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diff --git a/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx b/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx
deleted file mode 100644
index cedb90b188..0000000000
--- a/drawinglayer/source/primitive2d/unifiedtransparenceprimitive2d.cxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * The Contents of this file are made available subject to
- * the terms of GNU Lesser General Public License Version 2.1.
- *
- *
- * GNU Lesser General Public License Version 2.1
- * =============================================
- * Copyright 2005 by Sun Microsystems, Inc.
- * 901 San Antonio Road, Palo Alto, CA 94303, USA
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License version 2.1, as published by the Free Software Foundation.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
- * MA 02111-1307 USA
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_drawinglayer.hxx"
-
-#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
-#include <basegfx/polygon/b2dpolygon.hxx>
-#include <basegfx/polygon/b2dpolygontools.hxx>
-#include <basegfx/color/bcolor.hxx>
-#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
-#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
-#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
-#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-using namespace com::sun::star;
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- UnifiedTransparencePrimitive2D::UnifiedTransparencePrimitive2D(
- const Primitive2DSequence& rChildren,
- double fTransparence)
- : GroupPrimitive2D(rChildren),
- mfTransparence(fTransparence)
- {
- }
-
- bool UnifiedTransparencePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
- {
- if(GroupPrimitive2D::operator==(rPrimitive))
- {
- const UnifiedTransparencePrimitive2D& rCompare = (UnifiedTransparencePrimitive2D&)rPrimitive;
-
- return (getTransparence() == rCompare.getTransparence());
- }
-
- return false;
- }
-
- basegfx::B2DRange UnifiedTransparencePrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
- {
- // do not use the fallback to decomposition here since for a correct BoundRect we also
- // need invisible (1.0 == getTransparence()) geometry; these would be deleted in the decomposition
- return getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation);
- }
-
- Primitive2DSequence UnifiedTransparencePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
- {
- if(0.0 == getTransparence())
- {
- // no transparence used, so just use the content
- return getChildren();
- }
- else if(getTransparence() > 0.0 && getTransparence() < 1.0)
- {
- // The idea is to create a TransparencePrimitive2D with transparent content using a fill color
- // corresponding to the transparence value. Problem is that in most systems, the right
- // and bottom pixel array is not filled when filling polygons, thus this would not
- // always produce a complete transparent bitmap. There are some solutions:
- //
- // - Grow the used polygon range by one discrete unit in X and Y. This
- // will make the decomposition view-dependent.
- //
- // - For all filled polygon renderings, dra wthe polygon outline extra. This
- // would lead to unwanted side effects when using concatenated polygons.
- //
- // - At this decomposition, add a filled polygon and a hairline polygon. This
- // solution stays view-independent.
- //
- // I will take the last one here. The small overhead of two primitives will only be
- // used when UnifiedTransparencePrimitive2D is not handled directly.
- const basegfx::B2DRange aPolygonRange(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation));
- const basegfx::B2DPolygon aPolygon(basegfx::tools::createPolygonFromRect(aPolygonRange));
- const basegfx::BColor aGray(getTransparence(), getTransparence(), getTransparence());
- Primitive2DSequence aTransparenceContent(2);
-
- aTransparenceContent[0] = Primitive2DReference(new PolyPolygonColorPrimitive2D(basegfx::B2DPolyPolygon(aPolygon), aGray));
- aTransparenceContent[1] = Primitive2DReference(new PolygonHairlinePrimitive2D(aPolygon, aGray));
-
- // create sub-transparence group with a gray-colored rectangular fill polygon
- const Primitive2DReference xRefB(new TransparencePrimitive2D(getChildren(), aTransparenceContent));
- return Primitive2DSequence(&xRefB, 1L);
- }
- else
- {
- // completely transparent or invalid definition, add nothing
- return Primitive2DSequence();
- }
- }
-
- // provide unique ID
- ImplPrimitrive2DIDBlock(UnifiedTransparencePrimitive2D, PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D)
-
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */