- // rescue values
- const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
- const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
- const bool bOldSimpleTextureActive(getSimpleTextureActive());
- boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
-
- // create texture
- const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
- const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
- const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
- sal_uInt32 nSteps(rFillGradient.getSteps());
- const basegfx::BColor aStart(rFillGradient.getStartColor());
- const basegfx::BColor aEnd(rFillGradient.getEndColor());
- const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
- boost::shared_ptr< texture::GeoTexSvx > pNewTex;
-
- if(nMaxSteps)
- {
- // there IS a color distance
- if(nSteps == 0L)
- {
- nSteps = nMaxSteps;
- }
-
- if(nSteps < 2L)
- {
- nSteps = 2L;
- }
-
- if(nSteps > nMaxSteps)
- {
- nSteps = nMaxSteps;
- }
-
- switch(aGradientStyle)
- {
- case attribute::GRADIENTSTYLE_LINEAR:
- {
- pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
- break;
- }
- case attribute::GRADIENTSTYLE_AXIAL:
- {
- pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
- break;
- }
- case attribute::GRADIENTSTYLE_RADIAL:
- {
- pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY()));
- break;
- }
- case attribute::GRADIENTSTYLE_ELLIPTICAL:
- {
- pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
- break;
- }
- case attribute::GRADIENTSTYLE_SQUARE:
- {
- pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
- break;
- }
- case attribute::GRADIENTSTYLE_RECT:
- {
- pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
- break;
- }
- }
-
- mbSimpleTextureActive = false;
- }
- else
- {
- // no color distance -> same color, use simple texture
- pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance()));
- mbSimpleTextureActive = true;
- }
-
- // set created texture
- if(bTransparence)
- {
- mpTransparenceGeoTexSvx = pNewTex;
- }
- else
- {
- mpGeoTexSvx = pNewTex;
- }
-
- // process sub-list
- process(rSubSequence);
-
- // restore values
- mbModulate = bOldModulate;
- mbFilter = bOldFilter;
- mbSimpleTextureActive = bOldSimpleTextureActive;
-
- if(bTransparence)
- {
- mpTransparenceGeoTexSvx = pOldTex;
- }
- else
- {
- mpGeoTexSvx = pOldTex;
- }
- }
- }
-
- void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
- {
- const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
-
- if(rSubSequence.hasElements())
- {
- // rescue values
- const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
- const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
- boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
-
- // calculate logic pixel size in object coordinates. Create transformation view
- // to object by inverting ObjectToView
- basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
- aInvObjectToView.invert();
-
- // back-project discrete coordinates to object coordinates and extract
- // maximum distance
- const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
- const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
- const basegfx::B3DVector aLogicPixel(aOne - aZero);
- double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
-
- // calculate logic pixel size in texture coordinates
- const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
- const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
- const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY);
-
- // create texture and set
- mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize));
-
- // process sub-list
- process(rSubSequence);
-
- // restore values
- mbModulate = bOldModulate;
- mbFilter = bOldFilter;
- mpGeoTexSvx = pOldTex;
- }
- }
-
- void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
- {
- const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
-
- if(rSubSequence.hasElements())
- {
- // rescue values
- const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
- const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
- boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
-
- // create texture
- const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute();
-
- if(rFillBitmapAttribute.getTiling())
- {
- mpGeoTexSvx.reset(new texture::GeoTexSvxBitmapTiled(
- rFillBitmapAttribute.getBitmapEx().GetBitmap(),
- rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
- rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
- }
- else
- {
- mpGeoTexSvx.reset(new texture::GeoTexSvxBitmap(
- rFillBitmapAttribute.getBitmapEx().GetBitmap(),
- rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
- rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
- }
-
- // process sub-list
- process(rSubSequence);
-
- // restore values
- mbModulate = bOldModulate;
- mbFilter = bOldFilter;
- mpGeoTexSvx = pOldTex;
- }
- }
-
- void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
- {
- const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren();
-
- if(rSubSequence.hasElements())
- {
- // put modifier on stack
- maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
-
- // process sub-list
- process(rModifiedCandidate.getChildren());
-
- // remove modifier from stack
- maBColorModifierStack.pop();
- }
- }
-
- void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive)
- {
- basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
-
- if(aHairline.count())
- {
- // hairlines need no extra data, clear it
- aHairline.clearTextureCoordinates();
- aHairline.clearNormals();
- aHairline.clearBColors();
-
- // transform to device coordinates (-1.0 .. 1.0) and check for visibility
- aHairline.transform(getViewInformation3D().getObjectToView());
- const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline));
- const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
-
- if(a2DRange.overlaps(maRasterRange))
- {
- const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
-
- rasterconvertB3DPolygon(aMaterial, aHairline);
- }
- }
- }
-
- void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive)
- {
- basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
- basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
- bool bPaintIt(aFill.count());
-
- // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
- const ::com::sun::star::drawing::ShadeMode aShadeMode(
- aFill.areNormalsUsed() ?
- getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT);
-
- if(bPaintIt)
- {
- // get rid of texture coordinates if there is no texture
- if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get())
- {
- aFill.clearTextureCoordinates();
- }
-
- // #i98295# get rid of normals and color early when not needed
- if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode)
- {
- aFill.clearNormals();
- aFill.clearBColors();
- }
-
- // transform to device coordinates (-1.0 .. 1.0) and check for visibility
- aFill.transform(getViewInformation3D().getObjectToView());
- const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill));
- const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
-
- bPaintIt = a2DRange.overlaps(maRasterRange);
- }
-
- // check if it shall be painted regarding hiding of normals (backface culling)
- if(bPaintIt && !rPrimitive.getDoubleSided())
- {
- // get plane normal of polygon in view coordinates (with ZBuffer values),
- // left-handed coordinate system
- const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
-
- if(aPlaneNormal.getZ() > 0.0)
- {
- bPaintIt = false;
- }
- }
-
- if(bPaintIt)
- {
- // prepare ObjectToEye in NormalTransform
- basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
-
- if(getSdrSceneAttribute().getTwoSidedLighting())
- {
- // get plane normal of polygon in view coordinates (with ZBuffer values),
- // left-handed coordinate system
- const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
-
- if(aPlaneNormal.getZ() > 0.0)
- {
- // mirror normals
- aNormalTransform.scale(-1.0, -1.0, -1.0);
- }
- }
-
- switch(aShadeMode)
- {
- case ::com::sun::star::drawing::ShadeMode_PHONG:
- {
- // phong shading. Transform normals to eye coor
- aFill.transformNormals(aNormalTransform);
- break;
- }
- case ::com::sun::star::drawing::ShadeMode_SMOOTH:
- {
- // gouraud shading. Transform normals to eye coor
- aFill.transformNormals(aNormalTransform);
-
- // prepare color model parameters, evtl. use blend color
- const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
- const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
- const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
- const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
-
- // solve color model for each normal vector, set colors at points. Clear normals.
- for(sal_uInt32 a(0L); a < aFill.count(); a++)
- {
- basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
-
- for(sal_uInt32 b(0L); b < aPartFill.count(); b++)
- {
- // solve color model. Transform normal to eye coor
- const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
- const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
- aPartFill.setBColor(b, aSolvedColor);
- }
-
- // clear normals on this part polygon and write it back
- aPartFill.clearNormals();
- aFill.setB3DPolygon(a, aPartFill);
- }
- break;
- }
- case ::com::sun::star::drawing::ShadeMode_FLAT:
- {
- // flat shading. Get plane vector in eye coordinates
- const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal());
-
- // prepare color model parameters, evtl. use blend color
- const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
- const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
- const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
- const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
-
- // solve color model for plane vector and use that color for whole plane
- aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
- break;
- }
- default: // case ::com::sun::star::drawing::ShadeMode_DRAFT:
- {
- // draft, just use object color which is already set. Delete all other infos
- aFill.clearNormals();
- aFill.clearBColors();
- break;
- }
- }
-
- // draw it to ZBuffer
- const attribute::MaterialAttribute3D aMaterial(
- maBColorModifierStack.getModifiedColor(aObjectColor),
- rPrimitive.getMaterial().getSpecular(),
- rPrimitive.getMaterial().getEmission(),
- rPrimitive.getMaterial().getSpecularIntensity());
-
- rasterconvertB3DPolyPolygon(aMaterial, aFill);
- }
- }
-
- void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
- {
- // transform group. Remember current transformations
- const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
-
- // create new transformation; add new object transform from right side
- const geometry::ViewInformation3D aNewViewInformation3D(
- aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
- aLastViewInformation3D.getOrientation(),
- aLastViewInformation3D.getProjection(),
- aLastViewInformation3D.getDeviceToView(),
- aLastViewInformation3D.getViewTime(),
- aLastViewInformation3D.getExtendedInformationSequence());
- updateViewInformation(aNewViewInformation3D);
-
- // let break down recursively
- process(rTransformCandidate.getChildren());
-
- // restore transformations
- updateViewInformation(aLastViewInformation3D);
- }
-
- void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
- {
- // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
- switch(rBasePrimitive.getPrimitive3DID())
- {
- case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
- {
- // GradientTexturePrimitive3D
- const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
- impRenderGradientTexturePrimitive3D(rPrimitive, false);
- break;
- }
- case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
- {
- // HatchTexturePrimitive3D
- static bool bDoHatchDecomposition(false);
-
- if(bDoHatchDecomposition)
- {
- // let break down
- process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
- }
- else
- {
- // hatchTexturePrimitive3D
- const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
- impRenderHatchTexturePrimitive3D(rPrimitive);
- }
- break;
- }
- case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
- {
- // BitmapTexturePrimitive3D
- const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
- impRenderBitmapTexturePrimitive3D(rPrimitive);
- break;
- }
- case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
- {
- // TransparenceTexturePrimitive3D
- const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
- mnTransparenceCounter++;
- impRenderGradientTexturePrimitive3D(rPrimitive, true);
- mnTransparenceCounter--;
- break;
- }
- case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
- {
- // ModifiedColorPrimitive3D
- // Force output to unified color.
- const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
- impRenderModifiedColorPrimitive3D(rPrimitive);
- break;
- }
- case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
- {
- // directdraw of PolygonHairlinePrimitive3D
- const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
- impRenderPolygonHairlinePrimitive3D(rPrimitive);
- break;
- }
- case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
- {
- // directdraw of PolyPolygonMaterialPrimitive3D
- const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
- impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
- break;
- }
- case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
- {
- // transform group (TransformPrimitive3D)
- impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
- break;
- }
- default:
- {
- // process recursively
- process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
- break;
- }
- }
- }
-
- DefaultProcessor3D::DefaultProcessor3D(
- const geometry::ViewInformation3D& rViewInformation,
- const attribute::SdrSceneAttribute& rSdrSceneAttribute,
- const attribute::SdrLightingAttribute& rSdrLightingAttribute)
- : BaseProcessor3D(rViewInformation),
- mrSdrSceneAttribute(rSdrSceneAttribute),
- mrSdrLightingAttribute(rSdrLightingAttribute),
- maRasterRange(),
- maBColorModifierStack(),
- mpGeoTexSvx(),
- mpTransparenceGeoTexSvx(),
- maDrawinglayerOpt(),
- mnTransparenceCounter(0),
- mbModulate(false),
- mbFilter(false),
- mbSimpleTextureActive(false)
- {
- // a derivation has to set maRasterRange which is used in the basic render methods.
- // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
- maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
- maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
- }
-
- DefaultProcessor3D::~DefaultProcessor3D()
- {
- }
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */