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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
-#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/processor3d/baseprocessor3d.hxx>
-#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
-#include <basegfx/matrix/b3dhommatrix.hxx>
-#include <basegfx/color/bcolor.hxx>
-#include <basegfx/polygon/b2dpolygon.hxx>
-#include <basegfx/polygon/b3dpolygon.hxx>
-#include <basegfx/polygon/b2dpolypolygon.hxx>
-#include <basegfx/polygon/b3dpolypolygon.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace processor3d
- {
- /** Shadow3DExtractingProcessor class
-
- This processor extracts the 2D shadow geometry (projected geometry) of all feeded primitives.
- It is used to create the shadow of 3D objects which consists of 2D geometry. It needs quite
- some data to do so since we do not only offer flat projected 2D shadow, but also projections
- dependent on the light source
- */
- class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor : public BaseProcessor3D
- {
- private:
- /// typedef for data handling
- typedef std::vector< primitive2d::BasePrimitive2D* > BasePrimitive2DVector;
-
- /// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence)
- BasePrimitive2DVector maPrimitive2DSequence;
- BasePrimitive2DVector* mpPrimitive2DSequence;
-
- /// object transformation for scene for 2d definition
- basegfx::B2DHomMatrix maObjectTransformation;
-
- /// prepared data (transformations) for 2D/3D shadow calculations
- basegfx::B3DHomMatrix maWorldToEye;
- basegfx::B3DHomMatrix maEyeToView;
- basegfx::B3DVector maLightNormal;
- basegfx::B3DVector maShadowPlaneNormal;
- basegfx::B3DPoint maPlanePoint;
- double mfLightPlaneScalar;
-
- /* the shadow color used for sub-primitives. Can stay at black since
- the encapsulating 2d shadow primitive will contain the color
- */
- basegfx::BColor maPrimitiveColor;
-
- /// bitfield
- /// flag if shadow plane projection preparation leaded to valid results
- unsigned mbShadowProjectionIsValid : 1;
-
- /// flag if conversion is switched on
- unsigned mbConvert : 1;
-
- /// flag if conversion shall use projection
- unsigned mbUseProjection : 1;
-
- /// local helpers
- basegfx::B2DPolygon impDoShadowProjection(const basegfx::B3DPolygon& rSource);
- basegfx::B2DPolyPolygon impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource);
-
- /* as tooling, the process() implementation takes over API handling and calls this
- virtual render method when the primitive implementation is BasePrimitive3D-based.
- */
- virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
-
- /// helper to convert from BasePrimitive2DVector to primitive2d::Primitive2DSequence
- const primitive2d::Primitive2DSequence getPrimitive2DSequenceFromBasePrimitive2DVector(
- const BasePrimitive2DVector& rVector) const;
-
- public:
- Shadow3DExtractingProcessor(
- const geometry::ViewInformation3D& rViewInformation,
- const basegfx::B2DHomMatrix& rObjectTransformation,
- const basegfx::B3DVector& rLightNormal,
- double fShadowSlant,
- const basegfx::B3DRange& rContained3DRange);
- virtual ~Shadow3DExtractingProcessor();
-
- /// data read access
- const primitive2d::Primitive2DSequence getPrimitive2DSequence() const;
- const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
- const basegfx::B3DHomMatrix& getWorldToEye() const { return maWorldToEye; }
- const basegfx::B3DHomMatrix& getEyeToView() const { return maEyeToView; }
- };
- } // end of namespace processor3d
-} // end of namespace drawinglayer
-
-#endif //_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
-
-// eof
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */