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diff --git a/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_drawinglayer.hxx"
-
-#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-#include <basegfx/polygon/b2dpolygontools.hxx>
-#include <basegfx/polygon/b3dpolypolygontools.hxx>
-#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
-#include <basegfx/tools/canvastools.hxx>
-#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
-#include <drawinglayer/geometry/viewinformation3d.hxx>
-#include <drawinglayer/attribute/sdrfillattribute.hxx>
-#include <drawinglayer/attribute/sdrlineattribute.hxx>
-#include <drawinglayer/attribute/sdrshadowattribute.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-using namespace com::sun::star;
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive3d
- {
- Primitive3DSequence SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
- {
- Primitive3DSequence aRetval;
-
- // get slices
- const Slice3DVector& rSliceVector = getSlices();
-
- if(rSliceVector.size())
- {
- const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
- const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), F_2PI));
- sal_uInt32 a;
-
- // decide what to create
- const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
- const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind);
- const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
- const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
- basegfx::B2DHomMatrix aTexTransform;
-
- if(!getSdrLFSAttribute().getFill().isDefault()
- && (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY))
- {
- aTexTransform.set(0, 0, 0.0);
- aTexTransform.set(0, 1, 1.0);
- aTexTransform.set(1, 0, 1.0);
- aTexTransform.set(1, 1, 0.0);
-
- aTexTransform.translate(0.0, -0.5);
- aTexTransform.scale(1.0, -1.0);
- aTexTransform.translate(0.0, 0.5);
- }
-
- // create geometry
- ::std::vector< basegfx::B3DPolyPolygon > aFill;
- extractPlanesFromSlice(aFill, rSliceVector,
- bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation,
- 0.85, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
-
- // get full range
- const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
-
- // normal creation
- if(!getSdrLFSAttribute().getFill().isDefault())
- {
- if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind)
- {
- applyNormalsKindSphereTo3DGeometry(aFill, aRange);
- }
- else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind)
- {
- applyNormalsKindFlatTo3DGeometry(aFill);
- }
-
- if(getSdr3DObjectAttribute().getNormalsInvert())
- {
- applyNormalsInvertTo3DGeometry(aFill);
- }
- }
-
- // texture coordinates
- if(!getSdrLFSAttribute().getFill().isDefault())
- {
- applyTextureTo3DGeometry(
- getSdr3DObjectAttribute().getTextureProjectionX(),
- getSdr3DObjectAttribute().getTextureProjectionY(),
- aFill,
- aRange,
- getTextureSize());
- }
-
- if(!getSdrLFSAttribute().getFill().isDefault())
- {
- // add fill
- aRetval = create3DPolyPolygonFillPrimitives(
- aFill,
- getTransform(),
- getTextureSize(),
- getSdr3DObjectAttribute(),
- getSdrLFSAttribute().getFill(),
- getSdrLFSAttribute().getFillFloatTransGradient());
- }
- else
- {
- // create simplified 3d hit test geometry
- aRetval = createHiddenGeometryPrimitives3D(
- aFill,
- getTransform(),
- getTextureSize(),
- getSdr3DObjectAttribute());
- }
-
- // add line
- if(!getSdrLFSAttribute().getLine().isDefault())
- {
- if(getSdr3DObjectAttribute().getReducedLineGeometry())
- {
- // create geometric outlines with reduced line geometry for chart
- const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
- const sal_uInt32 nCount(aHorLine.count());
- basegfx::B3DPolyPolygon aNewLineGeometry;
-
- for(a = 1; a < nCount; a++)
- {
- // for each loop pair create the connection edges
- createReducedOutlines(
- rViewInformation,
- getTransform(),
- aHorLine.getB3DPolygon(a - 1),
- aHorLine.getB3DPolygon(a),
- aNewLineGeometry);
- }
-
- for(a = 0; a < nCount; a++)
- {
- // filter hor lines for empty loops (those who have their defining point on the Y-Axis)
- basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
- aCandidate.removeDoublePoints();
-
- if(aCandidate.count())
- {
- aNewLineGeometry.append(aCandidate);
- }
- }
-
- if(aNewLineGeometry.count())
- {
- const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
- aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
- appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
- }
- }
- else
- {
- // extract line geometry from slices
- const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
- const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
-
- // add horizontal lines
- const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(
- aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
- appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
-
- // add vertical lines
- const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(
- aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
- appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
- }
- }
-
- // add shadow
- if(!getSdrLFSAttribute().getShadow().isDefault()
- && aRetval.hasElements())
- {
- const Primitive3DSequence aShadow(createShadowPrimitive3D(
- aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
- appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
- }
- }
-
- return aRetval;
- }
-
- void SdrLathePrimitive3D::impCreateSlices()
- {
- // prepare the polygon. No double points, correct orientations and a correct
- // outmost polygon are needed
- maCorrectedPolyPolygon = basegfx::tools::adaptiveSubdivideByAngle(getPolyPolygon());
- maCorrectedPolyPolygon.removeDoublePoints();
- maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
- maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
-
- // check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
- // that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0L is different
- // at all (and not always)
- const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
- const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1L : 0L));
-
- if(nSubEdgeCount != getVerticalSegments())
- {
- maCorrectedPolyPolygon = basegfx::tools::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
- }
-
- // prepare slices as geometry
- createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
- }
-
- const Slice3DVector& SdrLathePrimitive3D::getSlices() const
- {
- // This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
- // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
- if(getPolyPolygon().count() && !maSlices.size())
- {
- ::osl::Mutex m_mutex;
- const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
- }
-
- return maSlices;
- }
-
- SdrLathePrimitive3D::SdrLathePrimitive3D(
- const basegfx::B3DHomMatrix& rTransform,
- const basegfx::B2DVector& rTextureSize,
- const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
- const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
- const basegfx::B2DPolyPolygon& rPolyPolygon,
- sal_uInt32 nHorizontalSegments,
- sal_uInt32 nVerticalSegments,
- double fDiagonal,
- double fBackScale,
- double fRotation,
- bool bSmoothNormals,
- bool bSmoothHorizontalNormals,
- bool bSmoothLids,
- bool bCharacterMode,
- bool bCloseFront,
- bool bCloseBack)
- : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
- maCorrectedPolyPolygon(),
- maSlices(),
- maPolyPolygon(rPolyPolygon),
- mnHorizontalSegments(nHorizontalSegments),
- mnVerticalSegments(nVerticalSegments),
- mfDiagonal(fDiagonal),
- mfBackScale(fBackScale),
- mfRotation(fRotation),
- mpLastRLGViewInformation(0),
- mbSmoothNormals(bSmoothNormals),
- mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
- mbSmoothLids(bSmoothLids),
- mbCharacterMode(bCharacterMode),
- mbCloseFront(bCloseFront),
- mbCloseBack(bCloseBack)
- {
- // make sure Rotation is positive
- if(basegfx::fTools::lessOrEqual(getRotation(), 0.0))
- {
- mfRotation = 0.0;
- }
-
- // make sure the percentage value getDiagonal() is between 0.0 and 1.0
- if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
- {
- mfDiagonal = 0.0;
- }
- else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
- {
- mfDiagonal = 1.0;
- }
-
- // no close front/back when polygon is not closed
- if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
- {
- mbCloseFront = mbCloseBack = false;
- }
-
- // no edge rounding when not closing
- if(!getCloseFront() && !getCloseBack())
- {
- mfDiagonal = 0.0;
- }
- }
-
- SdrLathePrimitive3D::~SdrLathePrimitive3D()
- {
- if(mpLastRLGViewInformation)
- {
- delete mpLastRLGViewInformation;
- }
- }
-
- bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
- {
- if(SdrPrimitive3D::operator==(rPrimitive))
- {
- const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
-
- return (getPolyPolygon() == rCompare.getPolyPolygon()
- && getHorizontalSegments() == rCompare.getHorizontalSegments()
- && getVerticalSegments() == rCompare.getVerticalSegments()
- && getDiagonal() == rCompare.getDiagonal()
- && getBackScale() == rCompare.getBackScale()
- && getRotation() == rCompare.getRotation()
- && getSmoothNormals() == rCompare.getSmoothNormals()
- && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
- && getSmoothLids() == rCompare.getSmoothLids()
- && getCharacterMode() == rCompare.getCharacterMode()
- && getCloseFront() == rCompare.getCloseFront()
- && getCloseBack() == rCompare.getCloseBack());
- }
-
- return false;
- }
-
- basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
- {
- // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
- // The parent implementation which uses the ranges of the decomposition would be more
- // corrcet, but for historical reasons it is necessary to do the old method: To get
- // the range of the non-transformed geometry and transform it then. This leads to different
- // ranges where the new method is more correct, but the need to keep the old behaviour
- // has priority here.
- return get3DRangeFromSlices(getSlices());
- }
-
- Primitive3DSequence SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
- {
- if(getSdr3DObjectAttribute().getReducedLineGeometry())
- {
- if(!mpLastRLGViewInformation ||
- (getBuffered3DDecomposition().hasElements()
- && *mpLastRLGViewInformation != rViewInformation))
- {
- // conditions of last local decomposition with reduced lines have changed. Remember
- // new one and clear current decompositiopn
- ::osl::Mutex m_mutex;
- SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
- pThat->setBuffered3DDecomposition(Primitive3DSequence());
- delete pThat->mpLastRLGViewInformation;
- pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
- }
- }
-
- // no test for buffering needed, call parent
- return SdrPrimitive3D::get3DDecomposition(rViewInformation);
- }
-
- // provide unique ID
- ImplPrimitrive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
-
- } // end of namespace primitive3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */