diff options
Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/hittestprimitive2d.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive2d/hittestprimitive2d.hxx | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/hittestprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/hittestprimitive2d.hxx index f72ee164cf..f65eb6e883 100644 --- a/drawinglayer/inc/drawinglayer/primitive2d/hittestprimitive2d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive2d/hittestprimitive2d.hxx @@ -44,30 +44,35 @@ namespace drawinglayer { namespace primitive2d { - // This primitive is used to represent geometry for non-visible objects, - // e.g. a PresObj's outline. To still be able to use primitives for HitTest - // functionality, the 2d decompositions will produce an as much as possible - // simplified line geometry encapsulated in this primtive when there is no - // line geometry. In a further enchanced version this may change to 'if neither - // filled nor lines' creation criteria. The whole primitive decomposes to nothing, - // so no one not knowing it will be influenced. Only helper processors for hit test - // (and maybe BoundRect extractors) will use it and it's children subcontent. + /** HitTestPrimitive2D class + + This primitive is used to represent geometry for non-visible objects, + e.g. a PresObj's outline. To still be able to use primitives for HitTest + functionality, the 2d decompositions will produce an as much as possible + simplified line geometry encapsulated in this primtive when there is no + line geometry. In a further enchanced version this may change to 'if neither + filled nor lines' creation criteria. The whole primitive decomposes to nothing, + so no one not knowing it will be influenced. Only helper processors for hit test + (and maybe BoundRect extractors) will use it and it's children subcontent. + */ class HitTestPrimitive2D : public GroupPrimitive2D { - protected: - // local decomposition. Implementation will return empty Primitive2DSequence - // since this is no visualisation data - virtual Primitive2DSequence createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const; - public: + /// constructor HitTestPrimitive2D(const Primitive2DSequence& rChildren); - // despite returning an empty decomposition since it's no visualisation data, - // range calculation is intended to use invisible replacement geometry, so - // the local implementation will return the children's range + /** despite returning an empty decomposition since it's no visualisation data, + range calculation is intended to use invisible replacement geometry, so + the local implementation will return the children's range + */ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; - // provide unique ID + /** local decomposition. Implementation will return empty Primitive2DSequence + since this is no visualisation data + */ + virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; + + /// provide unique ID DeclPrimitrive2DIDBlock() }; } // end of namespace primitive2d |