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-rw-r--r--drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx93
1 files changed, 62 insertions, 31 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx
index f620afe165..b65fa0e8e5 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx
@@ -47,31 +47,39 @@ namespace drawinglayer
{
namespace primitive3d
{
+ /** TexturePrimitive3D class
+
+ This 3D grouping primitive is used to define a texture for
+ 3d geometry by embedding it. It is used as bae class for
+ extended texture definitions
+ */
class TexturePrimitive3D : public GroupPrimitive3D
{
private:
+ /// texture geometry definition
basegfx::B2DVector maTextureSize;
- // bitfield
- // flag if texture shall be modulated with white interpolated color
+ /// bitfield
+ /// flag if texture shall be modulated with white interpolated color
unsigned mbModulate : 1;
- // flag if texture shall be filtered
+ /// flag if texture shall be filtered
unsigned mbFilter : 1;
public:
+ /// constructor
TexturePrimitive3D(
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
- // get data
+ /// data read access
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
- // compare operator
+ /// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
@@ -83,27 +91,34 @@ namespace drawinglayer
{
namespace primitive3d
{
+ /** UnifiedAlphaTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a unified
+ alpha (transparence) texture definition. All 3D primitives
+ embedded here will be shown with the given transparency.
+ */
class UnifiedAlphaTexturePrimitive3D : public TexturePrimitive3D
{
private:
+ /// transparency definition
double mfTransparence;
- protected:
- // local decomposition.
- virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
-
public:
+ /// constructor
UnifiedAlphaTexturePrimitive3D(
double fTransparence,
const Primitive3DSequence& rChildren);
- // get data
+ /// data read access
double getTransparence() const { return mfTransparence; }
- // compare operator
+ /// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
- // provide unique ID
+ /// local decomposition.
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
@@ -115,16 +130,20 @@ namespace drawinglayer
{
namespace primitive3d
{
+ /** GradientTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a gradient texture
+ definition. All 3D primitives embedded here will be shown with the
+ defined gradient.
+ */
class GradientTexturePrimitive3D : public TexturePrimitive3D
{
private:
+ /// the gradient definition
attribute::FillGradientAttribute maGradient;
- protected:
- // local decomposition.
- virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
-
public:
+ /// constructor
GradientTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
@@ -132,13 +151,13 @@ namespace drawinglayer
bool bModulate,
bool bFilter);
- // get data
+ /// data read access
const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
- // compare operator
+ /// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
- // provide unique ID
+ /// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
@@ -150,30 +169,34 @@ namespace drawinglayer
{
namespace primitive3d
{
+ /** BitmapTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a bitmap texture
+ definition. All 3D primitives embedded here will be shown with the
+ defined bitmap (maybe tiled if defined).
+ */
class BitmapTexturePrimitive3D : public TexturePrimitive3D
{
private:
- attribute::FillBitmapAttribute maBitmap;
-
- protected:
- // local decomposition.
- virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+ /// bitmap fill attribute
+ attribute::FillBitmapAttribute maFillBitmapAttribute;
public:
+ /// constructor
BitmapTexturePrimitive3D(
- const attribute::FillBitmapAttribute& rBitmap,
+ const attribute::FillBitmapAttribute& rFillBitmapAttribute,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
- // get data
- const attribute::FillBitmapAttribute& getBitmap() const { return maBitmap; }
+ /// data read access
+ const attribute::FillBitmapAttribute& getFillBitmapAttribute() const { return maFillBitmapAttribute; }
- // compare operator
+ /// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
- // provide unique ID
+ /// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
@@ -185,18 +208,26 @@ namespace drawinglayer
{
namespace primitive3d
{
+ /** AlphaTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a alpha texture
+ definition. For alpha definition, a gradient is used. The values in
+ that gradient will be interpreted as luminance Alpha-Values. All 3D
+ primitives embedded here will be shown with the defined transparence.
+ */
class AlphaTexturePrimitive3D : public GradientTexturePrimitive3D
{
public:
+ /// constructor
AlphaTexturePrimitive3D(
const attribute::FillGradientAttribute& rGradient,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize);
- // compare operator
+ /// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
- // provide unique ID
+ /// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d