diff options
Diffstat (limited to 'drawinglayer/source/processor2d/vclhelperbitmaprender.cxx')
-rw-r--r-- | drawinglayer/source/processor2d/vclhelperbitmaprender.cxx | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/drawinglayer/source/processor2d/vclhelperbitmaprender.cxx b/drawinglayer/source/processor2d/vclhelperbitmaprender.cxx index 75ec7e3898..653a0833e4 100644 --- a/drawinglayer/source/processor2d/vclhelperbitmaprender.cxx +++ b/drawinglayer/source/processor2d/vclhelperbitmaprender.cxx @@ -43,6 +43,7 @@ #include <basegfx/range/b2drange.hxx> #include <vcl/outdev.hxx> #include <vclhelperbitmaptransform.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> ////////////////////////////////////////////////////////////////////////////// // support for different kinds of bitmap rendering using vcl @@ -84,10 +85,9 @@ namespace drawinglayer else { // if rotated, create the unrotated output rectangle for the GraphicManager paint - basegfx::B2DHomMatrix aSimpleObjectMatrix; - - aSimpleObjectMatrix.scale(fabs(aScale.getX()), fabs(aScale.getY())); - aSimpleObjectMatrix.translate(aTranslate.getX(), aTranslate.getY()); + const basegfx::B2DHomMatrix aSimpleObjectMatrix(basegfx::tools::createScaleTranslateB2DHomMatrix( + fabs(aScale.getX()), fabs(aScale.getY()), + aTranslate.getX(), aTranslate.getY())); aOutlineRange.transform(aSimpleObjectMatrix); } @@ -190,11 +190,11 @@ namespace drawinglayer } // build transform from pixel in aDestination to pixel in rBitmapEx - basegfx::B2DHomMatrix aTransform; - // from relative in aCroppedRectPixel to relative in aDestRectPixel // No need to take bNeedToReduce into account, TopLeft is unchanged - aTransform.translate(aCroppedRectPixel.Left() - aDestRectPixel.Left(), aCroppedRectPixel.Top() - aDestRectPixel.Top()); + basegfx::B2DHomMatrix aTransform(basegfx::tools::createTranslateB2DHomMatrix( + aCroppedRectPixel.Left() - aDestRectPixel.Left(), + aCroppedRectPixel.Top() - aDestRectPixel.Top())); // from relative in aDestRectPixel to absolute Logic. Here it // is essential to adapt to reduce factor (if used) @@ -207,8 +207,10 @@ namespace drawinglayer fAdaptedDRPHeight *= fReduceFactor; } - aTransform.scale(aDestRectLogic.getWidth() / fAdaptedDRPWidth, aDestRectLogic.getHeight() / fAdaptedDRPHeight); - aTransform.translate(aDestRectLogic.Left(), aDestRectLogic.Top()); + aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix( + aDestRectLogic.getWidth() / fAdaptedDRPWidth, aDestRectLogic.getHeight() / fAdaptedDRPHeight, + aDestRectLogic.Left(), aDestRectLogic.Top()) + * aTransform; // from absolute in Logic to unified object coordinates (0.0 .. 1.0 in x and y) basegfx::B2DHomMatrix aInvBitmapTransform(rTransform); |