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diff --git a/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx b/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive2d/discreteshadowprimitive2d.hxx>
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ DiscreteShadow::DiscreteShadow(const BitmapEx& rBitmapEx)
+ : maBitmapEx(rBitmapEx),
+ maTopLeft(),
+ maTop(),
+ maTopRight(),
+ maRight(),
+ maBottomRight(),
+ maBottom(),
+ maBottomLeft(),
+ maLeft()
+ {
+ const Size& rBitmapSize = getBitmapEx().GetSizePixel();
+
+ if(rBitmapSize.Width() != rBitmapSize.Height() || rBitmapSize.Width() < 7)
+ {
+ OSL_ENSURE(false, "DiscreteShadowPrimitive2D: wrong bitmap format (!)");
+ maBitmapEx = BitmapEx();
+ }
+ }
+
+ const BitmapEx& DiscreteShadow::getTopLeft() const
+ {
+ if(maTopLeft.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maTopLeft = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maTopLeft.Crop(
+ Rectangle(Point(0,0),Size(nQuarter*2+1,nQuarter*2+1)));
+ }
+
+ return maTopLeft;
+ }
+
+ const BitmapEx& DiscreteShadow::getTop() const
+ {
+ if(maTop.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maTop = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maTop.Crop(
+ Rectangle(Point(nQuarter*2+1,0),Size(1,nQuarter+1)));
+ }
+
+ return maTop;
+ }
+
+ const BitmapEx& DiscreteShadow::getTopRight() const
+ {
+ if(maTopRight.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maTopRight = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maTopRight.Crop(
+ Rectangle(Point(nQuarter*2+2,0),Size(nQuarter*2+1,nQuarter*2+1)));
+ }
+
+ return maTopRight;
+ }
+
+ const BitmapEx& DiscreteShadow::getRight() const
+ {
+ if(maRight.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maRight = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maRight.Crop(
+ Rectangle(Point(nQuarter*3+2,nQuarter*2+1),Size(nQuarter+1,1)));
+ }
+
+ return maRight;
+ }
+
+ const BitmapEx& DiscreteShadow::getBottomRight() const
+ {
+ if(maBottomRight.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maBottomRight = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maBottomRight.Crop(
+ Rectangle(Point(nQuarter*2+2,nQuarter*2+2),Size(nQuarter*2+1,nQuarter*2+1)));
+ }
+
+ return maBottomRight;
+ }
+
+ const BitmapEx& DiscreteShadow::getBottom() const
+ {
+ if(maBottom.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maBottom = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maBottom.Crop(
+ Rectangle(Point(nQuarter*2+1,nQuarter*3+2),Size(1,nQuarter+1)));
+ }
+
+ return maBottom;
+ }
+
+ const BitmapEx& DiscreteShadow::getBottomLeft() const
+ {
+ if(maBottomLeft.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maBottomLeft = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maBottomLeft.Crop(
+ Rectangle(Point(0,nQuarter*2+2),Size(nQuarter*2+1,nQuarter*2+1)));
+ }
+
+ return maBottomLeft;
+ }
+
+ const BitmapEx& DiscreteShadow::getLeft() const
+ {
+ if(maLeft.IsEmpty())
+ {
+ const sal_Int32 nQuarter((getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const_cast< DiscreteShadow* >(this)->maLeft = getBitmapEx();
+ const_cast< DiscreteShadow* >(this)->maLeft.Crop(
+ Rectangle(Point(0,nQuarter*2+1),Size(nQuarter+1,1)));
+ }
+
+ return maLeft;
+ }
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ Primitive2DSequence DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
+ {
+ Primitive2DSequence xRetval;
+
+ if(!getDiscreteShadow().getBitmapEx().IsEmpty())
+ {
+ const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const basegfx::B2DVector aScale(getTransform() * basegfx::B2DVector(1.0, 1.0));
+ const double fSingleX(getDiscreteUnit() / aScale.getX());
+ const double fSingleY(getDiscreteUnit() / aScale.getY());
+ const double fBorderX(fSingleX * nQuarter);
+ const double fBorderY(fSingleY * nQuarter);
+ const double fBigLenX((fBorderX * 2.0) + fSingleX);
+ const double fBigLenY((fBorderY * 2.0) + fSingleY);
+
+ xRetval.realloc(8);
+
+ // TopLeft
+ xRetval[0] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getTopLeft(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ -fBorderX,
+ -fBorderY)));
+
+ // Top
+ xRetval[1] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getTop(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ 1.0 - (2.0 * fBorderX) - fSingleX,
+ fBorderY + fSingleY,
+ fBorderX + fSingleX,
+ -fBorderY)));
+
+ // TopRight
+ xRetval[2] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getTopRight(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ 1.0 - fBorderX,
+ -fBorderY)));
+
+ // Right
+ xRetval[3] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getRight(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ fBorderX + fSingleX,
+ 1.0 - (2.0 * fBorderY) - fSingleY,
+ 1.0,
+ fBorderY + fSingleY)));
+
+ // BottomRight
+ xRetval[4] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getBottomRight(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ 1.0 - fBorderX,
+ 1.0 - fBorderY)));
+
+ // Bottom
+ xRetval[5] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getBottom(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ 1.0 - (2.0 * fBorderX) - fSingleX,
+ fBorderY + fSingleY,
+ fBorderX + fSingleX,
+ 1.0)));
+
+ // BottomLeft
+ xRetval[6] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getBottomLeft(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ fBigLenX,
+ fBigLenY,
+ -fBorderX,
+ 1.0 - fBorderY)));
+
+ // Left
+ xRetval[7] = Primitive2DReference(
+ new BitmapPrimitive2D(
+ getDiscreteShadow().getLeft(),
+ basegfx::tools::createScaleTranslateB2DHomMatrix(
+ fBorderX + fSingleX,
+ 1.0 - (2.0 * fBorderY) - fSingleY,
+ -fBorderX,
+ fBorderY + fSingleY)));
+
+ // put all in object transformation to get to target positions
+ const Primitive2DReference xTransformed(
+ new TransformPrimitive2D(
+ getTransform(),
+ xRetval));
+
+ xRetval = Primitive2DSequence(&xTransformed, 1);
+ }
+
+ return xRetval;
+ }
+
+ DiscreteShadowPrimitive2D::DiscreteShadowPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const DiscreteShadow& rDiscreteShadow)
+ : DiscreteMetricDependentPrimitive2D(),
+ maTransform(rTransform),
+ maDiscreteShadow(rDiscreteShadow)
+ {
+ }
+
+ bool DiscreteShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(DiscreteMetricDependentPrimitive2D::operator==(rPrimitive))
+ {
+ const DiscreteShadowPrimitive2D& rCompare = (DiscreteShadowPrimitive2D&)rPrimitive;
+
+ return (getTransform() == rCompare.getTransform()
+ && getDiscreteShadow() == rCompare.getDiscreteShadow());
+ }
+
+ return false;
+ }
+
+ basegfx::B2DRange DiscreteShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ if(getDiscreteShadow().getBitmapEx().IsEmpty())
+ {
+ // no graphics without valid bitmap definition
+ return basegfx::B2DRange();
+ }
+ else
+ {
+ // prepare normal objectrange
+ basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
+ aRetval.transform(getTransform());
+
+ // extract discrete shadow size and grow
+ const basegfx::B2DVector aScale(rViewInformation.getViewTransformation() * basegfx::B2DVector(1.0, 1.0));
+ const sal_Int32 nQuarter((getDiscreteShadow().getBitmapEx().GetSizePixel().Width() - 3) >> 2);
+ const double fGrowX((1.0 / aScale.getX()) * nQuarter);
+ const double fGrowY((1.0 / aScale.getY()) * nQuarter);
+ aRetval.grow(std::max(fGrowX, fGrowY));
+
+ return aRetval;
+ }
+ }
+
+ // provide unique ID
+ ImplPrimitrive2DIDBlock(DiscreteShadowPrimitive2D, PRIMITIVE2D_ID_DISCRETESHADOWPRIMITIVE2D)
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof