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Diffstat (limited to 'drawinglayer/source/processor3d/defaultprocessor3d.cxx')
-rw-r--r-- | drawinglayer/source/processor3d/defaultprocessor3d.cxx | 569 |
1 files changed, 0 insertions, 569 deletions
diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx deleted file mode 100644 index 8768d25dc3..0000000000 --- a/drawinglayer/source/processor3d/defaultprocessor3d.cxx +++ /dev/null @@ -1,569 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -// MARKER(update_precomp.py): autogen include statement, do not remove -#include "precompiled_drawinglayer.hxx" - -#include <drawinglayer/processor3d/defaultprocessor3d.hxx> -#include <drawinglayer/primitive3d/textureprimitive3d.hxx> -#include <drawinglayer/texture/texture.hxx> -#include <drawinglayer/texture/texture3d.hxx> -#include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx> -#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx> -#include <drawinglayer/primitive3d/polygonprimitive3d.hxx> -#include <basegfx/polygon/b3dpolygontools.hxx> -#include <drawinglayer/attribute/materialattribute3d.hxx> -#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> -#include <basegfx/polygon/b3dpolypolygontools.hxx> -#include <com/sun/star/drawing/ShadeMode.hpp> -#include <drawinglayer/primitive3d/transformprimitive3d.hxx> -#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> -#include <vcl/bitmapex.hxx> -#include <drawinglayer/attribute/sdrsceneattribute3d.hxx> -#include <drawinglayer/attribute/sdrlightingattribute3d.hxx> - -////////////////////////////////////////////////////////////////////////////// - -using namespace com::sun::star; - -////////////////////////////////////////////////////////////////////////////// - -namespace drawinglayer -{ - namespace processor3d - { - void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence) - { - const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren(); - - if(rSubSequence.hasElements()) - { - // rescue values - const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); - const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); - const bool bOldSimpleTextureActive(getSimpleTextureActive()); - boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx; - - // create texture - const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient(); - const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY()); - const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle()); - sal_uInt32 nSteps(rFillGradient.getSteps()); - const basegfx::BColor aStart(rFillGradient.getStartColor()); - const basegfx::BColor aEnd(rFillGradient.getEndColor()); - const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5)); - boost::shared_ptr< texture::GeoTexSvx > pNewTex; - - if(nMaxSteps) - { - // there IS a color distance - if(nSteps == 0L) - { - nSteps = nMaxSteps; - } - - if(nSteps < 2L) - { - nSteps = 2L; - } - - if(nSteps > nMaxSteps) - { - nSteps = nMaxSteps; - } - - switch(aGradientStyle) - { - case attribute::GRADIENTSTYLE_LINEAR: - { - pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle())); - break; - } - case attribute::GRADIENTSTYLE_AXIAL: - { - pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle())); - break; - } - case attribute::GRADIENTSTYLE_RADIAL: - { - pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY())); - break; - } - case attribute::GRADIENTSTYLE_ELLIPTICAL: - { - pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle())); - break; - } - case attribute::GRADIENTSTYLE_SQUARE: - { - pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle())); - break; - } - case attribute::GRADIENTSTYLE_RECT: - { - pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle())); - break; - } - } - - mbSimpleTextureActive = false; - } - else - { - // no color distance -> same color, use simple texture - pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance())); - mbSimpleTextureActive = true; - } - - // set created texture - if(bTransparence) - { - mpTransparenceGeoTexSvx = pNewTex; - } - else - { - mpGeoTexSvx = pNewTex; - } - - // process sub-list - process(rSubSequence); - - // restore values - mbModulate = bOldModulate; - mbFilter = bOldFilter; - mbSimpleTextureActive = bOldSimpleTextureActive; - - if(bTransparence) - { - mpTransparenceGeoTexSvx = pOldTex; - } - else - { - mpGeoTexSvx = pOldTex; - } - } - } - - void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive) - { - const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren(); - - if(rSubSequence.hasElements()) - { - // rescue values - const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); - const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); - boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx; - - // calculate logic pixel size in object coordinates. Create transformation view - // to object by inverting ObjectToView - basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView()); - aInvObjectToView.invert(); - - // back-project discrete coordinates to object coordinates and extract - // maximum distance - const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0)); - const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0)); - const basegfx::B3DVector aLogicPixel(aOne - aZero); - double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ()))); - - // calculate logic pixel size in texture coordinates - const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX()); - const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY()); - const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY); - - // create texture and set - mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize)); - - // process sub-list - process(rSubSequence); - - // restore values - mbModulate = bOldModulate; - mbFilter = bOldFilter; - mpGeoTexSvx = pOldTex; - } - } - - void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive) - { - const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren(); - - if(rSubSequence.hasElements()) - { - // rescue values - const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate(); - const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter(); - boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx; - - // create texture - const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute(); - - if(rFillBitmapAttribute.getTiling()) - { - mpGeoTexSvx.reset(new texture::GeoTexSvxBitmapTiled( - rFillBitmapAttribute.getBitmapEx().GetBitmap(), - rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(), - rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize())); - } - else - { - mpGeoTexSvx.reset(new texture::GeoTexSvxBitmap( - rFillBitmapAttribute.getBitmapEx().GetBitmap(), - rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(), - rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize())); - } - - // process sub-list - process(rSubSequence); - - // restore values - mbModulate = bOldModulate; - mbFilter = bOldFilter; - mpGeoTexSvx = pOldTex; - } - } - - void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate) - { - const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren(); - - if(rSubSequence.hasElements()) - { - // put modifier on stack - maBColorModifierStack.push(rModifiedCandidate.getColorModifier()); - - // process sub-list - process(rModifiedCandidate.getChildren()); - - // remove modifier from stack - maBColorModifierStack.pop(); - } - } - - void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) - { - basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon()); - - if(aHairline.count()) - { - // hairlines need no extra data, clear it - aHairline.clearTextureCoordinates(); - aHairline.clearNormals(); - aHairline.clearBColors(); - - // transform to device coordinates (-1.0 .. 1.0) and check for visibility - aHairline.transform(getViewInformation3D().getObjectToView()); - const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline)); - const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY()); - - if(a2DRange.overlaps(maRasterRange)) - { - const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); - - rasterconvertB3DPolygon(aMaterial, aHairline); - } - } - } - - void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) - { - basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon()); - basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor()); - bool bPaintIt(aFill.count()); - - // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals - const ::com::sun::star::drawing::ShadeMode aShadeMode( - aFill.areNormalsUsed() ? - getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT); - - if(bPaintIt) - { - // get rid of texture coordinates if there is no texture - if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get()) - { - aFill.clearTextureCoordinates(); - } - - // #i98295# get rid of normals and color early when not needed - if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode) - { - aFill.clearNormals(); - aFill.clearBColors(); - } - - // transform to device coordinates (-1.0 .. 1.0) and check for visibility - aFill.transform(getViewInformation3D().getObjectToView()); - const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill)); - const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY()); - - bPaintIt = a2DRange.overlaps(maRasterRange); - } - - // check if it shall be painted regarding hiding of normals (backface culling) - if(bPaintIt && !rPrimitive.getDoubleSided()) - { - // get plane normal of polygon in view coordinates (with ZBuffer values), - // left-handed coordinate system - const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal()); - - if(aPlaneNormal.getZ() > 0.0) - { - bPaintIt = false; - } - } - - if(bPaintIt) - { - // prepare ObjectToEye in NormalTransform - basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation()); - - if(getSdrSceneAttribute().getTwoSidedLighting()) - { - // get plane normal of polygon in view coordinates (with ZBuffer values), - // left-handed coordinate system - const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal()); - - if(aPlaneNormal.getZ() > 0.0) - { - // mirror normals - aNormalTransform.scale(-1.0, -1.0, -1.0); - } - } - - switch(aShadeMode) - { - case ::com::sun::star::drawing::ShadeMode_PHONG: - { - // phong shading. Transform normals to eye coor - aFill.transformNormals(aNormalTransform); - break; - } - case ::com::sun::star::drawing::ShadeMode_SMOOTH: - { - // gouraud shading. Transform normals to eye coor - aFill.transformNormals(aNormalTransform); - - // prepare color model parameters, evtl. use blend color - const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor()); - const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); - const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission()); - const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); - - // solve color model for each normal vector, set colors at points. Clear normals. - for(sal_uInt32 a(0L); a < aFill.count(); a++) - { - basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a)); - - for(sal_uInt32 b(0L); b < aPartFill.count(); b++) - { - // solve color model. Transform normal to eye coor - const basegfx::B3DVector aNormal(aPartFill.getNormal(b)); - const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity)); - aPartFill.setBColor(b, aSolvedColor); - } - - // clear normals on this part polygon and write it back - aPartFill.clearNormals(); - aFill.setB3DPolygon(a, aPartFill); - } - break; - } - case ::com::sun::star::drawing::ShadeMode_FLAT: - { - // flat shading. Get plane vector in eye coordinates - const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal()); - - // prepare color model parameters, evtl. use blend color - const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor()); - const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); - const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission()); - const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity()); - - // solve color model for plane vector and use that color for whole plane - aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity); - break; - } - default: // case ::com::sun::star::drawing::ShadeMode_DRAFT: - { - // draft, just use object color which is already set. Delete all other infos - aFill.clearNormals(); - aFill.clearBColors(); - break; - } - } - - // draw it to ZBuffer - const attribute::MaterialAttribute3D aMaterial( - maBColorModifierStack.getModifiedColor(aObjectColor), - rPrimitive.getMaterial().getSpecular(), - rPrimitive.getMaterial().getEmission(), - rPrimitive.getMaterial().getSpecularIntensity()); - - rasterconvertB3DPolyPolygon(aMaterial, aFill); - } - } - - void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate) - { - // transform group. Remember current transformations - const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); - - // create new transformation; add new object transform from right side - const geometry::ViewInformation3D aNewViewInformation3D( - aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(), - aLastViewInformation3D.getOrientation(), - aLastViewInformation3D.getProjection(), - aLastViewInformation3D.getDeviceToView(), - aLastViewInformation3D.getViewTime(), - aLastViewInformation3D.getExtendedInformationSequence()); - updateViewInformation(aNewViewInformation3D); - - // let break down recursively - process(rTransformCandidate.getChildren()); - - // restore transformations - updateViewInformation(aLastViewInformation3D); - } - - void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) - { - // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch - switch(rBasePrimitive.getPrimitive3DID()) - { - case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D : - { - // GradientTexturePrimitive3D - const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive); - impRenderGradientTexturePrimitive3D(rPrimitive, false); - break; - } - case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D : - { - // HatchTexturePrimitive3D - static bool bDoHatchDecomposition(false); - - if(bDoHatchDecomposition) - { - // let break down - process(rBasePrimitive.get3DDecomposition(getViewInformation3D())); - } - else - { - // hatchTexturePrimitive3D - const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive); - impRenderHatchTexturePrimitive3D(rPrimitive); - } - break; - } - case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D : - { - // BitmapTexturePrimitive3D - const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive); - impRenderBitmapTexturePrimitive3D(rPrimitive); - break; - } - case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D : - { - // TransparenceTexturePrimitive3D - const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive); - mnTransparenceCounter++; - impRenderGradientTexturePrimitive3D(rPrimitive, true); - mnTransparenceCounter--; - break; - } - case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D : - { - // ModifiedColorPrimitive3D - // Force output to unified color. - const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive); - impRenderModifiedColorPrimitive3D(rPrimitive); - break; - } - case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : - { - // directdraw of PolygonHairlinePrimitive3D - const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive); - impRenderPolygonHairlinePrimitive3D(rPrimitive); - break; - } - case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : - { - // directdraw of PolyPolygonMaterialPrimitive3D - const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive); - impRenderPolyPolygonMaterialPrimitive3D(rPrimitive); - break; - } - case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : - { - // transform group (TransformPrimitive3D) - impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive)); - break; - } - default: - { - // process recursively - process(rBasePrimitive.get3DDecomposition(getViewInformation3D())); - break; - } - } - } - - DefaultProcessor3D::DefaultProcessor3D( - const geometry::ViewInformation3D& rViewInformation, - const attribute::SdrSceneAttribute& rSdrSceneAttribute, - const attribute::SdrLightingAttribute& rSdrLightingAttribute) - : BaseProcessor3D(rViewInformation), - mrSdrSceneAttribute(rSdrSceneAttribute), - mrSdrLightingAttribute(rSdrLightingAttribute), - maRasterRange(), - maBColorModifierStack(), - mpGeoTexSvx(), - mpTransparenceGeoTexSvx(), - maDrawinglayerOpt(), - mnTransparenceCounter(0), - mbModulate(false), - mbFilter(false), - mbSimpleTextureActive(false) - { - // a derivation has to set maRasterRange which is used in the basic render methods. - // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems - maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0)); - maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0)); - } - - DefaultProcessor3D::~DefaultProcessor3D() - { - } - } // end of namespace processor3d -} // end of namespace drawinglayer - -////////////////////////////////////////////////////////////////////////////// -// eof - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |