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Diffstat (limited to 'drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx | 171 |
1 files changed, 0 insertions, 171 deletions
diff --git a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx deleted file mode 100644 index e2e2b3bd21..0000000000 --- a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx +++ /dev/null @@ -1,171 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -// MARKER(update_precomp.py): autogen include statement, do not remove -#include "precompiled_drawinglayer.hxx" - -#include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx> -#include <basegfx/polygon/b2dpolygon.hxx> -#include <basegfx/polygon/b2dpolygontools.hxx> -#include <basegfx/color/bcolor.hxx> -#include <drawinglayer/primitive2d/polygonprimitive2d.hxx> -#include <basegfx/tools/canvastools.hxx> -#include <drawinglayer/geometry/viewinformation2d.hxx> -#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> -#include <drawinglayer/geometry/viewinformation3d.hxx> -#include <drawinglayer/processor3d/shadow3dextractor.hxx> - -////////////////////////////////////////////////////////////////////////////// - -using namespace com::sun::star; - -////////////////////////////////////////////////////////////////////////////// - -namespace drawinglayer -{ - namespace primitive2d - { - bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const - { - osl::MutexGuard aGuard( m_aMutex ); - - // create on demand - if(!mbShadow3DChecked && getChildren3D().hasElements()) - { - // create shadow extraction processor - processor3d::Shadow3DExtractingProcessor aShadowProcessor( - getViewInformation3D(), - getObjectTransformation(), - getLightNormal(), - getShadowSlant(), - getScene3DRange()); - - // process local primitives - aShadowProcessor.process(getChildren3D()); - - // fetch result and set checked flag - const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence(); - const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true; - } - - // return if there are shadow primitives - return maShadowPrimitives.hasElements(); - } - - Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const - { - // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups - const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation)); - const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange)); - const basegfx::BColor aYellow(1.0, 1.0, 0.0); - const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow)); - - return Primitive2DSequence(&xRef, 1L); - } - - Embedded3DPrimitive2D::Embedded3DPrimitive2D( - const primitive3d::Primitive3DSequence& rxChildren3D, - const basegfx::B2DHomMatrix& rObjectTransformation, - const geometry::ViewInformation3D& rViewInformation3D, - const basegfx::B3DVector& rLightNormal, - double fShadowSlant, - const basegfx::B3DRange& rScene3DRange) - : BufferedDecompositionPrimitive2D(), - mxChildren3D(rxChildren3D), - maObjectTransformation(rObjectTransformation), - maViewInformation3D(rViewInformation3D), - maLightNormal(rLightNormal), - mfShadowSlant(fShadowSlant), - maScene3DRange(rScene3DRange), - maShadowPrimitives(), - maB2DRange(), - mbShadow3DChecked(false) - { - maLightNormal.normalize(); - } - - bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const - { - if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) - { - const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive); - - return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D()) - && getObjectTransformation() == rCompare.getObjectTransformation() - && getViewInformation3D() == rCompare.getViewInformation3D() - && getLightNormal() == rCompare.getLightNormal() - && getShadowSlant() == rCompare.getShadowSlant() - && getScene3DRange() == rCompare.getScene3DRange()); - } - - return false; - } - - basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const - { - if(maB2DRange.isEmpty()) - { - // use the 3d transformation stack to create a projection of the 3D range - basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D())); - a3DRange.transform(getViewInformation3D().getObjectToView()); - - // create 2d range from projected 3d and transform with scene's object transformation - basegfx::B2DRange aNewRange; - aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY())); - aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY())); - aNewRange.transform(getObjectTransformation()); - - // cehck for 3D shadows and their 2D projections. If those exist, they need to be - // taken into account - if(impGetShadow3D(rViewInformation)) - { - const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation)); - - if(!aShadow2DRange.isEmpty()) - { - aNewRange.expand(aShadow2DRange); - } - } - - // assign to buffered value - const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange; - } - - return maB2DRange; - } - - // provide unique ID - ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D) - - } // end of namespace primitive2d -} // end of namespace drawinglayer - -////////////////////////////////////////////////////////////////////////////// -// eof - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |