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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrattribute3d.cxx,v $
+ *
+ * $Revision: 1.5 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace attribute
+ {
+ class ImpSdrSceneAttribute
+ {
+ public:
+ // refcounter
+ sal_uInt32 mnRefCount;
+
+ // 3D scene attribute definitions
+ double mfDistance;
+ double mfShadowSlant;
+ ::com::sun::star::drawing::ProjectionMode maProjectionMode;
+ ::com::sun::star::drawing::ShadeMode maShadeMode;
+
+ // bitfield
+ unsigned mbTwoSidedLighting : 1;
+
+ public:
+ ImpSdrSceneAttribute(
+ double fDistance,
+ double fShadowSlant,
+ ::com::sun::star::drawing::ProjectionMode aProjectionMode,
+ ::com::sun::star::drawing::ShadeMode aShadeMode,
+ bool bTwoSidedLighting)
+ : mnRefCount(0),
+ mfDistance(fDistance),
+ mfShadowSlant(fShadowSlant),
+ maProjectionMode(aProjectionMode),
+ maShadeMode(aShadeMode),
+ mbTwoSidedLighting(bTwoSidedLighting)
+ {
+ }
+
+ // data read access
+ double getDistance() const { return mfDistance; }
+ double getShadowSlant() const { return mfShadowSlant; }
+ ::com::sun::star::drawing::ProjectionMode getProjectionMode() const { return maProjectionMode; }
+ ::com::sun::star::drawing::ShadeMode getShadeMode() const { return maShadeMode; }
+ bool getTwoSidedLighting() const { return mbTwoSidedLighting; }
+
+ bool operator==(const ImpSdrSceneAttribute& rCandidate) const
+ {
+ return (getDistance() == rCandidate.getDistance()
+ && getShadowSlant() == rCandidate.getShadowSlant()
+ && getProjectionMode() == rCandidate.getProjectionMode()
+ && getShadeMode() == rCandidate.getShadeMode()
+ && getTwoSidedLighting() == rCandidate.getTwoSidedLighting());
+ }
+
+ static ImpSdrSceneAttribute* get_global_default()
+ {
+ static ImpSdrSceneAttribute* pDefault = 0;
+
+ if(!pDefault)
+ {
+ pDefault = new ImpSdrSceneAttribute(
+ 0.0, 0.0,
+ ::com::sun::star::drawing::ProjectionMode_PARALLEL,
+ ::com::sun::star::drawing::ShadeMode_FLAT,
+ false);
+
+ // never delete; start with RefCount 1, not 0
+ pDefault->mnRefCount++;
+ }
+
+ return pDefault;
+ }
+ };
+
+ SdrSceneAttribute::SdrSceneAttribute(
+ double fDistance,
+ double fShadowSlant,
+ ::com::sun::star::drawing::ProjectionMode aProjectionMode,
+ ::com::sun::star::drawing::ShadeMode aShadeMode,
+ bool bTwoSidedLighting)
+ : mpSdrSceneAttribute(new ImpSdrSceneAttribute(
+ fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting))
+ {
+ }
+
+ SdrSceneAttribute::SdrSceneAttribute()
+ : mpSdrSceneAttribute(ImpSdrSceneAttribute::get_global_default())
+ {
+ mpSdrSceneAttribute->mnRefCount++;
+ }
+
+ SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute& rCandidate)
+ : mpSdrSceneAttribute(rCandidate.mpSdrSceneAttribute)
+ {
+ mpSdrSceneAttribute->mnRefCount++;
+ }
+
+ SdrSceneAttribute::~SdrSceneAttribute()
+ {
+ if(mpSdrSceneAttribute->mnRefCount)
+ {
+ mpSdrSceneAttribute->mnRefCount--;
+ }
+ else
+ {
+ delete mpSdrSceneAttribute;
+ }
+ }
+
+ bool SdrSceneAttribute::isDefault() const
+ {
+ return mpSdrSceneAttribute == ImpSdrSceneAttribute::get_global_default();
+ }
+
+ SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute& rCandidate)
+ {
+ if(rCandidate.mpSdrSceneAttribute != mpSdrSceneAttribute)
+ {
+ if(mpSdrSceneAttribute->mnRefCount)
+ {
+ mpSdrSceneAttribute->mnRefCount--;
+ }
+ else
+ {
+ delete mpSdrSceneAttribute;
+ }
+
+ mpSdrSceneAttribute = rCandidate.mpSdrSceneAttribute;
+ mpSdrSceneAttribute->mnRefCount++;
+ }
+
+ return *this;
+ }
+
+ bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const
+ {
+ if(rCandidate.mpSdrSceneAttribute == mpSdrSceneAttribute)
+ {
+ return true;
+ }
+
+ if(rCandidate.isDefault() != isDefault())
+ {
+ return false;
+ }
+
+ return (*rCandidate.mpSdrSceneAttribute == *mpSdrSceneAttribute);
+ }
+
+ double SdrSceneAttribute::getDistance() const
+ {
+ return mpSdrSceneAttribute->getDistance();
+ }
+
+ double SdrSceneAttribute::getShadowSlant() const
+ {
+ return mpSdrSceneAttribute->getShadowSlant();
+ }
+
+ ::com::sun::star::drawing::ProjectionMode SdrSceneAttribute::getProjectionMode() const
+ {
+ return mpSdrSceneAttribute->getProjectionMode();
+ }
+
+ ::com::sun::star::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const
+ {
+ return mpSdrSceneAttribute->getShadeMode();
+ }
+
+ bool SdrSceneAttribute::getTwoSidedLighting() const
+ {
+ return mpSdrSceneAttribute->getTwoSidedLighting();
+ }
+
+ } // end of namespace attribute
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof