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Diffstat (limited to 'drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx b/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx deleted file mode 100644 index 8e5168e971..0000000000 --- a/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx +++ /dev/null @@ -1,128 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2000, 2010 Oracle and/or its affiliates. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ - -#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX -#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX - -#include <drawinglayer/drawinglayerdllapi.h> - -#include <drawinglayer/processor3d/baseprocessor3d.hxx> -#include <drawinglayer/primitive2d/baseprimitive2d.hxx> -#include <basegfx/matrix/b3dhommatrix.hxx> -#include <basegfx/color/bcolor.hxx> -#include <basegfx/polygon/b2dpolygon.hxx> -#include <basegfx/polygon/b3dpolygon.hxx> -#include <basegfx/polygon/b2dpolypolygon.hxx> -#include <basegfx/polygon/b3dpolypolygon.hxx> -#include <basegfx/matrix/b2dhommatrix.hxx> - -////////////////////////////////////////////////////////////////////////////// - -namespace drawinglayer -{ - namespace processor3d - { - /** Shadow3DExtractingProcessor class - - This processor extracts the 2D shadow geometry (projected geometry) of all feeded primitives. - It is used to create the shadow of 3D objects which consists of 2D geometry. It needs quite - some data to do so since we do not only offer flat projected 2D shadow, but also projections - dependent on the light source - */ - class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor : public BaseProcessor3D - { - private: - /// typedef for data handling - typedef std::vector< primitive2d::BasePrimitive2D* > BasePrimitive2DVector; - - /// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence) - BasePrimitive2DVector maPrimitive2DSequence; - BasePrimitive2DVector* mpPrimitive2DSequence; - - /// object transformation for scene for 2d definition - basegfx::B2DHomMatrix maObjectTransformation; - - /// prepared data (transformations) for 2D/3D shadow calculations - basegfx::B3DHomMatrix maWorldToEye; - basegfx::B3DHomMatrix maEyeToView; - basegfx::B3DVector maLightNormal; - basegfx::B3DVector maShadowPlaneNormal; - basegfx::B3DPoint maPlanePoint; - double mfLightPlaneScalar; - - /* the shadow color used for sub-primitives. Can stay at black since - the encapsulating 2d shadow primitive will contain the color - */ - basegfx::BColor maPrimitiveColor; - - /// bitfield - /// flag if shadow plane projection preparation leaded to valid results - unsigned mbShadowProjectionIsValid : 1; - - /// flag if conversion is switched on - unsigned mbConvert : 1; - - /// flag if conversion shall use projection - unsigned mbUseProjection : 1; - - /// local helpers - basegfx::B2DPolygon impDoShadowProjection(const basegfx::B3DPolygon& rSource); - basegfx::B2DPolyPolygon impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource); - - /* as tooling, the process() implementation takes over API handling and calls this - virtual render method when the primitive implementation is BasePrimitive3D-based. - */ - virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); - - /// helper to convert from BasePrimitive2DVector to primitive2d::Primitive2DSequence - const primitive2d::Primitive2DSequence getPrimitive2DSequenceFromBasePrimitive2DVector( - const BasePrimitive2DVector& rVector) const; - - public: - Shadow3DExtractingProcessor( - const geometry::ViewInformation3D& rViewInformation, - const basegfx::B2DHomMatrix& rObjectTransformation, - const basegfx::B3DVector& rLightNormal, - double fShadowSlant, - const basegfx::B3DRange& rContained3DRange); - virtual ~Shadow3DExtractingProcessor(); - - /// data read access - const primitive2d::Primitive2DSequence getPrimitive2DSequence() const; - const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; } - const basegfx::B3DHomMatrix& getWorldToEye() const { return maWorldToEye; } - const basegfx::B3DHomMatrix& getEyeToView() const { return maEyeToView; } - }; - } // end of namespace processor3d -} // end of namespace drawinglayer - -#endif //_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX - -// eof - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |